in the beginning, they could only dent a human's skin. obviously this was bad, so i raised their strength and skill so they could at least penetrate. the syndrome is still too potent, i've got a lot more work to do on that one.
That is very strange, when i did my tests they could penetrate human skin perfectly fine. Are you sure your new tooth material that is supposed to be stronger against frostgiants wasn't actually too weak. Also I made my larva teeth out of lamellar leather, it was the closest I could find to organic iron. (I was too lazy to create my own material). Don't raise strength and skill, just make the material stronger.
but there is another problem: the transformation syndrome may or may not be overpowered if used on a battle. all it takes is one bite and the foe not only eventually dies, but you also gain a free member.
What happens is that at the current moment, it should take months for a victim to hatch, it also usually takes 2 larvae to get off a single bite on a conscious humanoid, also when a larva bites the victim the victim gains a single use interaction that kills the larva that bit it, so although yes you would be able to oneshot anything it bit (either very quickly if it's too small or after many months if it's large enough) it is usually not worth it since you only gain 8 larva per year.
But now that I'm thinking of the forgotten beasts, I realize that i still haven't nerfed the larva's dodging yet, just decrease agility like you increased strength.
we should give maggots a really short life span to make it impossible (or forbiddingly impractical) to gather them in large numbers
I thought I did, I remember adding maxxage:1:2 at some point but now looking at my raws I can't seem to find it at all. Must have removed it by accident
by the way, as it is now maggots are immortal and i found an INTELLIGENT tag on one of them.
I at one point wanting to test the maggots I made them playable as a civ. Please remove it now, thanks for catching that artifact.
a)how long do you think maggots should live?
b) is it true that when using spawn unit the creature spawned is always 15 years old? i've noticed it on spawned sentients, but is it always the case? if so, i must adapt the lifespans accordingly. it will also solve the bug of wasps dying from old age when transformed.
a) well I think one or 2 years
b) They will be spawned as the minimum age required for adulthood, so that means they should spawn as one year olds since you have CHILD:1
Than also I realized something, I forgot to tell you to delete all of my old reproduction files, they are a bit outdated, have a few bugs, are not meant to be merged with the new raws. It might be responsible for some of the bugs you are encountering.
As in the ones from this post (click on the link)
just search the raws to find the text referencing them and delete them.
Also there is currently no incentive to sacrifice a drone to create workers, since drones can perform labours just as well as workers, the only thing there is so far at the current moment is that making workers has a small chance of creating a soldier instead.