First (real) day of gameplay over.
Summary: Nothing much happened. Then goblin seige.
122 Early Spring, 1st Granite
A dwarf I don't reconize slaps me cheerfully on my back. Somewhat confused I continue on my way.
Later I notice dwarves are pointing at me and whispering wherever I go. I look on my back and
there's a sheet of parchment stuck there with giant slug glue.
"Congratulations!
You have been selected
to lead 137 dwarves for
one year. Don't worry.
Most of them aren't
were-beasts and vampires."
Five minutes later I'm hiding under my bedsheets and hyperventilating. I consider sticking the
sign on some other sap's back, but it's too late. Too many dwarves have seen me walking around
with it. I can do this, I tell myself.
122 Early Spring, 2nd Granite
I can't do this.
Head Dorf, PsychoAngel, is getting really pissed that nobody has made the two maces he's
mandated.
Mayor, Aban Glovemortals, is similarly annoyed that nobody has made the three crossbows he's
mandated.
46 dwarves are doing nothing.
Our Militia Captain and most valuable soldier is a ravening lizard monster.
There are semi-mysterious workings, buildings and tunnels that I have no clue about all over the
place.
There are fifteen fields in the halls, all of them empty. Do we have enough food and drink? Do
we have too much? I have no idea.
122 Early Spring, 3rd Granite
I have to do this.
OK, food. We have massive amounts in stock. Sold is safely contained. Drinks ... are OK for the
season at least. 'Lizard Subject' Roderas is lying in a pool of his own blood, and will have to
stay there for a while. What have the previous administration been up to? Surprisingly, the
majority of dwarves I talk to are quite happy. There are lots of complaints about old clothing,
though. Wait, did the note say something about vampires? Oh well, everydwarf has their own
bedroom with doors. I just hope we all remember to lock them at night.
We have ... no cloth at all? That can't be right, surely? Ah, there it is. Not a lot though. I
see there is a field for outside plants, highly exposed to the elements, and another similarly
uncovered. I arrange for both to be covered up and set orders for rope reed to be planted. I
create a 'junk clothing' stockpile for people to dump their old clothes and order vast numbers
of shoes and mittens to be made. That makes plenty of work for idle hands.
There are a lot of substandard statues on display. I order them taken down. We shall make more,
and better, furniture to replace them.
122 Early Spring, 4th Granite
Everybody is working! I dunno what half of them are doing, or why, but that's good enough for
me. I designate some mining areas for obsidian. Can't have enough of that stuff, I say.
122 Early Spring, 7th Granite
Elves! We don't need those scum. I guess we can dump some of the statues off on them, though.
Maybe get something to drink that isn't dwarven wine. I like dwarven wine as much as the next
guy, but with so much of it all I hear is dwarven whine. Oh. There's no caravan, just a
diplomat. That sucks.
122 Early Spring, 16th Granite
(( Intermittent lag spikes for about 20 seconds make game slow and jerky.
Disabling much of the powered waterworks seems to improve things ))
122 Early Spring, 17th Granite
Oh, hey, the elf's caravan finally turned up.
122 Early Spring, 19th Granite
PsychoAngel meets up with the elven diplomat. They were mumbling something about trees, and it
looks like he just nodded along and said 'hmm' at appropriate times.
122 Early Spring, 21st Granite
Order 14 obsidian statues made as part of the fortress beautification project. We offload as
many statues as the elves can carry in return for some fruit and two giant bushtits. I guess
they must have giant eggs, right? In a rash moment I order all the other flying critters killed.
Because, sod those guys.
122 Early Spring, 24th Granite
One of the kids has occupied a crafting workshop and is shouting for metal bars and rock. We
have a cubic ton of metal bars and rock. What is he being so picky about?
122 Mid Spring, 3rd Slate
Clothing production is not keeping up with the rate they are falling apart. I'm not sure if we
need more workers, or more workshops.
122 Mid Spring, 4th Slate
The 'outdoor' fields are now safe from flying and climbing monsters.
122 Mid Spring, 5th Slate
Designate six dwarves to only work on making clothing. Make a small room around the giant
bushtit nestbox. The female has already claimed the nestbox.
122 Mid Spring, 7th Slate
Wow. The kid came through. Zakgolducim, "Spitedwork", an andesite scepter.
122 Mid Spring, 10th Slate
Put about half the dogs on the list to be slaughtered.
122 Mid Spring, 14th Slate
Giant bushtits shut inside room with nest box. Hoping that little giant bushtits will result. Or, failing that, giant omelets.
122 Mid Spring, 18th Slate
The elves are gone! There is so much crap in the trade depot, I decide it is best to remove it
and build a new one. Oh. Nish just named his bronze buckler. Oh well, one buckler is much the
same as another, I guess.
122 Late Spring, 7th Felsite
Building up bone bolt stocks. Still lots of damaged and old clothing being worn.
122 Late Spring, 16th Felsite
Begin replacing substandard cabinets with better crafted obsidian ones.
122 Late Spring, 28th Felsite
Begin construction of three more leather workshops. Must keep dwarves in shoes.
Summer arrives.
122 Early Summer, 2nd Hematite
A vile force of darkness arrives
Seems like a good time to stop playing.