[3/6*] A sound reminiscent of a weight colliding with a metal floor could be heard as the liquid caused the blade to glow a metallic sheen and absorb the potion into its structure, shining as if it were freshly polished. Though dulled, it was in a much better visual condition then before, and would likely be serviceable in the event it were sharpened, if not exactly equivalent to a properly forged blade; the hard outer coat working in tandem with the more flexible mild steel to ensure it would at very least not likely snap the moment it met resistance.
Propman trailed behind Zanzetkucken, noting that her new garb, aside from looking gaudy when worn over her jeans, reeked of graveyards and antiseptics, as if she looted a tomb. He wouldn't have approved of looting the dead in any other circumstance, but he was quite sure that if it was a room from Skyrim, the dead would have had an ample opportunity to protest.
*d6 used to determine the BUC of certain objects, i.e blessed uncursed cursed, like most conventional roguelikes. Certain character traits can ignore these implications, but for most everyone else, how they exactly react when used relies on these pointers, with blessed generally being preferable*, and cursed being detestable, especially with cursed gear, which tends to graft itself to to user until uncursed, if not something equally unpleasant like sucking their blood. The exception to this are poisons and other toxins, which tend to be more potent when cursed, as well as certain demonic objects which are intrinsically cursed to give them their abilities. For now, 1 = cursed, 6 = blessed, and 2-4 = uncursed. Whether items need to be checked for BUC is determined by the creator of the room they're found in, and/or a full identification given to objects received prior. Generally, most items are uncursed with few items explicitly blessed unless further identified.
*Implications of corruption of the priesthood aside, blessed items are, contrary to popular belief, no more expensive then their uncursed counterparts in exchange in spite of their scarcity (though this is mostly perceptive; most priests/kanushi/rabi/ect. would likely bless your sword if you just asked, and were willing to sit through the ritual each time for each object blessed), and blessing an object with the intent of inflating it at a higher price is generally frowned upon by the locals; many discussions are made on whether an object blessed in one way is actually blessed compared to another, as even the gauntlets seem to be fickle with the whole ordeal, while others argue that blessed items are hardly useful outside of slaying demons anyway, or that its something that isn't actually tied to religion (those on the other side argue the opposite, with blessed items being blessed in a religious nature while cursed items are "merely mechanical". It tends to be a major theological past-time to discuss such in the dungeons). Evidently, a good way to figure out whether an item is truly blessed as far as the dungeon mechanics are concerned is to plunge it into a demon, and see their reaction.
((This was just a test for the system. Should we actually implement it?))