The Modified Game:
https://www.dropbox.com/s/rse9cmz4io3ooap/Phoebus%2040.13.zip?dl=0It's not heavily modified, but this has the plantfix mod, the display case workshop and several underworld races being used as demon minions rather than just the goblins. They've been changed to prefer deserts and wastelands only, as well - mind the elves, though, they got NASTY.
The Goal:
Have one of every type of thing in the world: animals (their bodies at least), plants, minerals, undead, peoples, cultural artifacts, ect... displayed in a display case in the Dwarven Natural History Museum.
The rules:
Players will have until the next Saturday after a save has been posted, (if the save was posted on a Thursday or a Friday, the Saturday after the nearest one will be used instead), to get an adventurer to successfully produce something for the Museum. Each adventurer's progress must be posted to the group, however - we want the stories of those who died horrible deaths in failure as well as the lucky few who make a proper submission to the Museum. Once a submission has successfully been made, the Player has until the end of that same week to play all of their seasons in fortress mode. If Saturday comes around without all those awarded seasons being used up, the Player will get a star next to their name on the turn list for every season they have remaining and will be able to spend them in future turn/s without needing to first have an adventurer bring a new item to the Museum.
New adventurers must begin from one of the four wings of the Natural History Museum, but may retire anywhere they please,
not including any of the wings of the Museum. (At least until Toady gets that nasty crash bug fixed)
Once an adventurer has brought something new to one of the wings of the museum, they gain the right to play 1 season of fortress mode in that wing per item submitted (items must be different from what is already displayed and not already in a display case to count.)
Set up a display case (in the "workshop" menu) using the item to be displayed somewhere in the above-ground building, then feel free to make any additions or new constructions/excavations that you like until the awarded seasons are finished. If your week's turn isn't used up yet, feel free to make an off-site dwarven fortress somewhere nearby - military camps or "way stations" have both been suggested.
Any constructions left unfinished due to time running out will be able to be used by the next Player to be awarded one or more seasons of fortress play. Players may build new furniture, buildings or workshops, but may not remove any of these that have already been built by Players in the past. If a site has been built up so much that there is no more room for new constructions, the moderator (Timeless Bob) will add a new 2x2 embark to one edge of the maxed out area as an extension of that "wing".
Dwarves may be given a nickname by Players, but no future Player is allowed to change that dwarf's nickname afterwards. Professions are likewise changeable - try to make the new profession name describe what they do, with the title of "Professor" only given to dwarves that make an artifact. (For instance, a dwarf that makes a ruby piccolo might become the "Professor of Crystalline Harmonics" as their profession.)
With time, we'll have a large faculty of professors who cover a wide and weird range of subjects. Professors may be given squads of "students" to teach in "classrooms" and those students who excel under these professor's guidance may become lecturers of the subject by their own merit. Dwarven logic can persuade even the roughest of goblin debaters, given enough schooling.
Turn list:
1) ptb_ptb
2) pisskop
3) Planky
Now Playing (Turn ends by: Oct 4th)
4) Timeless Bob
5) tonnot98
6) Chaosfiend
7) pisskop
Maps:
Small
Large
3d Model:
If we build the museum explicitly above ground only, reserving any digging for farming, housing the work-dwarves, furniture manufacture, ect... I'll model the resulting building/s in Google Sketchup and post the link here so that you can walk through the Museum in 3D.
3D Model in progress...
Current Events: 2000:
2001:
Bim Amith "The Sling of Delight" founded
Timnaringiz "Taperedceilings" (The north-east wing)
"The Conquest of War" comes to the Museum.
Militant elves from "The Lucid Beards" claim Planesfortress as tribute, slaughtering all but the expedition leader who was able to escape.
~The Conquest of War: A history of Elven aggression~
Begun in 527, the original hostilities of "The Conquest of War" lasted three bloody years, with the elves slaughtering hundreds of "tree killing" dwarves that first spring, begining with the three-hundred souls of Castle Growthiron and moving south to Riftcloisters and Scorchingchanneled, slaying the four-hundred citizens living there. Fully three quarters of the invading host had been slain in the fighting before they called off their incursion and under a hundred returned to thier tree-homes in the west. Alas, the murderous elves returned better prepared in the spring of 528, this time sacking Laudedhatchet and slaying it's two-hundred peaceful residents. Returning once more to Castle Growthiron, they slaughtered the one-hundred workdwarves attempting to rebuild it, then came south along the dwarven road to take Lensgrouped. Fortunately, the residents were able to flee the invading horde, so no dwarves perished in the invasion, but the elves, after tiring of thier wrack and ruin pursued the refugees to Plaiteddike which was also abandoned before the elvish menace could wreak thier bloody havok. At Echofloors, one-hundred dwarves stout of heart hoped to stem this tide of destruction and were slain for thier efforts, only taking half thier number of elves to Armok with them. Again at Riftcloisters, did the elves encounter dwarven resistance, but they fared worse than the ones at Echofloors, taking a scant thirty elves for their hundred slain. At Scorchingchanneled, one hundred brave souls gave their lives for the freedom of all The Crimson Crystal - but in vain. Fifty elven casualties were not enough to dissuade the invaders, for they slew those hardy dwarves and claimed Scorchingchanneled as thier tribute, leaving an elven governor to "keep the peace" while the rest returned west once again for the winter. The spring of 529 saw a third invasion from the west, this time begining with Gorgetunnel. It's residents woke to the war-whistles of the elves as they first surrounded then slew its hundred residents. The hamlet of Spearenters was next, its seventy souls slaughtered. The residents of Laudedhatchet fled before the host of four-hundred elves, who claimed it as thier "tribute". Next came the slaughter at Simpleurn. Though all sixty dwarves were slain, they took the same number of elves with them, for many had been practicing the fighting arts over the winter in their grief and horror. Simpleurn was claimed as "tribute" as well. Helmedlashed, Lensgrouped, and the ruins of Castle Growthiron were all claimed by the invaders as spoils of war, setting up elves to rule there. At Openshot, fourty dwarves slew twenty elves of the host, and were slain in kind. The recently emptied hamlets of Openshots, Plaiteddikes and Fatedmanors were then added to the new elven holdings. The invaders meant to stay. Small skirmishes continued in Echofloors, Acecrystals, Riftcloisters and Handlebird, but to no avail. The Lucid Beards had scattered the dwarves of The Crimson Crystal to the four winds for the next five-hundred years. Elves have long memories, it seems. For though no further resistance has come from the wandering tribes of The Crimson Crystal for half a millenium, our attempt to create a Natural History Museum has met with militant annexation and slaughter once again at Planesfortress.
2002:
Asmel Stizash "The Merchants of Kindling" founded
Cattenilush "Channelcarnage" (The north-west wing)
The Natural History Museum is officially completed (Planesfortress was re-claimed in the name of The Crimson Crystal by a new expedition, but we still think there might be some trouble brewing there with the savage forest creatures the elves use - wolves in particular.)
2003:
Solon Giltspeeches strikes out into the wilds in search of items for the newly completed Museum and is never heard from again.
Ber Mobbedbanners makes the attempt soon after with much better results.
Yet another journey is made by
Tosid Bolttaken, adding several new items to the ones already on-site before
returning into the wilds once again to collect yet more specimens.
Known now as "Tosid of the Swimlurks, the Natural Shows of Growers", the twice-successful researcher retired to Taperedceilings to do some work with the specimens there.
Axe in hand,
the research fellow in elven psychology has volunteered to participate in a new social experiment at a place about a day south of the Museum proper. The expeditionary force calls it
Ingizkubuk "Ceilinglances".
2004:
A field researcher by the name of
Tulon Tulonthonen follows Tosid's example and hikes out into the wilderness.
About a month later, a close associate of Tulon,
Urist Usid, attempts to find the missing, and by now assumed dead, Tulon. As Usid's diary details, Tulon's body is recovered and her contributions are conveyed to the various wings of the Museum successfully.
The staff of Castlebuds begins to
catalog and store the various contributions, expanding the botanical wing while simultaneously experiencing some personnel difficulties.