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Poll

In absence of a poll, have some handy links!

Reminder: If you're comfortable with it, approximate height and weight would be good info for the character sheet
- 6 (42.9%)
Handy link to Character sheet!
- 2 (14.3%)
Handy link to map!
- 1 (7.1%)
Tropes page as well, why not.
- 5 (35.7%)

Total Members Voted: 13


Pages: 1 ... 68 69 [70] 71 72 ... 427

Author Topic: If Forumites Were Stuck in an RPG (2nd thread. REBOOT COMMENCED)  (Read 293737 times)

SOLDIER First

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Hai Hugo~ We were just about to go and loot the bank for materials for a ladder so Arc could get up.
"We couldn't have done this earlier?"
and looked at SB on the way to see if he wanted to go get some food as well.
SB shrugs.
"I dunno what you're asking, but the answer is yes."
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Black lives matter.

~Neri

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You were all sorta busy earlier.
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Arcvasti

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Arc, shall we~?

***Yes! Anything to get out of this room.***
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If you expect to live forever then you will never be disappointed.
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~Neri

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Onwards then~! Kevak walks to the doorway and waits for Arc.
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Arcvasti

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Arcvasti limps to follow Kevak.
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If you expect to live forever then you will never be disappointed.
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To fix the horrid default colour scheme, follow the below steps:
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Kevak begins walking to the bank, making sure not to walk faster then Arc can easily handle.
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WillowLuman

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  • They/Them Life is weird
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With SB following, HugoLuman heads through the rooms and crawls through the passage to the diner room. The stench of the sake and the unspeakable bathroom were still fairly overpowering, but he hurried past it. There's plenty of food sitting on the counter, since they'd never really touched it, though it was probably cheap diner quality food. He hardly cared at this point, though, so he just snatched a burger from the counter and scarpered it down.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

~Neri

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((Unspeakable bathroom~?))
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WillowLuman

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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

WillowLuman

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(Alright, aside from a possible encounter with Propman's malevolent force, Group A is doing some pretty mundane stuff. We should probably get it done with so we can get back to the fun stuff.)
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Propman

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  • Eh.
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((The "Malevolent Force" is actually whatever killed Blitz. I think it only attacks alone entities, kinda like bogey men.))

If the latter is true, he wouldn't have much of a choice OTHER than moving onto the next room, and the longer he spent lingering, the more likely the aberration would figure out he had unlocked this room. Propman slid down the ramp he spent so much effort setting up, and headed towards the western door. Along the way, the pirate took a handful of chess pieces; more objects to work with while in the museum, or if the hacker fellow was correct, ammunition should he encounter hostiles. He tossed a pawn into the air and attempted to aim and blast it into the distance, [10] fumbling before managing to do it on the fourth try. The piece launched into the other side of the room seemingly instantaneously, but it also shrunk so much in the process as to be invisible. He practiced some more with another two pawns, [19] this time causing them to launch on the first try. Perhaps he got the hang of it?

Nevertheless, he needed a way to access the next door, and he was hesitant to take down the ramp he had just set up. [18] A careful search yielded a painting of a grilled cheese sandwich nonchalantly hung aside the end of the southern wall. Removing it and rotating it around a bit before attempting to enlarge it, soon the painting was multiple stories tall, more then adequate to function as a ramp. Setting it down, it fit against the floor and wall far more snugly then the earlier table, and walking up it was generally less of a chore to the adventuring wanderer.

Now at the door to the presumed museum, a good look at it revealed it to be some sort of ominous, rotating vortex held within a roughly coffin-shaped frame. Propman gulped as he marched through, remaining cautious as his eyes were overpowered by darkness.
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

WillowLuman

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(Thing that attacks loners. Cool. Good thing kyle's in a town, surrounded by others. Also, is that room a reference to pillow castle?)

(How many doors in that room with all the other marines?)
Ship
"Johnson, how did these civvies get on board?"
"Through a door, sir! At the end of the hall. Like a portal or something."
The apparent officer looks over the group. "Something stikes me as alright about them, sketchy as their entrance was. You said they were here to help?"
"Was just asking them, sir!" He gestures to GR.
The officer speaks directly to GR. "You here to help, son?"

Over by the wall, another marine tends to Iton, applying some futuristic-looking fabric to his stump. "You're lucky we have this much," he says to Iton, who probably can't hear him. "Normally we'd give you a battlefield prosthetic, but they're all in the med-bay. And there's something between us and the med-bay, kid..."
« Last Edit: October 09, 2014, 01:10:32 pm by HugoLuman »
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

~Neri

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Kevak and Arc eventually arrive at the bank room after walking for much longer then should have been necessary.

I have thread and rope, soooo we only really need handholds. Wanna help me break some chairs~?
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Arcvasti

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**Hell yes. Chairmurder is my middle name.**

Arcvasti whacks a chair somewhat experimentally and ends up knocking the scepter out of his hand and having to recover it from the ground. [3]

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If you expect to live forever then you will never be disappointed.
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Kevak just starts throwing chairs across the room, some of them breaking.
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