Ok i fixed all of the reactions now here are the new files
Entitiy
#######################################################################
wood pulper
[PERMITTED_BUILDING:WOOD_PULPER]
YESWOODPULPER[PERMITTED_REACTION:MAKE_PAPER_CEMENT]
#######################################################################
archery range
[PERMITTED_BUILDING:ARCHERY_RANGE]
YESARCHERYRANGE[PERMITTED_REACTION:WASP_SLING]
YESARCHERYRANGE[PERMITTED_REACTION:WASP_BOW]
YESARCHERYRANGE[PERMITTED_REACTION:BRONZE_BULLET_P]
YESARCHERYRANGE[PERMITTED_REACTION:IRON_BULLET_P]
YESARCHERYRANGE[PERMITTED_REACTION:LEAD_BULLET_P]
YESARCHERYRANGE[PERMITTED_REACTION:SILVER_BULLET_P]
YESARCHERYRANGE[PERMITTED_REACTION:STEEL_BULLET_P]
YESARCHERYRANGE[PERMITTED_REACTION:BRONZE_BULLET_L]
YESARCHERYRANGE[PERMITTED_REACTION:IRON_BULLET_L]
YESARCHERYRANGE[PERMITTED_REACTION:LEAD_BULLET_L]
YESARCHERYRANGE[PERMITTED_REACTION:SILVER_BULLET_L]
YESARCHERYRANGE[PERMITTED_REACTION:STEEL_BULLET_L]
#######################################################################
studder
[PERMITTED_BUILDING:STUDDER]
YESSTUDDER[PERMITTED_REACTION:COAT_STEEL]
YESSTUDDER[PERMITTED_REACTION:COAT_BLOODSTEEL]
YESSTUDDER[PERMITTED_REACTION:COAT_COBALT]
YESSTUDDER[PERMITTED_REACTION:COAT_BRONZE]
YESSTUDDER[PERMITTED_REACTION:COAT_BISMUTH_BRONZE]
YESSTUDDER[PERMITTED_REACTION:COAT_ADAMANTINE]
YESSTUDDER[PERMITTED_REACTION:COAT_IRON]
YESSTUDDER[PERMITTED_REACTION:DEEP_BRONZE]
YESSTUDDER[PERMITTED_REACTION:COAT_MITHRIL]
YESSTUDDER[PERMITTED_REACTION:COAT_WOLFRAM]
YESSTUDDER[PERMITTED_REACTION:COAT_ORICHALCUM]
YESSTUDDER[PERMITTED_REACTION:COAT_BASILISKINE]
YESSTUDDER[PERMITTED_REACTION:COAT_METEORIC]
YESSTUDDER[PERMITTED_REACTION:COAT_VOLCANIC]
YESSTUDDER[PERMITTED_REACTION:COAT_ASHLAND_GLASS]
YESSTUDDER[PERMITTED_REACTION:COAT_ASHLAND_EBONY]
YESSTUDDER[PERMITTED_REACTION:COAT_STYGIAN_BRONZE]
YESSTUDDER[PERMITTED_REACTION:COAT_BIFROST]
#######################################################################
talonmaker
[PERMITTED_BUILDING:TALONMAKER]
YESTALONMAKER[PERMITTED_REACTION:CLAW_STEEL]
YESTALONMAKER[PERMITTED_REACTION:CLAW_BLOODSTEEL]
YESTALONMAKER[PERMITTED_REACTION:CLAW_ORICHALCUM]
YESTALONMAKER[PERMITTED_REACTION:CLAW_COBALT]
YESTALONMAKER[PERMITTED_REACTION:CLAW_BASILISKINE]
YESTALONMAKER[PERMITTED_REACTION:CLAW_STYGIAN_BRONZE]
YESTALONMAKER[PERMITTED_REACTION:CLAW_BRONZE]
YESTALONMAKER[PERMITTED_REACTION:CLAW_BISMUTH_BRONZE]
YESTALONMAKER[PERMITTED_REACTION:CLAW_ADAMANTINE]
YESTALONMAKER[PERMITTED_REACTION:CLAW_IRON]
YESTALONMAKER[PERMITTED_REACTION:CLAW_VOLCANIC]
YESTALONMAKER[PERMITTED_REACTION:CLAW_BIFROST]
YESTALONMAKER[PERMITTED_REACTION:CLAW_DEEP_BRONZE]
YESTALONMAKER[PERMITTED_REACTION:CLAW_MITHRIL]
YESTALONMAKER[PERMITTED_REACTION:CLAW_METEORIC]
YESTALONMAKER[PERMITTED_REACTION:CLAW_SILVER]
YESTALONMAKER[PERMITTED_REACTION:CLAW_COPPER]
YESTALONMAKER[PERMITTED_REACTION:CLAW_WOLFRAM]
YESTALONMAKER[PERMITTED_REACTION:CLAW_STEELOAK]
YESTALONMAKER[PERMITTED_REACTION:CLAW_IRONBARK]
YESTALONMAKER[PERMITTED_REACTION:CLAW_ASHLAND_EBONY]
YESTALONMAKER[PERMITTED_REACTION:CLAW_ASHLAND_GLASS]
#######################################################################
slave podium
[PERMITTED_BUILDING:SLAVE_PODIUM]
YESSLAVEPODIUM[PERMITTED_REACTION:CALL_ORC]
YESSLAVEPODIUM[PERMITTED_REACTION:CALL_EVIL]
YESSLAVEPODIUM[PERMITTED_REACTION:CALL_DROW]
YESSLAVEPODIUM[PERMITTED_REACTION:CALL_WARLOCK]
YESSLAVEPODIUM[PERMITTED_REACTION:CALL_SUCCUBUS]
#######################################################################
torture chamber
[PERMITTED_BUILDING:TORTURE_CHAMBER]
YESTORTURECHAMBER[PERMITTED_REACTION:TORTURE_GNOME]
YESTORTURECHAMBER[PERMITTED_REACTION:TORTURE_ELF]
YESTORTURECHAMBER[PERMITTED_REACTION:TORTURE_HUMAN]
Buildings
[BUILDING_WORKSHOP:ARCHERY_RANGE]
[NAME:Archery Range]#(was originally fletcher wasp)
!NODIMENSION!NAME:Fletcher's Workshop 5x3]
[NAME_COLOR:7:0:1]
[BUILD_LABOR:ARCHITECT]:MASON]
[BUILD_KEY:CUSTOM_SHIFT_R]
[DIM:5:3]
[WORK_LOCATION:2:2]
[BLOCK:1:0:0:0:0:0]
[BLOCK:2:0:0:0:0:0]
[BLOCK:3:0:0:0:0:0]
[TILE:0:1:32:59:32:32:32]
[TILE:0:2:32:32:43:128:32]
[TILE:0:3:32:32:41:32:32]
[COLOR:0:1:0:0:0:7:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:2:0:0:0:0:0:0:7:0:0:0:0:1:0:0:0]
[COLOR:0:3:0:0:0:0:0:0:7:0:0:0:0:0:0:0:0]
[TILE:1:1:32:43:32:32:209]
[TILE:1:2:32:32:41:128:32]
[TILE:1:3:43:32:41:32:32]
[COLOR:1:1:0:0:0:7:0:0:0:0:0:0:0:0:0:0:1]
[COLOR:1:2:0:0:0:0:0:0:7:0:0:0:0:1:0:0:0]
[COLOR:1:3:7:0:0:0:0:0:7:0:0:0:0:0:0:0:0]
[TILE:2:1:43:59:22:32:209]
[TILE:2:2:43:32:26:149:32]
[TILE:2:3:92:43:41:22:22]
[COLOR:2:1:7:0:0:7:0:0:7:0:0:0:0:0:0:0:1]
[COLOR:2:2:7:0:0:0:0:0:7:0:1:0:0:1:0:0:0]
[COLOR:2:3:7:0:0:7:0:0:7:0:0:0:0:1:0:0:1]
[TILE:3:1:218:22:43:253:191]
[TILE:3:2:47:128:210:237:41]
[TILE:3:3:192:47:43:27:217]
[COLOR:3:1:0:7:0:6:0:0:7:0:0:7:0:1:0:7:0]
[COLOR:3:2:6:0:0:7:0:0:7:0:0:7:0:0:7:0:1]
[COLOR:3:3:0:7:0:6:0:0:7:0:0:7:0:1:0:7:0]
[BUILD_ITEM:2:BLOCKS:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
so just copy the entity one and paste it in the entity file. and for the building one change it to the green name
Also it seems that you guys coded reactions but not the items that they produced so we end up consuming the materials and creating nothing, also what labor is used in the wood pulper, because i had to select all the labours at once to get it to work. I think we should change it to carpentry in my opinion though
we also need to create a building that creates armour and strikers.
we should also talk a bit about the compound bows. They currently seem way to easy to produce for something that is supposed to be lategame
their is also a curious bug that cause the metalsmiths forge to create the respective metal versions of the items as well so we end up with steel slings and other ridiculous things.
Small question for experienced modders, how much of the metalsmiths forge can you actually change because I heard it is harcoded but I am seeing it producing things such as greataxes and zweihanders.
And finally we need to begin writing the egg and larvae. What I'm thinking is that something will spawn the eggs, then in this period while they are eggs they can be fertilized by drones with interactions(think fish), this fertilization is actually transforming the egg into one that is capable of producing workers. the drone does still die. Then the eggs become larvae, at this stage they can bite and be given royal jelly, those given royal jelly will become queens when they grow up. All larvae have the [DIE_WHEN_VERMIN_BITE] tag. As well as an attack that injects a syndrome making it so that the victim will eventually transform into their destined civ member. All of these except the final civ member will be pets
what do you think?