the background in the picture was _literally_ cropped from a visible light milky way photo
Thats a long exposure shot and the pink used in the photoshoped background is from a glow coming off the upper atmosphere.
But it isnt worth quibbling over. The panorama you just linked seems much better.
I think a second kickstarter could be successful, if it was prepared for. Without spending money on marketing, some things that could be done:
- arrange interviews and get some coverage on other websites. Spacesimcentral, Spacegamejunkie, Spacesector, Tacticularcancer. Wherever people go to find out about sci-fi, simulations, and strategy.
- as you develop the game, write about the process. publish blog posts about it, maybe use twitter. Interact with other independent game developers on social media such as twitter, and the people that follow them will become aware of you.
- Talk to other developers about their experience, and get their advice. Even though the Torchships guy is dropping his game, he is probably still worth talking to since he went through a similar experience and successfully launched a private funding campaign after his kickstarter failed.
Talk to some of the other devs on this very board: the URR guy, unormal, Grid Sage Games... Those are roguelikes, but the guys are professional developers and will have good ideas.