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Poll

In absence of a poll, have some handy links!

Reminder: If you're comfortable with it, approximate height and weight would be good info for the character sheet
- 6 (42.9%)
Handy link to Character sheet!
- 2 (14.3%)
Handy link to map!
- 1 (7.1%)
Tropes page as well, why not.
- 5 (35.7%)

Total Members Voted: 13


Pages: 1 ... 347 348 [349] 350 351 ... 427

Author Topic: If Forumites Were Stuck in an RPG (2nd thread. REBOOT COMMENCED)  (Read 291204 times)

Arcvasti

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5220 on: February 10, 2015, 09:42:14 pm »

Arcvasti comes out of his almost-trance and begins walking towards the Generator room calmly, like when he'd used similar strategies to calmly walk in and pilfer the enemy team's flag nearly completely unnoticed in Capture the Flag. Although this had considerably higher stakes, the general principle of nonthreatening movement might work, especially with the puppet's aversion towards people running. He had no idea if the bird's idea of restarting the Generator was even viable, but it was worth a try.
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endlessblaze

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5221 on: February 10, 2015, 09:42:53 pm »

"Wait....don't we need to take the other one next, then bring green back over here and then take this guy over then take green back over there?"

Endlessblaze seems a bit confused. he always had a problem with remembering this riddle's answer
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5222 on: February 10, 2015, 09:47:54 pm »

"Green will stab Padre though... Hm... wait, Armach come back here and give me you shotgun real quick."
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5223 on: February 10, 2015, 09:50:09 pm »

Armach goes back and hands over his shotgun to Kyle. 
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5224 on: February 10, 2015, 09:52:57 pm »

Kyle nods and then looks over at the green knight.
"Take off your helmet real quick? I figured out how to end this conflict of interests."
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endlessblaze

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5225 on: February 10, 2015, 09:54:35 pm »

endlessblaze just shrugs and goes to sit down up against the wall.

"just do whatever, this riddle has always puzzled me, no matter how many times im told the answer, besides we can just reset it again if we have to"
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Kids make great meat shields.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5226 on: February 10, 2015, 10:00:46 pm »

Kyle nods and then looks over at the green knight.
"Take off your helmet real quick? I figured out how to end this conflict of interests."
From the other side of the canal, the knight crosses his arms. "And why would I do that?"

Arcvasti comes out of his almost-trance and begins walking towards the Generator room calmly, like when he'd used similar strategies to calmly walk in and pilfer the enemy team's flag nearly completely unnoticed in Capture the Flag. Although this had considerably higher stakes, the general principle of nonthreatening movement might work, especially with the puppet's aversion towards people running. He had no idea if the bird's idea of restarting the Generator was even viable, but it was worth a try.
The darkness doesn't help, but by feel Arcvasti manages to find the switch he turned before, and turns it again. It chugs for a second, but then hums back to life, though it doesn't seem to turn anything back on [Power 0/5]. The phone begins to ring.
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5227 on: February 10, 2015, 10:21:12 pm »

"Hey man, we could just leave you guys here."
((Isn't the green one on the side with the player group.))
« Last Edit: February 10, 2015, 10:23:19 pm by armach »
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5228 on: February 10, 2015, 10:35:38 pm »

((You carried him across. They all started on the same side you entered from (where Kyle and EB still are), the lever (and now the green knight) are on the other side.))

"And what? I have already crossed, you know. Why should I remove my helmet?"
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5229 on: February 10, 2015, 11:09:19 pm »

Kyle pauses. Then he gestures to Armach to pull the lever. Like, now. Right now.
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5230 on: February 10, 2015, 11:39:20 pm »

Armach pulls the lever.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5231 on: February 10, 2015, 11:44:12 pm »

"Hell's bells!"
"What!?"
"Where did they come from?"
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5232 on: February 10, 2015, 11:46:18 pm »

Kyle looks around really quick before summoning Abrina who bonks the red knight on the helmet.
"Do it again before they kill me!"
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5233 on: February 10, 2015, 11:53:32 pm »

Armach gets ready to pull the lever if something goes wrong.
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5234 on: February 10, 2015, 11:55:51 pm »

"THERE LITERALLY ISN'T A PLAN ARMACH!"
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