Testing results:
-the wood pulper uses the researching and inventing labor for creating the paper cement, building the workshop is fine though.
-talons are decent and balanced weapons, (tested on level 5 striker against the local wildlife, with a steel talon) did not test against armour, a steal talon costs 146 embark points, I think that's too cheap
-compound bows produced in the forge have the recipe of 2metal bars one fuel, not using any mechanisms or leather, compound bows produced at archery ranges are loyal to their recipe
-compund bows are too easy to rush, (maybe make them require string, and metal mechanisms)
-there is no difference between talons produced at the talonmaker and talons produced by the forge (maybe doesn't need fuel, didn't check).
-compound bows are horrible for bashing (consistently bruising the fat) that's a good thing.
-it is hard to start an improvised militia since you can only appoint a commander if it is a soldier caste(meaning a reliance on RNG)
-some sting attacks latch on and are then able to shake (only some though)
-stings seem shallow but effective at distributing venom.(thats good right?)
-compound bows are indeed functional
-when a bow wasp is approached in melee they like to bash with their bows, kick or punch, they rarely sting or bite( but they do occasionally)
I hope this is helpful
it is
-my bad, i wanted it to use the pressing labor, but apparently that was changed in masterwork
-i changed their material size.that should fix it. don't be surprised if they fare badly against armour, however
-i removed them for the allowed weapons list. that should fix it
-done and done
-producing talons in talonmaker is not really necessary, maybe we can find another function for the building later on. remember, we have to allow to have the talons in worldgen. wouldn't make sense if wasp armies and caravan guards wouldn't carry their supposed main weapon.
-nice
-i didn't think this through... i shall remove the requirement, and also raise the percentage of warriors
-insane said he would like the stings to latch on and shake. i wanted to be able to make them twist the sting, but that's the closest i could get
-yes it is
-good
-we can't do anything about that. it's hardcoded that no matter how crappy the weapon is at melee, a creature's first instinct is to use it
EDIT: i uploaded the fixes, as well as the staff sling and the cloth slings, in the usual link