The "Hivemind" in the picture are currently Antmen. An insect race was among the suggestions, but I made the humans in the end. Since then Eko did some work on a water-based race (and disappeared -.-) and I'm reluctant to start an insect civ, since I dont want to overrule this "Hive" project, which uses wasps.
My insect race idea is still floating around, http://www.bay12forums.com/smf/index.php?topic=138577.msg5279089#msg5279089
Yep, I read into the naga thread the disappearence of Eko. We must just wait a little bit and hope that he will return, even for just presenting his already done work. The water reptilian race attract me too. Let's just hope he's doing xmas activities and that's the reason of this disappearance. After that, even if you stopped working on a project, if this project recall someone else, you could leave your work to him.
But after that I'm sure he will return, this is just a bad moment of the year to focus on computer stuff.
Anyway, it's a little shame that this work will not be the official one, but in your post I can see the differences and I like both ideas, both having biotechnology in different manners. Maybe this wasp race could be made one of the "on-their-own" races, since I can see them being very powerful (if even workers have 4 arms, that means lot of ranged weapons, and soldiers could be very nasty with 2H weapon+shield+weapon+sting).
:edit: There is something else I've realized. Biologically speaking, ants are basically very evolved wasps, which lose wings for pratical needs, being in very narrow tunnels they began to dig in the ancient times, when there wasn't a distinction between wasps and ants as we know now (some kind of wasps tend to live in tunnels they dig, not in hives, even nowadays). The ants even have a single needle to sting, as wasps, and they even have their own poison (and Fire Ants even iniect their toxins with their jaws).
And since our wasps don't have wings, they're basically like antmen. Those even have a Soldier cast above Worker one, and that is a ant-specific evolution, no wasp have not-fighting workers.
Just saying.
This feature is what I like most, and I was going to suggest it anyway in this thread.
Larvae can be butchered to produce "biomass", your main building material.
ninja'd i don't know if Insanegame27 (who thought of the project) was thinking about a new race or an evolution of the antmen. as far as i'm concerned, antmen are to this race what animal men and troglodytes are to humans and elves: savage cousins. also note that they're actually aligned with the Savage faction, so there's that too
and the patch is up! i fixed and tweaked many things, but i couldn't fix the crash, so i though an cheap ingenious solution: make them drop the meat piece as an ITEMCORPSE. it seems to be working
also, if a bunch of larvae all bite one person, the larvae will die anyway due to a token, so i didn't give this one much though either (for now, at least)
http://dffd.wimbli.com/file.php?id=9734
I'm going to try this fix, but as I told before I didn't understand what's going on. But less crashes=the better!
PS:
Now to the more normal stuff: Clothing would mostly be chitin, as would be the armor. That should simulate exoskeleton upgrades. I am not sure how to avoid that they wear armor from invaders, but we'll see
That is something that we should keep in mind. To reply to Meph, without necroing that post (even if I'd like to resurrect insect thread), antmen could be sized to be more than more humanoids, and less than big ones (like orcs and giants). I don't know if this is possible or even if it could be a workaround, but being of a different size from anyone else could lead to drop from invaders only "small..." or "large..." pieces of equipment.
But anyway, I'd like to get rid of cloth even from this wasp mod: they could use chitin and something else like wax or cement to just cover their bodyparts (even if insects, in general, and Hymenoptera as ants and wasps tend to have reproductive organs inside their chitin exoskeletons... so no shame since no organ show! that could lend them to just not use cloth entirely).
:edit:
Ok, now for some instinctive feedback.
Running a new fortress and choosing what to bring on embark, I've realized that it feels so wrong to take picks and battle axes to dig and cut trees. I don't say that our wasps don't have to dig or cut trees, but they should have a brand new tool to use for those jobs.
Something like metal claws they use (like the one they already have for militia) that could be multigrasped, so no one-handed cutting tree claw, even better if you manage to make them use all of their 4 arms to equip those claw sets. Basically, they dig with shovel-like claws (that ipotetically should increment their natural digging skill) and they cut trees making many violent cuts with another kind of serrated claws. They could be also used as weapons with special rend-like abilities, since they have 4 arms equipped with those metal instruments.
Again, just saying.
:re-edit:
Also, I've voted for a forced queen at the start of the game since if there is a Hivemind, there must be someone actracting same species entities: the queen in bee and wasps hives don't rule over others, she emict a substance from all of her body that keeps workers quiet, in a unfertile status, so they can think only to work in the hive. She is the only one that can, and must, lay eggs to reproduce her workers. Too many egg-laying false queens could make disasters in DNA reproduction and they will lead "civil wars" between them, sharing the same territory.
That's one of the secrets behind a Hivemind.