Once again, I've preemptively updated the graphic set in anticipation of the next update. For the Artifact release I've added prophets, pilgrims, monks, peddlers and petty criminals to the main four civs.
Toady plans to have the agents work similar to vampires, meaning once a cover is revealed the tile will default to a "scout type" - a military profession based on weapon skills - similar to how a vampire becomes an Ñ once accused.
On that note, I also removed a few other "scout types" - professions you can't actually specify textures for (e.g. Monster Slayers, Beast Hunters, Mercenaries, Scouts, etc). I hope to weed more out in the future (e.g. Warlords and Warriors are suspect).
I've also updated the adventurer textures and (finally!) added master level adventurer textures. The med profession was a "first aid" color scheme change, red instead of purple in most cases.
The snapshot has also been updated in the OP.
@other_graphic_set_authors The specific tokens that Toady provided for the Artifact release are as follows: PROPHET, PILGRIM, PEDDLER, MONK and CRIMINAL, subject to change before release of course.
December 19th, 2016 (DF 0.43.05)
** Added Prophet, Pilgrim, Peddler, Monk, and Criminal to Dwarf, Human, Elf and Goblin civs for the upcoming Artifact release
** Note: The new profession tokens are subject to change before the Artifact release per Toady.
** Updated medical professions for Dwarf, Human, Elf and Goblin civs
** Updated adventurer textures for Dwarf, Human, Elf and Goblin civs
** Added master level Adventurer textures for Dwarf, Human, Elf and Goblin civs
** Removed "scout types" from graphics_burned_fx.txt and *.pngs
** Note: The Monster Slayer, Beast Hunter, Mercenary, and Scout mentioned in the wiki are most likely "scout types" -
military profession based on weapon skills.