Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8

Author Topic: burnedfx Graphic Set [12x12 / 24x24] - DF 0.47.04  (Read 94306 times)

jecowa

  • Bay Watcher
    • View Profile
Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #90 on: January 16, 2018, 06:44:13 pm »

The problem with TTF is that it doesn't work on most screens. I think the best option for a 12x12 tileset would be to set your Font to Curses_640_300 (which is 8x12) and use TWBT. It will give you nice thin font on all the text while still letting you use the 12x12 burnedfx tilesheet. Also I think Nearest scaling works in the TWBT print mode since it uses Standard. I think getting TWBT is worth it just for the nice thin fonts.
Logged

burned

  • Bay Watcher
    • View Profile
    • burnedFX
Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #91 on: January 16, 2018, 09:19:06 pm »

I appreciate the suggestion jecowa. I do want to cover possible variations with other people's set ups, but there are limits to how much I want to accommodate all possibilities. To that end, I am not interested in using TWBT. If someone wants to use DFhack or TWBT or whatever they can set it up themselves and if they need help, there are other forums for third party utilities.

January 16th, 2018 (DF 44.05)
**  Resized creature tilesets to 24x24 so people aren't forced to use a specific print mode and texture parameter to scale 12x12
**  Updated folder structure of creature tilesets to seperate 12x12 from 24x24
**  Updated instructions in bfx_ReadMe.txt to reflect the above changes.


edit:
January 17th, 2018 (DF 44.05)
**  Updated 016, 017, 030, 031 in companion tileset.
**  Adjusted alignment of 174, 175 in companion tileset.
**  Updated/Adjusted simast variant tileset sans X and Z (see December 18th notes for original variant).


edit 2:
January 18th, 2018 (DF 44.05)
**  Adjusted colors for toad giant cave


edit 3:
January 19th, 2018 (DF 44.05)
**  Updated 244, 245 in companion tileset.

« Last Edit: January 19, 2018, 02:54:24 pm by burned »
Logged
DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

burned

  • Bay Watcher
    • View Profile
    • burnedFX
Re: burnedfx Graphic Set [12x12 / 24x24]
« Reply #92 on: March 10, 2018, 06:47:52 pm »

No changes necessary, so if you're transferring a save there is no need to download the "new" bfx set.

March 10th, 2018 (DF 0.44.06)
**  Compatible with DF 0.44.06


edit:
March 12th, 2018 (DF 0.44.07)
**  Updated Optional Raws for 44.07


edit 2:
March 29th, 2018 (DF 0.44.08)
**  Compatible with DF 0.44.08


edit 3:
April, 1st, 2018 (DF 0.44.09)
**  Compatible with DF 0.44.09


edit 4:
May 6th, 2018 (DF 0.44.10)
**  Updated Optional Raws for 44.10


edit 5:
June 23rd, 2018 (DF 0.44.11)
**  Updated Optional Raws for 44.11

See next post. There was an actual change to the creature tiles.
« Last Edit: June 23, 2018, 07:40:13 pm by burned »
Logged
DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

burned

  • Bay Watcher
    • View Profile
    • burnedFX
Re: burnedfx Graphic Set [12x12 / 24x24] - DF 44.11
« Reply #93 on: June 23, 2018, 07:41:45 pm »

June 23rd, 2018 (DF 0.44.11)
**  Added Messenger to Dwarf, Human, Elf and Goblin civs
**  Updated Optional Raws for 44.11


Note: Snapshot not updated yet.

edit: Snapshot updated.
« Last Edit: June 23, 2018, 07:54:32 pm by burned »
Logged
DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

blackreaper666

  • Escaped Lunatic
    • View Profile
Re: burnedfx Graphic Set [12x12 / 24x24] - DF 44.11
« Reply #94 on: June 26, 2018, 01:59:59 am »

I tired to use the 12x12 version with Wanderlust 12x12, but the sprites keep having a black background... Is there anything I could have done wrong? (DF Version: 44.05)
Logged

burned

  • Bay Watcher
    • View Profile
    • burnedFX
Re: burnedfx Graphic Set [12x12 / 24x24] - DF 44.11
« Reply #95 on: June 26, 2018, 01:16:45 pm »

In February of 2016 I changed all the creature tile backgrounds to black to minimize the extremely annoying flash caused by bug 2278. It (obviously) doesn't fix the bug, but the temporary solution satisfies me. See change log entry "February 19th, 2016 (DF 0.42.06)" for more info.

As an aside, I don't think anything can be done for "thrown" creature tiles barring the bug being squashed (which may or may not be related to bug 2278).

So, my guess is that you didn't do anything wrong per se and it's unrelated to using wanderlust (12x12 wanderlust should work as designed). It's most likely because you are using a color scheme that uses something other than [BLACK_R:0][BLACK_G:0][BLACK_B:0] in the color scheme.

I hope that helps.
Logged
DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

burned

  • Bay Watcher
    • View Profile
    • burnedFX
Re: burnedfx Graphic Set [12x12 / 24x24] - DF 44.12
« Reply #96 on: June 30, 2018, 03:47:05 pm »

June 30th, 2018  (DF 0.44.11)
**  Adjusted colors and/or tweaked pixels for Ant Men, Cave Swallow Men, Olm Men, and Plump Helmet Men


Snapshot updated, etc

edit:
July 7th, 2018 (DF 0.44.12)
**  Compatible with DF 0.44.12
« Last Edit: July 07, 2018, 08:54:25 pm by burned »
Logged
DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

OGCroflAZN

  • Escaped Lunatic
    • View Profile
Re: burnedfx Graphic Set [12x12 / 24x24] - DF 44.12
« Reply #97 on: July 09, 2018, 01:44:31 pm »

Erm, the download doesn't work?

It redirects to a big 'Not Found'.
Logged

burned

  • Bay Watcher
    • View Profile
    • burnedFX
Re: burnedfx Graphic Set [12x12 / 24x24] - DF 44.12
« Reply #98 on: July 09, 2018, 03:02:10 pm »

Erm, the download doesn't work?

It redirects to a big 'Not Found'.

Derp.

Fixed and thank you.
Logged
DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

Iklistkel

  • Bay Watcher
  • Give-me a dam pint of wine!
    • View Profile
Re: burnedfx Graphic Set [12x12 / 24x24] - DF 44.12
« Reply #99 on: September 06, 2018, 11:11:07 am »

this graphic set is so beautiful... but i am limited by my old laptop. I only can play using a 12x12 or 16x16 graphic set... In this case, only 12x12. If i play using 24x24, the pixel border will be smoothed... this bored me. [translated language]
« Last Edit: September 06, 2018, 11:15:07 am by Iklistkel »
Logged
Iklistkel is just a crazy head made nickname.
Call me Balin ... and give me here that pint, let me full it up of
mushroom wine.
Hey, have you tried my tilesets?

DWARFFRAWD

  • Bay Watcher
    • View Profile
Re: burnedfx Graphic Set [12x12 / 24x24] - DF 44.12
« Reply #100 on: September 13, 2018, 12:27:46 am »

yeah. this tileset is very beautiful! but in 24 X 24 tileset,

unit's pixels and UI pixel shrink strangely.


--- sorry. it was my mistake! it works well my wide monitor!
« Last Edit: September 13, 2018, 03:11:02 am by DWARFFRAWD »
Logged

burned

  • Bay Watcher
    • View Profile
    • burnedFX
Re: burnedfx Graphic Set [12x12 / 24x24] - DF 44.12
« Reply #101 on: January 30, 2020, 09:24:35 pm »

January 30th, 2020 (DF 0.47.01)
**  Updated Optional Raws for 47.01
Logged
DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

ANickel

  • Bay Watcher
    • View Profile
Re: burnedfx Graphic Set [12x12 / 24x24] - DF 44.12
« Reply #102 on: January 30, 2020, 10:50:08 pm »

Thanks for updating so fast!  Love to have a tileset collection, different ways to look at the same fortress.
Logged

burned

  • Bay Watcher
    • View Profile
    • burnedFX
Re: burnedfx Graphic Set [12x12 / 24x24] - DF 44.12
« Reply #103 on: February 01, 2020, 01:58:24 pm »

No worries ANickel!

February 1st, 2020 (DF 0.47.01)
**  Updated 001, 002, 008, 064, 139, 144, 154, and 156 in companion tileset.


The above change was actually inspired by Taffer, specifically the "dwarves-as-letters" - if you are just using the companion tileset and not the graphic tiles. And, since it's a square tileset, I made the 008 tile, well, square among other minor tweaks.

edit: Snapshot updated, etc.
« Last Edit: February 01, 2020, 07:18:52 pm by burned »
Logged
DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

2xW

  • Escaped Lunatic
    • View Profile
Re: burnedfx Graphic Set [12x12 / 24x24] - DF 44.12
« Reply #104 on: February 02, 2020, 09:39:22 am »

Hello! I really like your graphics set!
I noticed however, when playing on 0.47.1 that on some worlds i get the critical error:
Code: [Select]
Missing Creature Definition: TOAD_MANI also get these errors:
Code: [Select]
*** Error(s) finalizing the entity MOUNTAIN
Unrecognized entity tool token: ITEM_TOOL_ALTAR
Unrecognized entity tool token: ITEM_TOOL_DIE
*** Error(s) finalizing the entity FOREST
Unrecognized entity tool token: ITEM_TOOL_ALTAR
*** Error(s) finalizing the entity PLAINS
Unrecognized entity tool token: ITEM_TOOL_ALTAR
Unrecognized entity tool token: ITEM_TOOL_DIE
*** Error(s) finalizing the entity EVIL
Unrecognized entity tool token: ITEM_TOOL_ALTAR
Missing Creature Definition: TOAD_MAN
But i am not  quite sure if they have to do with your graphics set besides the toad man one.
Any way I can fix it besides using another graphics set?
Logged
Pages: 1 ... 5 6 [7] 8