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Poll

In absence of a poll, have some handy links!

Reminder: If you're comfortable with it, approximate height and weight would be good info for the character sheet
- 6 (42.9%)
Handy link to Character sheet!
- 2 (14.3%)
Handy link to map!
- 1 (7.1%)
Tropes page as well, why not.
- 5 (35.7%)

Total Members Voted: 13


Pages: 1 ... 357 358 [359] 360 361 ... 427

Author Topic: If Forumites Were Stuck in an RPG (2nd thread. REBOOT COMMENCED)  (Read 293953 times)

endlessblaze

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5370 on: February 18, 2015, 08:29:37 pm »

"Alright then, what door should we take? Maybe we should try the tunnel?"
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Arcvasti

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5371 on: February 18, 2015, 08:33:05 pm »

(Arc?)

Arcvasti presses the "Here" button and then tries to turn on the phone and/or the microphone button.

Already posted my action.

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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5372 on: February 18, 2015, 08:36:33 pm »

Kyle takes the left door!
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endlessblaze

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5373 on: February 18, 2015, 08:38:22 pm »

Endlessblaze runs to the left door and waits for Kyle to open it, readying his weapon
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SOLDIER First

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5374 on: February 18, 2015, 08:45:30 pm »

"Shit, shit... um..."

SB suddenly whirls around, pointing past the knight.

"Is that kid running?!"
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5375 on: February 18, 2015, 08:55:21 pm »

"Hey, uh, before we do this, Kyle, do you think I could get my stuff back, but the shotguns yours."
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5376 on: February 18, 2015, 09:03:30 pm »

(Arc?)

Arcvasti presses the "Here" button and then tries to turn on the phone and/or the microphone button.

Already posted my action.


(Woops! My bad)

The door to the office slides closed, isolating Arcvasti and HugoLuman (who the wisp seems to be following now). The phone doesn't seem responsive (though it's hard to tell, not knowing any numbers to call), but when Arc hits the button next to the microphone, he hears a click, as if from a speaker turning on without any input.

"Shit, shit... um..."

SB suddenly whirls around, pointing past the knight.

"Is that kid running?!"
Every door slammed closed for a moment [8] clipping Santa in the face as he started walking off with Quasar
The Knight makes no response, but from the corner of the arcade comes a "HO HO HO," and Santa pokes his head out of his grotto. Something was different, visible now that the lights were back on. Most of the left half of his face seemed to have been sheared off, revealing a very human-like metal skull beneath, a piercing red light shining from the socket.

A clicking sound comes from above, though it doesn't sound like it comes from a specific point.
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SOLDIER First

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5377 on: February 18, 2015, 09:07:06 pm »

"Jesus fucking christ."
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5378 on: February 18, 2015, 09:27:52 pm »

Kyle gives Armach his stuff back.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5379 on: February 18, 2015, 09:39:07 pm »

"Jesus fucking christ."
Santa sprints across the arcade towards SB, somewhat slowed in having to negotiate several rows of arcade machines, while the other two advance towards him, Iton, and Tech at a brisk walking pace.
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SOLDIER First

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5380 on: February 18, 2015, 10:24:45 pm »

SB panics and (D20) [10] dashes towards the raccoon, attempting to shove it out of the way.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5381 on: February 18, 2015, 10:37:15 pm »

(Note: just to be clear, you're not totally surrounded. The Arcade's a relatively open space. Towards the South Hall is a fairly robot-free direction. Also, map of Restaurant it in the OP, but maybe I should also put it in the convenience poll for the time being.)

[4 v 10-1] The Racoon reaches out as SB runs towards it, not managing to grab him but still smacking him to the floor. [2] Santa seems momentarily to have trouble negotiating a handrail between two rows of arcade machines.
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~Neri

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5382 on: February 18, 2015, 10:55:55 pm »

"So, shall we go?"
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Cryxis, Prince of Doom

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5383 on: February 18, 2015, 11:18:17 pm »

((Where's the kitchen?))
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WillowLuman

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