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Poll

In absence of a poll, have some handy links!

Reminder: If you're comfortable with it, approximate height and weight would be good info for the character sheet
- 6 (42.9%)
Handy link to Character sheet!
- 2 (14.3%)
Handy link to map!
- 1 (7.1%)
Tropes page as well, why not.
- 5 (35.7%)

Total Members Voted: 13


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Author Topic: If Forumites Were Stuck in an RPG (2nd thread. REBOOT COMMENCED)  (Read 291264 times)

kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5010 on: February 06, 2015, 09:04:12 pm »

(Armach had better thank the heavens that the tribesmen are rolling so poorly on their initiative.)
Armach gets to act first. He fires and... HOLY SHIT THE TRIBESMAN JUST DODGED IT. The tribesman closes in and swings at Armach with his club. Armach blocks the hit with his arm, which helps in that his face isn't the thing bruised. However his arm is fucking hurt bad. He can probably kick the tribesman away to get some time to recover.

Near the door Abrina (that is one unlucky tribesman) smashes the the tribesman's head in killing it with a rapidity that many only wish they could match. Although now her mace has brain stuffs on it. Ew. The clerk fires at the tribesman fighting Armach missing it.

Kyle sneaks up behind the tribesman fighting Armach and stabs it in the back causing it to drop to the ground. It's awake but... paralyzed. Ouchy.
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SOLDIER First

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5011 on: February 06, 2015, 09:09:37 pm »

((When did we gain another level? I don't remember that.))

"Fuck off with that shit and just get this over with all ready, you dumb raccoon!"
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5012 on: February 06, 2015, 09:18:35 pm »

((A while ago, it was retroactuve because I reconsidered how XP works in the Concrete Jungle.)) ((IC post coming once I get home because phone cant do paragraph breaks))
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5013 on: February 06, 2015, 09:26:32 pm »

Armach looks a the downed tribesman and gives Kyle a thumbs up with his good arm. "Glad you decided to help, could have been sooner, but thanks." Armach kicks the axe away from the tribesman. " So what should we do with him?"     
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5014 on: February 06, 2015, 09:47:59 pm »

"Just leave him. I'll have a cleaner or a... parts harvester take him. In the mean time, take what you wish, a... gift if you will for your assistance."
Kyle shrugs and raids the pockets of the dead tribesman while Abrina does the same with her's. They find fifty silver all together.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5015 on: February 06, 2015, 10:17:25 pm »

((Fifty silver coins? Nuggets? Beads? What size?))

((When did we gain another level? I don't remember that.))

"Fuck off with that shit and just get this over with all ready, you dumb raccoon!"
There's a click from the desk, and suddenly the tones stop oscillating, and proceed in a very deliberate sequence.
"He's trying to phre-"
The phone cuts off, going to dial-tone. The lights on the switchboard begin blinking, and suddenly the doors slide open.
[Power 0/5]
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5016 on: February 06, 2015, 10:21:56 pm »

((Fifty silver coins? Nuggets? Beads? What size?))
((Moles. Fifty moles of silver in spherical shapes.))
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5017 on: February 06, 2015, 10:30:25 pm »

((That's a lot of silver. Gotta be approximately 5kg))
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5018 on: February 06, 2015, 10:34:09 pm »

((That's a lot of silver. Gotta be approximately 5kg))
((Yep. Shits expensive yo.))
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5019 on: February 06, 2015, 10:39:44 pm »

((That's like over $2700 of silver))
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5020 on: February 06, 2015, 10:42:12 pm »

((That's like over $2700 of silver))
((In our world maybe. In this one it's like, enough for some clothes. And I'm just chopping a zero off of the sum. Seriously though, the unit of silver in Rimworld is literally one dollar.))
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technicallyAdventurer

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5021 on: February 06, 2015, 10:54:52 pm »

Tentatively lowering her hands from her ears, Tech was visibly and utterly terrified. They were so dead. Dead, dead, dead. She was going to burn to death in an oven.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5022 on: February 06, 2015, 11:05:55 pm »

((That's like over $2700 of silver))
((In our world maybe. In this one it's like, enough for some clothes. And I'm just chopping a zero off of the sum. Seriously though, the unit of silver in Rimworld is literally one dollar.))
((But is it one mole per one dollar? 11 pounds of silver is a lot of silver, and if it's not very valuable, then the idea we'd had wouldn't work very well.))

Santa and the Knight stepped out of the darkness, from the North and South respectively.
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SOLDIER First

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5023 on: February 06, 2015, 11:10:28 pm »

((So, wait, we retroactively gained another level and another ability each?))
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Arcvasti

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5024 on: February 06, 2015, 11:14:26 pm »

Arcvasti looks surprisingly calm as he readies his scepter for use in keeping the animatronics at bay.

**I was afraid he was going to do something like that. I'm sorry I couldn't protect you.**

((So, wait, we retroactively gained another level and another ability each?))

[[This hapened a while back. Its just you were inactive when it was mentioned. Also, is the building no longer in lockdown?]]
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