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Poll

In absence of a poll, have some handy links!

Reminder: If you're comfortable with it, approximate height and weight would be good info for the character sheet
- 6 (42.9%)
Handy link to Character sheet!
- 2 (14.3%)
Handy link to map!
- 1 (7.1%)
Tropes page as well, why not.
- 5 (35.7%)

Total Members Voted: 13


Pages: 1 ... 360 361 [362] 363 364 ... 427

Author Topic: If Forumites Were Stuck in an RPG (2nd thread. REBOOT COMMENCED)  (Read 291023 times)

WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5415 on: February 23, 2015, 02:55:48 pm »

((The basins are basically short stone pillars with bowls carved into the top surface.))
((I have an idea. In order to save on posts, you guys could give a sequence of actions you want to try, then I'll give the results for all of them))

The liquids, for the most part don't seem to have a smell, but the golden-orange one gives off a sort of tinny odor, and the translucent green one smells like some kind of extremely tangy citrus window cleaner.
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kj1225

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5416 on: February 23, 2015, 03:22:40 pm »

Kyle touchs one of the liquids. Should fifteen minutes pass he touchs the next one and so on until one of the shows an effect.
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Cryxis, Prince of Doom

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5417 on: February 23, 2015, 05:29:59 pm »

Iton heads into the arcade slowly
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endlessblaze

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5418 on: February 23, 2015, 06:46:31 pm »

"well that failed....wait...."
enldessblaze's eyes widen and he mumbles something under his breath

"colored liquids....colored lights...."


"armach....play each key to figure out what color they represent, then, from left to right, play the colors corresponding to the liquids. if that does not work try right to left"
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armach

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5419 on: February 23, 2015, 07:02:42 pm »

Armach plays each of the keys of the golden octave. Then plays the octave again with the golden stop off.
« Last Edit: February 23, 2015, 07:06:13 pm by armach »
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5420 on: February 23, 2015, 07:33:14 pm »

(Forgot 8th fluid: creamy and sky-blue)

Each one of them makes a greenish light, yellowish-green on C, bluish-green on B, and pure green on F. The sharps/flats (black keys) produced dimmer green light. Pushing the golden stop with the dove on it back in, he played it again and found different results. C made red, D made orange, E made yellow, F green, G cyan, A a deep, watery blue, and G bright purple. The sharps/flats made colors between those of the adjacent golden keys.

None of them seemed to produce a reaction in anything else in the room, though.
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SOLDIER First

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5421 on: February 25, 2015, 10:06:17 am »

((Gah, sorry. I keep forgetting to post.))

SB dodges Santa and, if able, runs the fuck away.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5422 on: February 25, 2015, 09:20:18 pm »

(Arc, what are you going to do with the intercom?)

((Gah, sorry. I keep forgetting to post.))

SB dodges Santa and, if able, runs the fuck away.
[8 v 15] SB tries to make a run for it, but Santa catches him by the arm. [9] The half-faced Kringle's grip is too strong for SB to wriggle out of the jacket, and Santa starts dragging him back towards the Christmas Corner. The Racoon advances on Tech, [18 v 1] but she easily avoids it, and manages to reach wherever she tries to flee to.

Iton heads into the arcade slowly
As Iton walks into the arcade, he sees Santa yanking SB, heading in his general direction, and the Knight and Racoon walking briskly after Tech.

Prophet inspects the back of the building for a doors or windows.
The back of the grocery store has a couple garage doors for unloading goods from vans/trucks. One of them is held ajar by the overgrowth, easily enough for someone to get in if they crouched.
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Cryxis, Prince of Doom

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5423 on: February 25, 2015, 10:19:09 pm »

((Another drug trip coming))
Iton doesn't understand what is going on and approaches the knight, dragging axe in hand behind him,"Sir knight, what is going on?"
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Arcvasti

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5424 on: February 25, 2015, 11:56:23 pm »

(Arc, what are you going to do with the intercom?)

Arcvasti tries speaking over the intercom and/or phone.

*Testing. Can anybody hear me?*

Arcvasti looks around for any vents/ducts in the room and then turns back to the controls.

*Now. Which one of these controls which door?*
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5425 on: February 26, 2015, 12:31:54 am »

Arcvasti's words ring throughout the building from the ceiling speakers. The Knight makes no response to Cryxis, still going after Tech.
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GentlemanRaptor

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5426 on: February 26, 2015, 07:00:50 am »

((What happened? An important fiber optic line fell down and caught fire near my house and my Internet just returned.))
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Cryxis, Prince of Doom

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5427 on: February 26, 2015, 07:29:14 am »

Iton tries to flag down Santa to find out what's happening
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SOLDIER First

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5428 on: February 26, 2015, 05:16:51 pm »

"Let go of me, man! I wasn't running or anything!"
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #5429 on: February 26, 2015, 05:21:39 pm »

((What happened? An important fiber optic line fell down and caught fire near my house and my Internet just returned.))
(The Knight let Tech go due to lucky spin of the wheel, Arcvasti's in the Manager's office trying out the PA system, Tech being chased by the Knight and the Racoon, and Iton is having another pain-meds episode after having retrieved the axe from the kitchen. You're still on the phone in the Security room)

Iton tries to flag down Santa to find out what's happening
"Let go of me, man! I wasn't running or anything!"
Santa ignores both of them, still dragging SB towards his grotto.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
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