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Poll

In absence of a poll, have some handy links!

Reminder: If you're comfortable with it, approximate height and weight would be good info for the character sheet
- 6 (42.9%)
Handy link to Character sheet!
- 2 (14.3%)
Handy link to map!
- 1 (7.1%)
Tropes page as well, why not.
- 5 (35.7%)

Total Members Voted: 13


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Author Topic: If Forumites Were Stuck in an RPG (2nd thread. REBOOT COMMENCED)  (Read 294001 times)

kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4950 on: February 03, 2015, 05:51:46 pm »

"Giant rodents."
Kyle says with not a small amount of annoyance.
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4951 on: February 03, 2015, 06:14:01 pm »

"Giant rodents."
Kyle says with not a small amount of annoyance.
"So where do we go from here?"
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4952 on: February 03, 2015, 06:16:26 pm »

"Well, with you that makes three of us so... wanna head to the next room after the one I found?"
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4953 on: February 03, 2015, 06:18:10 pm »

"Well, with you that makes three of us so... wanna head to the next room after the one I found?"
"Yeah, lets go." Armach gets up and follows Kyle.
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4954 on: February 03, 2015, 06:23:15 pm »

Kyle quickly badages his wounds before leading Armach to the Sake room.
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4955 on: February 03, 2015, 07:04:14 pm »

Kyle quickly badages his wounds before leading Armach to the Sake room.
"So do you know where the next room is?"
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4956 on: February 03, 2015, 07:15:49 pm »

Kyle points to a door that looks to have been cut out of the wallpaper.
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4957 on: February 03, 2015, 07:18:03 pm »

Kyle points to a door that looks to have been cut out of the wallpaper.
"Well, after you."
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4958 on: February 03, 2015, 07:19:02 pm »

"You're making the injured man go first!?"
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4959 on: February 03, 2015, 07:25:12 pm »

"You're making the injured man go first!?"
"You're right, that is kinda of a dick move, I'll go." Armach hesitantly moves over to the door and slowly opens it and steps inside. 
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4960 on: February 03, 2015, 08:01:18 pm »

Kyle points to a door that looks to have been cut out of the wallpaper.
(Since they met again in the werewolf room, they'd need to go through a couple rooms to reach the new door, which include things to notice. I've updated the map.)

Armach followed Kyle through a couple rooms until Kyle indicated an unopened door. In the first room they passed into seemed like it had been the site of similar horror; judging from the smell and the stains on the floor, it had once had pools of blood and piles of excrement, but it seemed someone had made a serious effort to clean it up. Piled in one corner were the bodies of four child-like monsters: the whole scene may have reminded him of Binding of Isaac. The room had four doorways leading from it (including the one he'd just passed through). One looked like it led back to the room with the pods where he'd first arrived.

They took a different door, leading into a room filled with several racks of liquor bottles, and a dead oni lying in a large pool of dried blood. There seemed to be another door on the other end (which Armach may have heard faint voices coming from, but perhaps they went through too fast for him to notice), but rather they went through another door, which looked as if it may have been hidden until recently.

That led into another storage-looking room, with crates and more shelves with drink bottles. Near the entrance lay 3 dead rats, very recent judging by the fact that 2 of them were still bleeding from the head area (the third had no apparent cuts). It was here that Kyle pointed out the unopened door.

(Armach, since you've opened a door, you get to describe the room beyond, and the challenge within. Unless you'd rather someone else did it)
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4961 on: February 03, 2015, 10:55:16 pm »

((Since I was called upon for this...))
The door opens into a simple shop with metal walls. Probably iron or steel from the looks of them. Along the back wall are various items one would find in a general store such as food, clothing, and bullets from various eras. The counter is made from wood, Redwood maybe? It looks that way. The floor is metal grating colored black. It's got a kind of spaceship type feel to it. Oh, and the shop keep is hiding behind the counter. The shop keeper reminds you of a stereotypical western store clerk, wearing a cowboy hat, a flannel shirt, a leather vest. You're fairly certain that he's wearing jeans as well but you can't be sure. He also seems to be wearing a gasmask that has something painted on it. The shopkeeper waves at you for a brief moment before ducking behind the counter again. The reason become obvious as a spear plants itself into the wall behind him.
"Pleased to see some new customers but for god's sake COVER THE FUCKING DOOR FOR ME!"
A dark skinned person in clothes similar to a nomadic tribe wielding a club made of rock seems to be coming in. You can not make out their face.
« Last Edit: February 03, 2015, 11:35:57 pm by kj1225 »
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4962 on: February 03, 2015, 11:58:23 pm »

Armach closes the door.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4963 on: February 03, 2015, 11:59:45 pm »

Quote from: The OP
Most rooms cannot be walked out of until "solved." i.e. More people can come in, but none of them can leave until they beat the room (or they die and respawn.)

A floating icon that looks like a stylized shield blocks Armach's way back through the doorway.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4964 on: February 04, 2015, 12:10:39 am »

Quote from: The OP
Most rooms cannot be walked out of until "solved." i.e. More people can come in, but none of them can leave until they beat the room (or they die and respawn.)

A floating icon that looks like a stylized shield blocks Armach's way back through the doorway.
"Oh man, I'm starting to hate this place." Armach turns around and aims his shotgun at the approaching man and shouts out "Alright, back the fuck up! No one has to die today, we can all make out alive, just back the fuck up!"     
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