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Author Topic: Old Player With Question  (Read 776 times)

Arcanum

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Old Player With Question
« on: July 11, 2007, 10:03:00 am »

I played DF for a while a year or so ago, and I'm thinking of picking it up again.  Before I do, I have a question about what I thought was a bug at the time:

Does cooking plump helmets in dwarf mode still result in no plump helmet spawn being produced, and if so, is it considered a bug or a feature?

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ktrey

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Re: Old Player With Question
« Reply #1 on: July 11, 2007, 10:06:00 am »

A feature I believe. I turn off cooking of plump helmets, and try to have them brewed whenever possible.

Lately, I don't even bring 'em on my starting build. Sweet Pods forever. Plump Helmets generate too many tasks.

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Arcanum

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Re: Old Player With Question
« Reply #2 on: July 11, 2007, 10:25:00 am »

Thanks.  Maybe I'll try going all Sweet Pods for a change.  I did plump helmets before because the dwarves could eat them raw for one meal, then cook the spawn for a second (if needed).  I don't remember if that works for Sweet Pods.
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ktrey

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Re: Old Player With Question
« Reply #3 on: July 11, 2007, 10:43:00 am »

Sweet Pods are a bit of a hassle compared to the raw simplicity of Plump Helmets, firstly they cannot be eaten raw, they have to be processed.

Brew them into rum, then cook the rum, or set up farmer's workshops and make dwarven syrup, which can be cooked into lots of food. Dwarven sugar can also be made at mills, but that requires empty bags, which are notoriously scarce at the start.

I usually scour the cave for Quarry Bushes too, Sweet Pods for Spring, Pig Tails in the Summer, and Quarry Bushes in the fall. The amount of food one can produce from a bag of leaves is staggering.

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puke

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Re: Old Player With Question
« Reply #4 on: July 11, 2007, 11:26:00 am »

for clairification, NO PLANTS leave seeds when cooked.  you have to first brew them or process them into something else, then cook the brewed / processed result.
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Mzbundifund

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Re: Old Player With Question
« Reply #5 on: July 11, 2007, 11:32:00 am »

I like sweet pods because syrup only requires a barrel, while quarry bushes need bags, which are also used for seeds, glassmaking, and cloth dyeing.  It's not a big deal, but bags seem to be in greater demand for much of the time, at least until I can start buying bulk leather and rope reed from the caravans.

A little empty-barrels-only stockpile is a great way to see at a glance how much unused food storage I have at the moment.  Also I can reserve 4 barrels and whip up an eighty-portion syrup roast whenever I need it.

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Veroule

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Re: Old Player With Question
« Reply #6 on: July 11, 2007, 01:30:00 pm »

My fortress usually turns to herbalism after a few years.  I farm during the first few to rapidly increase my stocks of the plants.  I try to proccess as little as possible during this time to clear the seeds out of the bags.  I will then build the bags as a container (b-h) to keep them from getting seeds again.  Finally I run a massive drink brewing cycle to get all seeds to 200.  By then my dwarves have usually gotten the helmet spawns up to 200 through eating.

Then a bit more farming to bring the rock nuts up.  That is a micromanaged portion as I unbuild 1 bag, process leaves, and watch the seeds get barrelled.  Once rock nuts hit 200 I stop all farming and just run with herbalism.  That way I have no seed hauling after the first few years.

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CogDissident

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Re: Old Player With Question
« Reply #7 on: July 11, 2007, 03:39:00 pm »

Plump helmets do not give food when cooked. They do however give seeds when said cooked food is eaten. As far as I've known, its always been this way.
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