A venture towards the east yielded no more writing, but a dark object in the distance caught Propman's eye. Attempting to close into it, he began to slow down his movement as he started to smell an exceedingly foul, putrid scent that reminded him of the eerie room containing feces. Though he had yet to come into close enough distance to make out fine detail of the figure, he slowly came to figure out that it was the rotted cadaver of the poor fellow adventurer alluded to on the wall, causing his heart to sink, and his throat to gag. No other objects of note were in sight, prompting him to turn the other direction, this time sprinting a bit in order to get the unsettling scene out of his vision.
At his current pace, Propman was able to return to the chessboard at a reasonable time, and from there he decided that he'd immediately put an idea of his into action. Taking the time to gather and reequip his boots, he pushed against the table in order to topple it over, careful not to touch against its mathematically perfect edges. the table fell over onto its side at a 45 degree angle, spilling all the chess pieces onto the floor in the process, forming a ramp.
Using the arm-device, the wanderer lifted the table into the air with little effort, the table retaining its angle of position as he slowly carried it towards the section of the room where the exit was at. By then, the size of the chessboard was skewed beyond his liking, so he positioned it closer to him in an effort to scale it up. Larger and larger it became, until he felt that it was the right size to bridge between the top and bottom floors of the room.
Setting his brace down, Propman inspected his solution with a curious eye. The ramp wasn't perfect; there were some gaps where the table's edges touched the wall and the floor, and the elevation itself was rather steep, but for a single trip out of the room, it would do just fine. The privateer began to traverse the surface of the board, finding it rather slippery and glass-like against his hands as he half hiked, half climbed up against it, with the traction of his boots being the primary source of grip, his spear held in place on his back by the belts of his canteen and courier bag. He felt a sense of sense of accomplishment as he finally made it back to the top, and the counter on his arm blinked as an additional experience point was listed off.
"One point away from leveling. Lets hope my class ends up with a few useful tricks, eh?"
Now that he had a better vantage point, Propman could see more or less the entire room to an extent, and spotted a similar elevated door on the end of the western wall, presumably the entrance to the "museum" proper. He figured that there would be a similar way to getting to that end of the room then the method he had used to return to the exit, but was now choked under a dilemma. On one hand, if he tried to return to the group by himself, there was a good chance whatever force was roaming the earlier floors of the dungeon would overpower him. Indeed, there was nothing saying that it wasn't waiting in front of the door right now, ready to pounce on him as soon as he made it out.
Yet on the other hand, there was no telling what was inside the museum itself, as far as hazards went. Adventuring alone was clearly a very risky course of action, and the fact that this room was benign enough for him to solve with little injury was mostly based on chance. If he wandered in too deep, there was a good chance that he would find himself trapped at best, and attacked at worst.