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Author Topic: Grand FEF Playtesting OOC Thread: Multi-GM Madness!  (Read 13080 times)

mastahcheese

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #60 on: December 09, 2014, 09:32:00 am »

Well, I'm suprised nobody's talked about it here.
So Haspen made a custom alchemist class for FEF, and Xanmy was talking about making one for something, so I'm posting my lame ideas for classes here, since it seems like the most fitting place.

Mastahcheese's lame class ideas

First Classes:
Spoiler: Sorcerer (click to show/hide)
Spoiler: Skald (click to show/hide)
Spoiler: Dervish (click to show/hide)

Spoiler: Notes on First Classes (click to show/hide)

Promoted Classes:
Spoiler: Snake Charmer (click to show/hide)
Spoiler: Oracle (click to show/hide)
Spoiler: Huntsman (click to show/hide)
Spoiler: Harper (click to show/hide)
Spoiler: Dragon Dancer (click to show/hide)
Spoiler: Harlequin (click to show/hide)



Note that I don't have access to the books, so exact stats (and everything else, probably) still need to be figured out, but they're rough concepts.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

hops

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #61 on: December 09, 2014, 10:43:57 am »

uh, ptw.
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Xanmyral

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #62 on: December 18, 2014, 03:27:51 am »

Alright, finally everything is more or less in order.

Anyway, time for this thread to have some life! I'm going to be running a test game, a test of both my house rules (to see how they change typical play, which I assume is heavily for reasons stated below) and to cut my teeth, so to speak, with a single map FEF. More may follow suit if things look promising, either one map scenarios or maybe a full on game, should time be allowing.

Ruleset: 1.3 Rulebook with Below Changes/Additions
House rules: http://pastebin.com/1Rkcm8Sm
Alchemy rules won't be in effect, due to not being finished. I wouldn't suggest taking the alchemy or blacksmith skills, since they won't come into effect.

IC

Important rules to note in short:
- Every unit  keeps their class skill
- Healing items have echos of healing, similar to pure water
- There is a pure water-like item for every stat.
- Shoving, swapping, restacking stackable items, general quality of life stuff.
- Being downed works differently, you're downed an amount of turns dependent on a stat that decrements each time downed, to a minimum of one, with the starting and maximum amount of points a base of 3, with an additional 1 every 5 CON.
- Critical hits work like they did in 1.2, in that they're incorporated into the hit roll.
-- This is mainly to just test the feature, as we've never had a game with it included as such.
- There's a new class that people are free to pick, the tactician.
-- They're basically the green mage, so to speak. They can use staffs, all three branches of performances, and make NPCs smarter if they're in range of Tasik.
EDIT: Sorry Dark
- Split Progression between MAG and STR gives benefits, for every 10% progression in both, you gain an extra 5% progression to use as you wish (respecting progression caps, that is).

Spoiler: Signups (click to show/hide)
Spoiler: Empty Sheet (click to show/hide)
Since this is a test map, I'll also show the map before hand. All enemies with multiples of them are level 9, unique enemies are leve 10, the boss (the tactician on the throne) is level 11. You'll start at level 8 and go from there, as said above in the Signup spoiler. As a note, you'll eventually get 6 NPCs helping you out on the map, all but one being level 8 trainees that don't level. None of them use staffs.

The scenario is simple: kill or disable the tactician in some way.
Fluff: You're mercenaries hired on to take care of an upstart. A company of old soldiers, once mercenaries like you, took over a keep and have been using it as a base of operations to impose a toll on the surroundings roads, protection money from nearby villages, and generally being a nuisance. They don't really care how you do it, long as they all leave.
Spoiler: Map (click to show/hide)
Spoiler: Terrain Explanations (click to show/hide)

I already have two applicants (Swordstar and BMM42) who are playing a Fencer and a Nomad respectively.

Current Accepted Applicants:
Shirou; Nomad
Blake; Fencer
Ferrum; Knight
Erik Gilles; Monk
Adrianne Echran; Troubadour
Alessa; Thief
Dany; Archer
« Last Edit: December 23, 2014, 01:37:02 am by Xanmyral »
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darkpaladin109

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #63 on: December 18, 2014, 07:52:24 am »

I guess I'l be making either a Troubadour or a Myrmidon later today, once I get home.
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Haspen

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #64 on: December 18, 2014, 07:57:50 am »

Count me as a mage (prolly Thunder) when I'm back from making dinner :3

Eh nah, cannot come up with anythang.
« Last Edit: December 18, 2014, 08:45:40 am by Haspen »
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hops

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #65 on: December 18, 2014, 10:06:50 am »

I'll be in as an archer after I get some sleep.
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darkpaladin109

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #66 on: December 18, 2014, 10:12:59 am »

Spoiler (click to show/hide)
I'l come up with my PF and PS'es later today. Everything else look fine?
« Last Edit: December 19, 2014, 03:43:06 am by darkpaladin109 »
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mastahcheese

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #67 on: December 18, 2014, 10:44:41 am »

I'll see if someone can help me with a sheet in the IRC, then I'll join.
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The Derail Thread

Tiruin

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #68 on: December 18, 2014, 12:58:13 pm »

Name: Alessa
Class: Thief
Affinity: Anima
Character Specific Skill: Cancel
- Personal Fault: Dark Magic Opposed: If fighting Shamans or their promotions: -2 RES
- Personal Skill: Ambidextrous: If in range of 3 or more enemies: +15 to Hit
-- Personal Skill: Nimble and Swift: If >50% HP; +15 Evade
Weapon Proficiencies: Sidearm (C), Sword (D)
Starting Weapon: Parrying Knife
Special: Lockpick
   Activated Effect
     If the character with this skill has a Lockpick in their inventory, they can use it to unlock doors, chests
     and gates.

Spoiler: Other skills (click to show/hide)

Progression spent: 330/330
     
HP:  16 (60%)
STR:  4 (50%)
MAG:  0 (0%)
SKL:  5 (60%)
CON:  6+2 (---)
AID:  5+2 (---)
LCK:  5+2 (60%)
DEF:  1 (25%)
RES:  1 (25%)
SPD:  8 (50%)
MOV: 6 (---)

Inventory:
Name            Type ( )  Rng   Wt Mt Hit Cr Ql
Parrying Knife | Side (D) | 1 | 5 | 6 | 90 | 10 | 30 |
Weapon Triangle Bonus vs. Swords
« Last Edit: December 21, 2014, 11:22:41 pm by Tiruin »
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mastahcheese

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #69 on: December 18, 2014, 02:41:30 pm »

Spoiler: Erik Gilles (click to show/hide)
« Last Edit: December 19, 2014, 09:18:01 am by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

darkpaladin109

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #70 on: December 18, 2014, 03:47:06 pm »

Done editing in PF and PS'es :v
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Xanmyral

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #71 on: December 18, 2014, 06:51:52 pm »

-Troubadour Snip-

Hm. Normally I'm skeptical of "if using x subcat" triggers, since those are almost always on, but since they're melee range locked (except for the one oddity) and the effect is only additional damage, it's good.

You got your four stat points allocated (although I prefer them being placed along side the base as a plus, since its easier to tell if you have them all), and you indeed have 300%. Only issue I see is one that comes from the additional rules (which I realize now I dumbly forgot to place in the laconic, it was late, etc). For every 10% progression in both STR and MAG, you get an additional 5% free. Seeing as you have 40% in both STR and MAG, you got an extra 20% to play with as you please. So my bad there, you're sheet is perfect otherwise.

The above rule is largely to test to see if it really is needed/useful for split classes, as there's often complaints about them weaker due to the jack issue. It essentially hedges the gambled bet a bit. Add on an extra 20% progression due to the above house rule and you'll get my stamp of approval.

TEMPORARY HOLD: ADD 20% PROGRESSION DUE TO STR/MAG SPLIT

-Thief Snip-

Got your additional stats, progression checks out, got your item, class skill, and your second personal skill and fault check out. For your first though, I'd change the trigger to "if within 3 spaces of 3 allies" however for me to accept it, or to a different trigger. One ally within three squares is practically always on, since its so easy to nab. Other than that, checks out, so just fix that trigger and you get my stamp of approval.

You're base HP is 2 points lower than it actually is though, but I'll just fix that myself when I make the paste.

TEMPORARY HOLD: FIX AMBIDEXTROUS' TRIGGER

-Monk Snip-

Again, I'm skeptical of "if using subcat of x," but the effect will be minute on this map so its fine. In a campaign though, I wouldn't accept it normally, as a note. For you're other personal skill, same as with Tiruin, up it to being within 3 allies at a distance of 3 and it'll be good, or whatever other trigger you want. One ally within three squares is a touch too easy to accomplish.

You also only used 310%, you got 20% left you gotta spend as you wish. Or you could nick off 10% more and get a cost skill, you're choice. Once those are good, stamp of approval time.

TEMPORARY HOLD: ADD 20% OR REMOVE 10% AND NAB A COST SKILL, FIX ALL FOR ONE'S TRIGGER
« Last Edit: December 18, 2014, 06:54:46 pm by Xanmyral »
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GiglameshDespair

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #72 on: December 18, 2014, 10:58:03 pm »

Spoiler: Xan's Map Tonk (click to show/hide)
« Last Edit: December 19, 2014, 12:25:15 am by GiglameshDespair »
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Swordstar

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #73 on: December 19, 2014, 12:17:15 am »

Never mind I'm a derp
« Last Edit: December 19, 2014, 12:28:26 am by Swordstar »
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Xanmyral

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Re: Grand FEF Playtesting OOC Thread: Multi-GM Madness!
« Reply #74 on: December 19, 2014, 12:28:30 am »

-Knight-

Hmmm. Stamp of approval, nothing wrong here. You're gonna be a moving fortress of iron, that's for sure.

APPROVED!
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