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Author Topic: ☼Hive☼ Everything Hivewasp Alpha related. ALPHA FINISHED. Go to Beta page  (Read 97511 times)

than402

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #975 on: December 30, 2014, 06:51:55 am »

sadly it isn't, but if you want to continue all you have to do is go to the save file's raws, search for the entry of the larva drone (named MAGGOT_HIVEWASP_DRONE) and where it says [CASTE:FEMALE] change it to [CASTE:MALE]
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Vitellozzo

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #976 on: December 30, 2014, 07:01:44 am »

Yeah, not compatible with old save.
But I had started a new fortress so everything went good (but I'm thinking of just changing caste on that save so I can continue that magnificent fort).

Yeah, I'll continue that.
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than402

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #977 on: December 30, 2014, 07:04:23 am »

by the way, how is balance in the mod right now? is there anything that you consider overpowered on underpowered? i would run a hive myself, but all the time i can invest in dwarf fortress i invest him modding and updating the manual.
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Vitellozzo

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #978 on: December 30, 2014, 07:20:30 am »

Sure the wasps themself can deal quite a punch against anything in the start of the game, but in a lost fortress my militia (which was quite equipped) after winning without casualities from an elven ambush, was crushed to dust by those cruel dwarven.
I think the fact they lacked of true metal smelting was really disadvantaging. And since they don't have very good armor, the fact that now they can make use of metals doesn't sound like an overkill.

I have to see many of the features anyway, like poison, the weapons (how did you change the weapon sistem? I also have a growing weapon, I have to wait until it's grown? I can't remember how did I do the others in the last play).

Maybe wasps become too fast legendary in jobs. In like one year the miner is gonna become it, and after like two years my hunters became legendary archers.
That's maybe because dwarves have guilds that stop them becoming too fast in learning not-guild related jobs.
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than402

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #979 on: December 30, 2014, 07:35:59 am »

I have to see many of the features anyway, like poison, the weapons (how did you change the weapon sistem? I also have a growing weapon, I have to wait until it's grown? I can't remember how did I do the others in the last play).

yes. once it's grown, slaughter it and a fleshwarper will clean it (it's an automatic reaction performed in the grower). the cleaning process also determines the quality of the weapon, so don't let anyone do it. i also raised the prices and made the prices for light weapons (such as daggers) and hand weapons equal, so no more mithril strong daggers from the embark :)

that also means that many more reactions require packs, so build a couple or more chapels to split the work.

Maybe wasps become too fast legendary in jobs. In like one year the miner is gonna become it, and after like two years my hunters became legendary archers.
That's maybe because dwarves have guilds that stop them becoming too fast in learning not-guild related jobs.

so, i lower the learn rates in most skills , right? that's weird, though, no wasp has positive learn rates in a skill...
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Meph

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #980 on: December 30, 2014, 08:00:08 am »

Just add SLOW_LEARNER to them, thats reduces it to exactly half.
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than402

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #981 on: December 30, 2014, 08:02:51 am »

can i add SLOW_LEARNER and then set a couple of skills to raise at normal speed? for example, fleshwarper is hard to train and determines the quality of the grown items. i'd like that to remain at normal speed, for instance.
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Vitellozzo

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #982 on: December 30, 2014, 08:08:03 am »

Yes, make just the wasp-related jobs at 100% (like also beekeeping and such).
I know those are wasps, but they cannot dig faster than dorfes!

Anyway, now the bio weapons work as indeed, I've just succesfully made a bio lance!
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heydude6

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #983 on: December 30, 2014, 04:30:30 pm »

Hey Insanegame, can you make the sprites an actual poll. so far only 4 people have voted so far and it seems like noone else is going to vote. Also I can't make a decision based on the votes I currently have because they are all unique  and varied this time unlike being unanimous the previous times.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
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Insanegame27

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #984 on: December 30, 2014, 05:31:10 pm »

poll for butcher is up

also keep in mind those rates you mentioned are normal for all races, within 6 months of any fortress i have 2 legendary miners. also keep in mind that many wasps are adapted to diging. also halving learn rates would make the game feel sluggish
« Last Edit: December 30, 2014, 05:39:53 pm by Insanegame27 »
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than402

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #985 on: December 31, 2014, 06:41:29 am »

poll for butcher is up

also keep in mind those rates you mentioned are normal for all races, within 6 months of any fortress i have 2 legendary miners. also keep in mind that many wasps are adapted to diging. also halving learn rates would make the game feel sluggish
good points. i'm still working on the mutations. that should give another usage for the slaves and it will make praetorians and aberrants even better (as it will allow you to improve them). sadly, there is only so much you can give a creature using syndromes (i would really like it if it allowed you to change a particular body part, for example) but hey, another feature never hurts!
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than402

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #986 on: December 31, 2014, 07:25:31 am »

also, did you know our wasps aside from wings, didn't had mandibles either? that means their bite is blunt. fixing time!!!
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Vitellozzo

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #987 on: December 31, 2014, 07:52:55 am »

also, did you know our wasps aside from wings, didn't had mandibles either? that means their bite is blunt. fixing time!!!
So that's why they never try to bite unless they already have biter skill...
Also, I've never saw hive venom injected through bites, just from stings.
(also, don't forget pets... basically almost every wasp pet should have mandibles)

:edit: I KNOW!
A MUTATION THAT GIVES MANDIBLES AND (not-coatable) STINGS TO HUMANOID PETS!
And to thrall too! (btw what thralls do?)
« Last Edit: December 31, 2014, 07:55:44 am by Vitellozzo »
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than402

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #988 on: December 31, 2014, 08:04:14 am »

in the next edition, thralls will be split into two categories: red wasp thralls (they fill your enemies with blisters and explode, fun for the whole family) and stinger thralls (they tear your enemies's shit up). red wasp thralls will be cheaper and weaker, stinger thralls shall be somewhat stronger and, more importantly, will be able to be upgraded in the mutation lab.

thralls already have stings, btw, they just don't inject poison.
« Last Edit: December 31, 2014, 08:05:45 am by than402 »
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Vitellozzo

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Re: ☼Hive☼ Everything Hivewasp related
« Reply #989 on: December 31, 2014, 04:54:45 pm »

Good, good, I like where are we going.

Anyway I want to know so I'll ask this again to just be sure: is there anymore venom in the wasp bites?
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