- Thanks for adding mouse buttons rebindings, but each time I restart the game I have to set the left click to right click again.
- Thanks for adding interface size and position saving, though it isn't for the "stats" window which I move too, and every time I use restart on the menu I have to open each window again.
- Please make that when doing a right click on a component in component list, it switches it off/on.
- By the end of "random battle" I was overheating with basically only one laser enabled, so each time my ship was cool once again I had to click on "all assign target" so they shoot again, could you change so in this case I don't have to click on this every few seconds ?
- Where is the pop-up you talked about for warp ? Also I'd like to be able to warp exactly where I want, right now even slowing down the game + warp + game with external software, doesn't slow enough to stop the warp where I want. I wanted that to warp only a few meters to an enemy which I destroyed warp disruptor. Default "warp to" command may still be too far and in the case I can't turn anymore and the ennemy isn't exactly in front of me it wouldn't work, in that case I would want to do something like "warp as close as possible".
- One day could you add custom alerts ? That is, custom sets of what's enabled and what isn't.
- Did someone ever won in "random battle" mode ? Best I did is a tie, in which in the end every ships are out of fuel, very far from each other and overheating. I'm not asking to make this easier, I'm just asking, maybe I'm not playing optimally (all other automated ships either then though).
- Later maybe there should be some kind of automated "x pressing cycle", on one hand it shall not be too easy and automated so one player doesn't just enable ai and wait, but on the other hand it's quickly boring to do and is one bit "twitch". Maybe it should be possible for players to do some kind of basic scripts depending on ennemy distance etc since this x cycle depend on that (if there was this I would try instead to use reverse thrust half the time or rotate to use the main thrust as reverse thrust). conversely, and easier to change, you may add a mode for weapons that shoot in a larger area, the idea being that instead of trying to shoots all bullets on the ship which may avoid it all by decelerating on time, they shoot in a large area so at least a few bullets hit it for sure. The area should probably be an oval, not a circle because of the main thruster. This may be useless to add until you add multiplayer or better ai though.