There are a lot of reactions that create items which are already domestic, permitted in the entity, like ITEM_WEAPON_CLAW_HIVE, ITEM_HELM_SCALE_MAIL, ITEM_WEAPON_STAFF_SLING, and ITEM_AMMO_BULLET_L. There's nothing wrong with that per se but, you might want to also consider a greater variety of reactions for special things, or to make the normal things from alternative resources -- of course the cloth sling is already one nice example of that. (I tried to look if the taloncrafter is special because she doesn't require an anvil, but unless i'm mistaken it's not in the building list currently).
the reactions you see and the talonmaker are not used anymore. talons, bullets and metal armor are produced by the forge. the only special armor outside the forge is chitin one(which needs its own set of reactions) and the only special weapons are the sling(cloth and leather) and the wooden sling staff. stone and clay bullets are also on the to do list.
You might want to restrict more of the other weapons from the domestic weapons part of entity. Soldiers are size 120000 so i would lean towards 1-H wielding a halberd, great axe, or zweihander if I have a choice to forge all those weapons. Since the claws lack a "mercilessly pierce" special attack and there are so many other excellent weapons to choose from, i don't think i would choose talons very often unless there is somehow a really strong benefit to weapons that use striker skill.
waspen warfare is only slightly touched at the moment. i just put the weapons there for testing in order to see what works and what doesn't. apparently, wasps need custom weapons. don't underestimate the noble claws, however. they tear apart uncovered flesh and muscle and also have a stab attack for armored opponents. plus they're cheap. if anything, they look really cool without needing to spend a fortune to equip a squad with them.
Workers description says "They are responsible for most of the work in a hive,but are all but useless in combat due to their size.", but that is a little misleading i think, they're the same size as goblins, right? they could easily wield a forged warhammer or battleaxe?
it does need changing, that's true. either the text or the caste, or maybe both. they
are bad at melee, at least in comparison to waspen war animals (which may or may not be kinda OP at the moment) and soldiers, since waspen armor is bad and their chitin is only copper hard. truth be told, after i worked with differentiating the castes, i do see them getting used as ranged troops, or even for close quarter support. maybe i' ll make them gnome sized. they are not supposed to hold their own in combat very well, at least in melee
The paper cement is neat and it might be nice to expand this to be able to turn a wider variety of plant materials into paper cement.
a good suggestion. we still have some more essential stuff to work on, but yeah, not expanding it would be a missed opportunity.
Did you BODY_SIZE all the extra plated soldier castes somewhere? i only see it for the base castes.
you didn't miss it, i did
i fixed it now
This comment is just a personal opinion, but the plated soldier castes don't really capture my imagination. Personally I would have made the transformations require various amounts of (say) meat and transform the soldier into wildly different physical specimens. But I know, this gets back into the wasp vs. tyranid/zerg debate and you guys want to stick with wasps, so i won't go too far with ideas down this path
i never played starcraft, but i'm a big fan of 40k and i love tyranids
. the problem with that is that a) i believe that adding different body parts to different castes of a creature will start causing a bug where the creature bleeds "unknown creature substance", when that creature has over a certain number of castes, and b) i don't know how it would fit thematically. as you said, the wasps resemble more Thri-Kreen and less tyranids. but mutant pet "wasps", golem style, can certainly be done.
Aren't the caste names inconveniently long in game? ("steel coated soldier Hivemind Wasp") It's a little bit odd how there's no spaces after periods or commas in descriptions text. Hopefully it never happens that anyone needs to regular-expression parse or search any of that text
is there a way to put the caste name after the creature name, for example Hivemind Wasp soldier instead of soldier Hivemind Wasp?