Turn 1: The ShipsIt's just a few minutes. Sit tight and try not to move too much. Await the artillery!
Lebeefe tries to just sit tight and wait, (3) but is continuing to be rattled by the noisy starport. (4) Out of the terminal window, he sees a transport ship land next to his gate, and he hears his commanding officer yelling for Lebeefe and the other men to get up and board the ship.
Try to contact an important person via radio.
"Major Tom to ground control."
Tom attempts to contact an authority figure. (3) There doesn't appear to be anyone using radio to coordinate things in the civilian sector of the starport with the exception of some sort of organized relief organization.
Go for the area between the military and civilian areas. All the fun of being a combat medic, with only half of the risk!
Landeval heads over to where those black aisle markers and armed guards have cordoned off the military section of the airport. (2) They seem to be keeping people about 30 cords away from the military section. (5) As Landeval sets up nearby the cordon, he is immediately approached by several people who sustained injuries on their way to the starport. All of them are bleeding in various places but have used cloth to cover their injuries.
Go to the in between area of the airport, look around for anyone willing to take on an extra mechanic. Preferably not mordred's army, but don't say this out loud.
Ox wanders towards the area separating the civilian and military portions of the airport, stopping by ships to inquire about whether anyone needs an extra mechanic. (5) At the first ship he approaches has need of a new mechanic. The captain, a Pasjak merchant, had lost his last mechanic to mordred's army and really needed a new one.
conventional rifle
Bronn selects the conventional rifle before sitting in the back passenger with the rest of his unit. (6) There's a crackle over Commander Kara-dok's radio but Bronn can't here the words. Then Kara-dok stands up and addresses the unit. "One of the main Imperial ships just got disabled by our guardian ships and our reinforcements are on the way, and the Imperials don't seem to be landing troops on the planet anytime soon. That means we are not going to be attacking them here. Instead we are going to be heading up to board the disabled Imperial craft and take it over. I want anyone with skill in machinery or piloting to come forward."
Is it too late to join? If not, here's my character:
Name:Jason Dirk
Gender:Male
Age:17
Backstory:When General Mordred took Morgana, Jason's father fought in Mordred's army. This was the last of a long series of disagreements, so he packed his things and left home. After several months of wandering, he finds himself in Doferum.
Description:Jason is tall, has messy, dark brown hair and brown eyes. His right eye has no color and cannot see.
Skills:mechanically minded, persuasive.
Weaknesses:Impatient, unathletic
Certainly you can join, but you take the last slot.
Jason looks around at the crowded civilian portion of the airport. (5) A man in a blue uniform with a red cross on it hands him a pamphlet about an organization called The Knights of St. Stephen and asks him if he has any plans for getting off the planet.