Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Job Cancellation reduction - Burrows  (Read 589 times)

indyofcomo

  • Bay Watcher
    • View Profile
Job Cancellation reduction - Burrows
« on: September 17, 2014, 08:49:59 am »

How about not even queueing jobs to someone if it takes them outside a currently assigned burrow? Or at least not producing the job cancellation message.
I was just trying out a prison fort, and my prisoners were spamming the heck out of reports as they kept trying to move the stones out in the wardens' area, while ignoring the stones in their own cell block.
Logged

slothen

  • Bay Watcher
    • View Profile
Re: Job Cancellation reduction - Burrows
« Reply #1 on: September 17, 2014, 10:52:26 am »

yeah, I'd like to know more about this.  It gets pretty bad, and I think the culprit is repeatable stuff where either the item or the stockpile is outside the burrow.
Logged
While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku