Turn 57
"Oh well."
New words!
Words!
[POT:6,1,3=1 < DC:2]
Nothing happens!
[POT:6,2,1=1 < DC:5]
Also nothing!
[POT:2,2,2,6=2 > DC:0. No need for re-rolls]
Everything feels brighter for a moment.
Avery will continue to run north, and when he reaches a wall, he will put the book away, point both of his hands at the ground, jump, shout gae, and if he flies off, land in the center of the hall!
You continue running and eventually reach the northern-most part of the Grand Hall's second floor. You then point your hands at the ground, jump and shout your word.
[POT:3,3,2,4,6,1=2 > DC:1. POT:1,2,1,6,4,3=1. 3vs1]
Feels like something in front of you formed something and then launched away from you. Then you land back onto the ground. Nothing happened to the wall. Nor were you launched towards the center of the hall, which is probably for the better since that would most likely break your legs/arms/face, depending on the way you would land.
PM'd words.
[POT:1,1=-2 << DC:5]
At first you think nothing happened, but then you take a look above you and notice a blob of luminous gold fluid falling towards you.
[SPD:1]
Before you can even think of jumping away, it falls onto you. You're rather thoroughly soaked in it. Doesn't look like anything's happening to you. At first. When you take another look at your hands, they look like they should belong to a 100-year old. Then your flesh withers away, starting from your fingertips. The bones that were covered by your now non-existent fingers crumble away. The process continues - you've already lost the rest of your arms and half of your legs are gone as well. In mere moments your whole body turns into dust and is taken away by a stray gust of wind.
Redz Biltubacca has experienced extreme aging. He is now dead.Gonna do a bit of science.
You hold your cleaver up and say the words. For science!
[POT:1,5,2,1,3,1,5,1,3,1,2,3=-3 << DC:5]
Nothing happens.
I wonder if...
You put the rods to your back and focus your will on them.
[WIL:2+
1=3]
You now have multiple adamantine rods sticking out of your back. They refuse to change their shape though. Then you see a flash of bright, bluish light and a guy instantly dying. It feels like you saw this somewhere before.
((you know me well))
MORE STUDY! aka random word.
[random.org=207=Vehc]
[POT:2,3,4,5=2 < DC:4]
Nothing happens.
PM
[POT:1,4,1=-1 << DC:9]
You are blinded by a sudden flash of a bright, bluish light. You don't see again, because you're dead.
DRPA-001 "Nile" irradiated himself to death.((So, the first time I read that turn, I took it at face value. But reading it again, I noticed that only 5 Potency was used for my hand fire-aura spell, rather than the full 8 - the conditional in my action to use only 5 Potency was for if he had set himself on fire and I had to use 3 Pot to dump a bunch of water on him, which never happened. I don't suppose I can get the other 3 dice added to that roll retroactively?))
Whether that unfortunate bit of altruism-induced self-immolation was retconned out or not, do that Plan B list of words from last turn.
[POT:2=0 < DC:1]
Nothing happens.
[POT:2=0 < DC:1]
Nothing.
[POT:4=1 < DC:3]
Nope.
[POT:6=2 < DC:5]
Still nothing.
[POT:3=0 < DC:1]
I'm beginning to see a pattern here.
[POT:1=-1 << DC:1]
My dice hate nearly everyone this turn, looks like.
[POT:5=1 = DC:1]
Whoa, an actual success. You see the image of a watch for a moment.
[POT:1=-1 << DC:1]
And now it's back to failure.
Spork appears in the Pit!
The Manipulator reappears in the Grand Hall!
Active CharactersName: Derm
Appearance: I put on my robe and wizard hat.
Background: Totally not an imposter
STR - 1 (+2=3)
DEX - 3
SPD - 3 (+3=6)
END - 1 (+2=3)
WIL - 1 (+1=2)
POT - 10 (+2=12)
Status effects:
Personal Imbuement: Aluminum, Left Leg -
[Slightly damaged], Left Arm - ends in a clawed hand
[Blunt], Miasma Aura [1/7]
Inventory: Iron Halberd (
[Two-handed]), Rubber Full-body Suit (missing left sleeve) with a Rubber Breastplate on top,
<3 Dispenser (4/6), Raygun Gothic Helmet, ~2 meter long stone cleaver that is on fire.
Location: The Forest, center
Name: Beirus
Appearance: Green. Completely green.
STR - 0 (+3=3)
DEX - 3
SPD - 3
END - 6
WIL - 1 (+2=3)
POT - 6 (+1=7)
Status effects:
Personal Imbuement: Adamantine, Left hand - Adamantine Whip-sword, Entire body - very spiky with exception of the whip-sword, torso and shoulders.
Inventory: Adamantine Cuirass with shoulder guards, Adamantine Kite Shield, a lot of adamantine rods sticking out of your back.
Location: The Pit, center
Name: endlessblaze
Description: A human with black hair and red eyes. He can be a little dramatic at times.
Background: An adequate swordsman and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 4
Status effects: Right Leg -
[Lacks a chunk]Inventory:
Location: Forest Area, near South Exit
Name:Mark
STR - 1
DEX - 1
SPD - 1
END - 3
WIL - 3
POT -10
Status effects:
Personal Imbuement: SteampunkInventory:
Location: The Bridge, center
Name: Rhodri
Description: Pale guy with shaggy hair and slightly overweight.
Background: Isn't sure if he's hallucinating, dreaming, or just having a supernatural good/bad time.
STR - 1
DEX - 3
SPD - 3
END - 3
WIL - 1
POT - 8
Status effects:
Inventory:
Location: The Forest, center
Name: Avery "Not insane" Vanderson
Description: Male, has hair
Background:Stuck in a time loop which started in Perplexicon 2001.
STR - 0
DEX - 3
SPD - 3
END - 1
WIL - 6
POT - 6
Status effects:
Inventory:
Location: Grand Hall, 2nd floor, north
Name: Spork
Description: A fat guy with a BO problem.
Background: Is fat. Has a BO problem. Grumbles a lot.
STR- 0
DEX- 3
SPD- 1
END- 3
WILL- 1
POT- 11
Status effects:
Inventory:
Location: The Pit, center
Name: The Manipulator
Description: Black robes cover a figure of average height but thinner than average width. Everything inside of the robes is obscured by utter and complete darkness. He communicates with telepathy. Some say that, given the proper tools, he can dominate weak-willed people indefinitely. He is also rumored to metagame know things he should not.
STR - 0
DEX - 1
SPD - 1
END - 1
WIL - 12
POT - 4
Status effects:
Inventory:
Location: Grand Hall, center