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Poll

In absence of a poll, have some handy links!

Reminder: If you're comfortable with it, approximate height and weight would be good info for the character sheet
- 6 (42.9%)
Handy link to Character sheet!
- 2 (14.3%)
Handy link to map!
- 1 (7.1%)
Tropes page as well, why not.
- 5 (35.7%)

Total Members Voted: 13


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Author Topic: If Forumites Were Stuck in an RPG (2nd thread. REBOOT COMMENCED)  (Read 290386 times)

SOLDIER First

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4350 on: January 03, 2015, 12:12:51 pm »

SB gently pats Hugo on the back twice.
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Arcvasti

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4351 on: January 03, 2015, 12:17:14 pm »

"That sounds like it could go wrong. He says he just wants to stay under there for now and wait for it to stop on its own. Oh, mind bringing up the Christmas corner real quick?"

**Wait, wouldn't the best thing medically be cutting off the circulation farther up the tail? I have rubber bands.**[2]

Arcvasti brings up the Christmas Corner, the Arcade and the North Hallway before switching back to viewing the South Hallway.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4352 on: January 03, 2015, 12:35:41 pm »

SB gently pats Hugo on the back twice.
HugoLuman moves away slightly, though there's not much room to move under the desk. Now that he thought of it, there might be a problem if he had to get out from under there in a hurry, but he couldn't care less about it at the moment.

"That sounds like it could go wrong. He says he just wants to stay under there for now and wait for it to stop on its own. Oh, mind bringing up the Christmas corner real quick?"

**Wait, wouldn't the best thing medically be cutting off the circulation farther up the tail? I have rubber bands.**[2]

Arcvasti brings up the Christmas Corner, the Arcade and the North Hallway before switching back to viewing the South Hallway.
Santa seems to have returned to his festive throne, next to the big red sack and rules sign.
Both cameras in the Arcade show no signs of life.
Nothing in the North hallway. It's possible something might be in the camera's blind spot, though it doesn't seem like anything would have had time to move there since last checking the areas it would have had to go through.
South hallway is similar, but given its absence from elsewhere the Knight is probably still next to the door.

[d2, 2] "He thinks there might be just enough of it left to bind like that, but he'd still prefer not to move, since his control is wavering a bit."
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SOLDIER First

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4353 on: January 03, 2015, 12:38:29 pm »

"All right, dude. Sorry about it."

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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4354 on: January 03, 2015, 01:10:06 pm »

"He say's don't worry about it."

On the monitor, the Knight walks back into the camera's field of view, heading to the end of the hall and loitering there.
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Cryxis, Prince of Doom

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4355 on: January 03, 2015, 01:20:37 pm »

If Hugo is ok with it I can do a turniquet on his tail, cut off circulation with minimal bleeding. Though he'll lose that last bit of tail and I'm not sure what part of his real body that it's connected to.
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SOLDIER First

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4356 on: January 03, 2015, 01:26:14 pm »

"My guess it his tailbone, Iton."
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Cryxis, Prince of Doom

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4357 on: January 03, 2015, 01:27:57 pm »

"My guess it his tailbone, Iton."
Or his entire lower spine, I mean the normal body doesn't have a full length tail so the enlarged bits of tail/spine had to come from somewhere..
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4358 on: January 03, 2015, 01:40:24 pm »

"Whatever it is, it probably grows back when he turns back. He still says he's staying under there for now, though."

On the screen, the Knight heads back up the hall and stands next to the Office door.
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Cryxis, Prince of Doom

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4359 on: January 03, 2015, 01:44:18 pm »

I could put it on while he's laying there. It's also relatively painless compared to cauterizing and not so much chance of infection since no blood moving to or from the open wound
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4360 on: January 03, 2015, 03:30:55 pm »

"He says just give him a bit to calm down and regain control."

The camera shows the Knight entering the manager's Office.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4361 on: January 03, 2015, 05:52:58 pm »

In the distance, they hear the sound of an accordion. After a couple false starts it settles into a tune.
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Arcvasti

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4362 on: January 03, 2015, 05:54:59 pm »

Arcvasti tries to slam the door to the managers office before the knight can get in, if it isn't too late to do that.

Then he switches the camera to the stage/whatever.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4363 on: January 03, 2015, 06:04:04 pm »

[3 v 7] Arc doesn't catch the Knight in time, and it makes it through just before the door closes. [Power 5/5]

The stage camera shows things not as they were before. The racoon, while still standing in place, is playing its accordion, and staring directly into the camera. The spider and the giraffe are gone, their keyboard and drumset abandoned on stage.
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~Neri

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4364 on: January 03, 2015, 06:10:48 pm »

"... Prophet, do you hear that accordion?"
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