===================================
March 2nd, 2020 (DF 0.47.04)
** Updated Optional Raws for 47.04
February 16th, 2020 (DF 0.47.03)
** Compatible with DF 0.47.03
February 8th, 2020 (DF 0.47.02)
** Fixed tile size of bfx_subterranean_G_H.png located in 24x24 > raw > graphics > bfx
February 7th, 2020 (DF 0.47.02)
** Compatible with DF 0.47.02
February 1st, 2020 (DF 0.47.01)
** Updated 001, 002, 008, 064, 139, 144, 154, and 156 in companion tileset.
January 30th, 2020 (DF 0.47.01)
** Updated Optional Raws for 47.01
July 7th, 2018 (DF 0.44.12)
** Compatible with DF 0.44.12
June 30th, 2018 (DF 0.44.11)
** Adjusted colors and/or tweaked pixels for Ant Men, Cave Swallow Men, Olm Men, and Plump Helmet Men
June 23rd, 2018 (DF 0.44.11)
** Added Messenger to Dwarf, Human, Elf and Goblin civs
** Updated Optional Raws for 44.11
May 6th, 2018 (DF 0.44.10)
** Updated Optional Raws for 44.10
April, 1st, 2018 (DF 0.44.09)
** Compatible with DF 0.44.09
March 29th, 2018 (DF 0.44.08)
** Compatible with DF 0.44.08
March 12th, 2018 (DF 0.44.07)
** Updated Optional Raws for 44.07
March 10th, 2018 (DF 0.44.06)
** Compatible with DF 0.44.06
January 19th, 2018 (DF 44.05)
** Updated 244, 245 in companion tileset.
January 18th, 2018 (DF 44.05)
** Adjusted colors for toad giant cave
January 17th, 2018 (DF 44.05)
** Updated 016, 017, 030, 031 in companion tileset.
** Adjusted alignment of 174, 175 in companion tileset.
** Updated/Adjusted simast variant tileset sans X and Z (see December 18th notes for original variant).
January 16th, 2018 (DF 44.05)
** Resized creature tilesets to 24x24 so people aren't forced to use a specific print mode and texture parameter to scale 12x12
** Updated folder structure of creature tilesets to seperate 12x12 from 24x24
** Updated instructions in bfx_ReadMe.txt to reflect the above changes.
January 14th, 2018 (DF 44.05)
** Updated 019, 021, 022, 024, 025, 034, 035, 039, 040, 041, 044, 046, 048, 079, 096, 123, 125, 147, 159, 177, 231, 233, 246, 249, 250, and 255 in companion tileset.
** Updated simast variant tileset sans X and Z (see December 18th notes for original variant).
** Adjusted colors and/or tweaked pixels for sea otter, aardvark, armadillo, blind cave ogre, cyclops, and nightwing
** Updated Animal Caretaker for Dwarf, Human, Elf and Goblin civs to match companion tileset (021)
** Adjusted elf adventurer, criminal and merchant color scheme
January 10th, 2018 (DF 44.04)
** Compatible with DF 0.44.04
December 27th, 2017 (DF 0.44.03)
** Compatible with DF 0.44.03
December 18th, 2017 (DF 0.44.02)
** Updated master level tiles for Kobold civ
** Changed Beak dog to better match Zach's drawing
** Updated Alligator snapping turtle, Desert tortoise, Giant desert tortoise, Snapping turtle, and Giant snapping turtle
** Updated 015, 019, 033, 038, 063, 088, 090, 091, 093, 122, 135, 145, 146, 153, and 230 in companion tileset
** Adjusted alignment of 225, 226, 227, and 228 in companion tileset
** Note: The simast character tileset was updated as well sans the X and Z. The first simast variant without the updates is still available at:
http://burnedfx.com/DF/Mkv_Anikki_cp437font_bfx_24_simast.png and
http://burnedfx.com/DF/Mkv_Anikki_cp437font_bfx_24_simast.png** Updated instructions to include specific low resolution of "960 wide" - i.e. this set is not designed for 1366x768
December 10th, 2017 (DF 0.44.02)
** Updated Peasant for Dwarf, Human, Elf, Goblin and Kobold civs
** Updated Animal Caretaker and Herbalist for Dwarf, Human, Elf and Goblin civs to match companion tileset
** Updated Thresher for Dwarf, Human, Elf and Goblin civs
** Removed Herbalist from Kobold civ - why did I even make this?
** Created a temporary workaround for Criminal and Mercenary tiles not displaying.
** Note: I've changed the default texture token, so both Criminal and Mercenary will share the same tile.
This is a temporary solution, but better than displaying the designed default civ until I can troubleshoot this further.
November 29th, 2017 (DF 0.44.02)
** Added Mkv_Anikki_cp437font_bfx_12_simast.png and Mkv_Anikki_cp437font_bfx_24_simast.png as an optional character tileset.
Specifically it replaces the X and Z with characters from code page 437
November 26th, 2017 (DF 0.44.02)
** Removed more noble colors from many professions (Thief, Master Thief, Merchant Prince, Merchant Baron, Guild Rep,
Administrator, Trader, Clerk, Manager, Bookkeeper, Broker, Forced Administrator, Tax Collector) to better match the Artifact release professions.
** ReAdded Monster Slayer, Beast Hunter, Scout, and Mercenary with new look.
** Added Snatcher
** Note: Criminal and Mercenary don't seem to work. Meh.
November 22nd, 2017 (DF 0.44.01)
** Updated Optional Raws for 44.01
February 4th, 2017 (DF 0.43.05)
** Various tweaks to most robed professions for Human and Goblin civs to prevent odd stacking.
January 30th, 2017 (DF 0.43.05)
** Updated the majority of the alphanumeric tileset characters to mimic code page 437
** Updated 020, 016, 017, 063, 209, 215, plus a few other miscellaneous tweaks
** Renamed the character tileset and updated instructions to reflect the name change
** Added Unicorn foal
** Alignment fix for Aboveground_R_Y undead
** Updated Merchant, Diplomat and Outpost Liaison for Dwarf, Human, Elf and Goblin civs (i.e. removed noble colors, better matched for the upcoming Artifact release professions etc)
December 23rd, 2016 (DF 0.43.05)
** Updated master level for Military Default textures in lieu of "scout types" for Dwarf and Human civs
December 19th, 2016 (DF 0.43.05)
** Added Prophet, Pilgrim, Peddler, Monk, and Criminal to Dwarf, Human, Elf and Goblin civs for the upcoming Artifact release
** Note: The new profession tokens are subject to change before the Artifact release per Toady.
** Updated medical professions for Dwarf, Human, Elf and Goblin civs
** Updated adventurer textures for Dwarf, Human, Elf and Goblin civs
** Added master level Adventurer textures for Dwarf, Human, Elf and Goblin civs
** Removed "scout types" from graphics_burned_fx.txt and *.pngs
** Note: The Monster Slayer, Beast Hunter, Mercenary, and Scout mentioned in the wiki are most likely "scout types" -
military profession based on weapon skills.
July 5th, 2016 (DF 0.43.05)
** Updated Optional Raws for 43.05
June 20th, 2016 (DF 0.43.04)
** Updated Optional Raws for 43.04
May 23rd, 2016 (DF 0.43.03)
** Compatible with DF 0.43.03
May 11th, 2016 (DF 0.43.02)
** Compatible with DF 0.43.02
May 10th, 2016 (DF 0.43.01)
** Compatible with DF 0.43.01
February 19th, 2016 (DF 0.42.06)
** Changed all creature tile backgrounds to compensate for bug 2278:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=2278** Switched Princess tile in elf civ, updated High Priest tile for human civ, changed Druid base colors for Dwarf, Human, Elf and Goblin civs
** Cleaned up some of the notes in the graphics_burned_fx.txt
** Note: Of course, this doesn't actually fix the 2278 bug and the tile will still flash, but at least it's
more subtle and not that annoying underwater blue. Your color scheme will need [BLACK_R:0][BLACK_G:0][BLACK_B:0] for this
to work. Alongside the default color scheme and the two color scheme options that come with this set, most
color schemes already have these numbers.
February 17th, 2016 (DF 0.42.06)
** Fixed missing goblin siege operator tile
** Updated Goblin Champion tile
** Updated Sheriff and Captain of the Guard tiles for Dwarf, Human, Elf and Goblin civs
** Updated 248
** Note: Verified master level ADVENTURER texture works.
February 10th, 2016 (DF 0.42.06)
** Updated Optional Raws for 42.06
** Changed mussel creature tile to common vermin tile (249) in Optional Raws.
** Removed legacy creature definitions TOAD_GIANT, WEREWOLF, and SCORPION_DESERT_GIANT.
January 17th, 2016 (DF 0.42.05)
** Updated Optional Raws for 42.05
** Added Iguana tile and updated Monitor Lizard and Gila Monster tiles
January 1st, 2016 (DF 0.42.04)
** Updated Optional Raws for 42.04
** Added 15 new giant animals; changed the way giant animals display
** Added dwarf mode and adventurer mode specific tiles for the following:
Amphibian Man
Ant Man
Bat Man
Cave Fish Man
Cave Swallow Man
Leech Man
Olm Man
Reptile Man
Rodent Man
Serpent Man
Slug Man
Snail Man
Tiger Man
** Added dwarf mode and adventurer mode specific tiles for the following:
Plump helmet man
Gorlak
** Note: Toady renamed a few creatures in the 42.04 update (e.g. TIGERMAN is now TIGER_MAN, etc). While this set
is still backwards compatible with older versions of DF, a few creatures might not display properly if you
are using this set with an older version.
December 12th, 2015 (DF 0.42.03)
** Updated Optional Raws for 42.03
December 5th, 2015 (DF 0.42.02)
** Updated Optional Raws for 42.02
December 2nd, 2015 (DF 0.42.01)
** Updated 008 and 236 in companion tileset
December 1st, 2015 (DF 0.42.01)
** Updated Optional Raws for 42.01
June 15th, 2015 (DF 0.40.24)
** Replaced KING_CONSORT with MONARCH_CONSORT in Dwarf, Human, Elf and Goblin civs
June 9th, 2015 (DF 0.40.24)
** Updated 003, 004, 012, 013, 014, 037, 038, 060, 061, 062, 135, 147, 153, 236 and 249 in companion tileset
** Updated Cheese Maker and Cook for Dwarf, Human, Elf and Goblin civs to match companion tileset
June 5th, 2015 (DF 0.40.24)
** Added Monster Slayer, Beast Hunter, Mercenary, Scout, and Acolyte
** Note: The above are not confirmed as positions that use creature graphics; I just came across them on the wiki
** Changed base colors for High Priest and Priest to match Acolyte
** Moved Shopkeeper under Trade Representatives
June 3rd, 2015 (DF 0.40.24)
** Rearranged trade representatives to accommodate new positions
** Added Performer, Sage, Scholar, Mathematician, Historian, Astronomer, Naturalist, Chemist,
Geographer, Scribe, Papermaker, Bookbinder, and Tavern Keeper to Dwarf, Human, Elf and Goblin civs
for the upcoming Inns and Taverns update
** Updated Shopkeeper and Philosopher to better match the above additions
** Adjusted alignment for various civs (mainly Human) and made misc tweaks
March 17th, 2015 (DF 0.40.24)
** Differentiated Gelders from Butchers for Dwarf, Human, and Goblin civs
** Inappropriately(?) added Gelder to Elf civ in graphics_burned_fx.txt
** Added Poet, Bard, and Dancer to Dwarf, Human, Elf and Goblin civs for the upcoming Inns and Taverns update
** Added Poet, Bard, and Dancer to the above civs adventurer
February 11th, 2015 (DF 0.40.24)
** Clarified tileset location/installation instructions
January 8, 2015 (DF 0.40.24)
** Noted additional changes if init files overwritten
** Added additional color scheme
** Added Gelder to Dwarf, Human, and Goblin civs in graphics_burned_fx.txt
** Updated Optional Raws for 40.15+
November 13, 2014 (DF 0.40.16)
** Updated Optional Raws for 40.14+
September 29, 2014 (DF 0.40.13)
** Fixed Donkey and Mule graphic
September 17, 2014 (DF 0.40.13)
** Updated Optional Raws for 40.13
September 13, 2014 (DF 0.40.12)
** Fixed Minotaur graphic
September 11, 2014 (DF 0.40.12)
** Added missing Yeti graphic
September 10, 2014 (DF 0.40.12)
** Initial release