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Poll

In absence of a poll, have some handy links!

Reminder: If you're comfortable with it, approximate height and weight would be good info for the character sheet
- 6 (42.9%)
Handy link to Character sheet!
- 2 (14.3%)
Handy link to map!
- 1 (7.1%)
Tropes page as well, why not.
- 5 (35.7%)

Total Members Voted: 13


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Author Topic: If Forumites Were Stuck in an RPG (2nd thread. REBOOT COMMENCED)  (Read 291271 times)

WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5025 on: February 06, 2015, 11:44:28 pm »

((So, wait, we retroactively gained another level and another ability each?))
((Around the time we left the antiques store (or maybe it was on the roof) I recalculated and retroactively gave everyone in this group 4XP or so. Which gave 3? people a level up))

Santa makes a bee-line. HugoLuman, seeing Santa come towards him, jumps away, but Santa [3-1 v 6] reaches down and scoops up Quasar instead. The Knight charges right into the middle of the group.
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endlessblaze

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5026 on: February 07, 2015, 12:02:03 am »

(If I join in can I bring in my sword (yes I have one) but make it sharp instead of dull?)
(Also can I get more info of NPCs? How do they work here? Do they have personalitys or emotions?)
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5027 on: February 07, 2015, 12:25:06 am »

((What kind of sword?))
((Also, depends on which NPCs. There's been everything from single-minded goons, to more-or-less normal-ish people, to GLaDOS, and all kinds of stuff in between.))
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5028 on: February 07, 2015, 12:43:40 am »

((That's like over $2700 of silver))
((In our world maybe. In this one it's like, enough for some clothes. And I'm just chopping a zero off of the sum. Seriously though, the unit of silver in Rimworld is literally one dollar.))
((But is it one mole per one dollar? 11 pounds of silver is a lot of silver, and if it's not very valuable, then the idea we'd had wouldn't work very well.))
((It's decently valuable since that fifty dollars will buy you an armored vest, but the really good stuff costs around 200.))
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5029 on: February 07, 2015, 01:03:33 am »

((You should lower the prices, and the haul, though. 5kg is a lot of silver, especially for such a low-level room, and if a mole of silver's only going to be worth $1, what if someone finds a modern-ish room where an NPC would see that 50 moles and worth $2700?))
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5030 on: February 07, 2015, 01:06:00 am »

((You should lower the prices, and the haul, though. 5kg is a lot of silver, especially for such a low-level room, and if a mole of silver's only going to be worth $1, what if someone finds a modern-ish room where an NPC would see that 50 moles and worth $2700?))
((Who's going to haul off some 50 kilograms of silver through a dungeon?))
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5031 on: February 07, 2015, 01:23:46 am »

((50 moles of silver = 5.4 kg, and apparently in Rimworld, $50. If we're going with 1 mole = $1, they'd need to haul 21kg of silver around to get the good stuff.))
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5032 on: February 07, 2015, 01:42:05 am »

((Whatever, they got the equivalent of fifty bucks and that's where this is ending.))
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5033 on: February 07, 2015, 01:58:57 am »

((Alright. Let's say a couple coins?))
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5034 on: February 07, 2015, 02:00:04 am »

((Alright. Let's say a couple coins?))
((Sure.))
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5035 on: February 07, 2015, 02:34:10 am »

Armach decides not to loot the bodies, but instead checks his arm for wounds.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5036 on: February 07, 2015, 02:49:08 am »

Armach decides not to loot the bodies, but instead checks his arm for wounds.
[15] As the adrenaline wears down, Armach's arm began to sting, and hurt like **** with the slightest movement.
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5037 on: February 07, 2015, 03:01:38 am »

Armach decides not to loot the bodies, but instead checks his arm for wounds.
[15] As the adrenaline wears down, Armach's arm began to sting, and hurt like **** with the slightest movement.
Armach winces when he moves his arm and then calls out to Kyle. "Fuck dude, I think he broke my arm. Does your friend know to to check and make it better."
He then turns to the shopkeeper. "Can you help me, considering that I just killed a man for you?
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5038 on: February 07, 2015, 03:03:17 am »

[[This hapened a while back. Its just you were inactive when it was mentioned. Also, is the building no longer in lockdown?]]
((Also, forgot about this. Yeah, it's still in lockdown for a bit longer.))
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5039 on: February 07, 2015, 03:20:56 am »

The clerk shrugs before pulling out a blue pack with a red cross on it.
"Health tab says it's just a fracture. Come over here and I'll wrap ya."
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