the strikers thing was intended: organic matter in all forms is very light. a blunt organic weapon would act the same way an adamantine war hammer would. with that being said, i can easily make a new, heavier form of organic matter to build blunt weapons from. there's the new feature for the next edition. i wondered why i didn't do it before
Yes please. Let's put the heavier bio weapons into the game! The waspen hammer would also be thankful! (I think this heavier one should only be for blunt weapons).
Also... organic bio armor? With splitting venom or things like that? And maybe we could also use some form of special whip-like weapon, like the yuuzhan vong amphistaff in the star wars universe, an alien race which uses only biotechnology.
For your information, this organic weapon function like a whip, but it can harder itself to form a staff, or a spear (the tail is edged), and it can bite on its own and spit poison to the enemies.
Also, why the Laboratory let you make fire-spitting pets and soldiers? You know, it's good to make different evolutionary processes, but I don't see the fire option to be truly fitting the wasps. Something like poison, or splitted darts, or things like that, I see more fitting.
And they also don't make a problem for you waspen cement built fort!
And maybe other evolutions, like stronger wasps, or clawed ones (which could lose a pair of hands in change), stronger chitin, regenerative abilities, or even MORE ARMS for trully magnificent aberrations (or maybe wings! a man can dream).