Looking forward to seeing more. Any hints on your end-state goals?
If you don't mind, can I ask some questions about where you plan to take this?
Will there be some sort of technological progression as time goes on? For instance, moving on from nuclear reactors to perhaps fusion or antimatter down the line?
How big do you plan for the universe to be? One solar system, or multiple?
Any plans to add a multiplayer component?
The final game will have multiple star system and seamless travel between them. When starting a new game the user will select the year the game start, this will affect the starting tech level. As time progresses every faction will get blueprints for new tech (research?), fusion reactor, matter-antimatter reactor,shields, cloaking devices, faster warp engines. Blueprints can be bought or reversed engineered from salvaged components. There will be also support for fleets.
Another important feature will be the crew that will repair the ship and have skills to improve the ship.
I may also add multiplayer. Not being twitch-based, multiplayer is relatively easy to add.
I want to start a kickstarter campaign to have the resource to work on the game full time and add more ship.
I'm waiting for kickstarter to arrive here in italy but a few days ago they announced they will expand in scandinavia, so i don't think they will arrive here soon. I'm seriously thinking to try with indiegogo.