Version 1.06.03 is ready! Download it here.Here's a neat set of tiles by k33n that go nicely with this mod.As one of the few non-elf-hating members of the community and a fan of elves in general, I've decided to give making elves an actual playable race a go. The main goal of this mod is to provide a fleshed out and distinct gameplay experience for elves without disrupting their role in Dwarf Mode. To this end, several features will be implemented and a few parts of the vanilla experience slightly modified to accommodate Elf Mode. Overall, consistency with the vanilla game will be maintained.Implemented Features-Elves appear as a playable civilization, complete with the nobles required for a fort to function-The heartwood shrine generates wood for your elves to use at a slow rate, allowing a safe, nature-friendly method of building with wood -Currently generates featherwood, acacia, stonewood, and sunwood, as well as more heartwood. Uses the woodcutting and strand extraction labors.-Two new types of wood to build with -Sunwood, a magma-safe material that serves as an excellent barrier between your retreat and fiery, tree-killing death. -Stonewood, a high-density tree that replaces the dwarven bloodthorns and evil glumprongs in an elven settlement.-Kill your enemies and eat their corpses! Well, butcher them, THEN eat them. We're not savages.
-Elven professions renamed appropriately
-Create wooden weapons and armor.
-Infuse wood with the properties of metal (and learn why we use linked stockpiles in this mod)
-Summon seeds from nothing, such as the rare sun berry
-Create wooden mechanisms.
Planned FeaturesI'd gladly take suggestions. I'll probably end up finishing up the basic mod, then maintaining another mod that fleshes out elves even further, going past the original goals of the mod. Actually, I'm going to take a crack at making a version of this for MDF. That'll end up in MDF's forum, and it won't interfere with vanilla.Known Bugs-Gauntlets are unusable as they are not marked as left- or right-handed.-Sunwood is unusable for constructions requiring fire- or magma-safe materials.
Other notesLike I said before, you should be able to have Dwarf Mode be identical to what it was previously. It'd help me out if you installed the mod and just played as dwarves to see what happened. (The most that should is elves showing up with hammers and the occasional preference for one of the modded trees.) The mod is currently compatible with 40.11, and should be backwards-compatible if you edit your raws to add the right reactions and (optional) profession names instead of replacing.Latest patch repaired the infusing reactions (all of them were broken) and multiplied the animal training skill rate by 10 for elves.