Turn 51
((... fastest death award?))
No. Fevy, all pool, in his face. Die afterwards, there's nothing I can do to survive.
TWOOTAREADER used COUNTER.
Action!
I'll get this spell right eventually.
[Oric SPD:4]
[Larnik SPD:3+
1=4]
[Oric POT:1,1,1,1,4,2,6,6,3,6,2,1,2,3,6,5,5,4=7 > DC:2. POT:6,4,1,3,5,1,5,2,2,2,4,4,4,4,5,5,2,6=11. 18vs2]
[Larnik POT:3,5,6,5=4 > DC:1. POT:4,1,5,2=2. 6vs1]
Oric summons a truly massive ball of flames that threatens to engulf both him and Larnik, who attempts to blow the flames back to their summoner. Whatever he evoked did absolutely nothing though. Perhaps because it was basically nothing?
[Larnik SPD:3+
1-
2=2]
[Larnik END:3+
1-
1=3]
The fire scorches most of Larnik's body covering him in horrible burns, his skin sizzling and forming blisters. The pain doesn't help him either.
Larnik: Everywhere -
[Pain]; Both Legs -
[Minor burns]; Right Arm, Head -
[Burned]; Left Arm, Torso -
[Heavy burns]Oric, seeing his killer getting nearly fried, shows a satisfied smile and closes his eyes as his blood completely fills his lungs. A white mist raises itself from his body and enters Larnik, who just finished rolling on the floor while screaming something about pain and burning.
Oric is dead. Larnik gains a soul point![No SPD roll in Thrakor vs Fake!Derm due to Fake!Derm not having a conditional]
[Thrakor POT:2,1,5,1,2,4,4,2,4,2=2 < DC:5] ((By the way, you have 11 POT. Not sure why you only used 10))
[Thrakor DEX:1+
1=2]
[Fake!Derm SPD:2+
1-
2=1]
Fake!Derm starts running in the direction of the Cavern, but is stopped by Thrakor failing a spell and then pulling his <3 dispenser at him and shooting nowhere near Fake!Derm. Yet the bullet still hits, cutting through the rubber breastplate and chipping away some of the aluminum covering his torso, because Fake!Derm ran into it for some reason.
Fake!Derm: Torso -
[Slightly damaged]Fake!Derm decides that he'll deal with Thrakor later and runs past him into the Magma Cavern to see a slightly smoking Larnik.
[Fake!Derm POT:1,5,5,2,6,1,3,3,2,4,6,2=5 < DC:6]
He summons a small cloud of floating, glowing white dust that shifts itself between various geometric patterns. Seeing that didn't work, he resolves to simply charge.
[Fake!Derm DEX:4+
1=5]
[Larnik SPD:1+
1-
1=autofail due to failed END check]
Larnik tries to move away from the metal halberd man, but the pain in his chest suddenly surges and he can no longer keep himself conscious.
[Fake!Derm STR:6+
1+
1=8]
Fake!Derm stabs Larnik's head so hard that he rips it off. A familiar white mist moves from the head to Derm.
Larnik is dead. Fake!Derm gains 2 soul points!Contemplate why the aluminum doesn't have any special properties.
Get idea and carve word into arm with my Blade.
Perhaps this word cannot change any visible properties of the aluminum? Maybe you should try using that word with a different one?
You carefully cut your word into your arm and infuse it with magic.
[POT:1,2,2,2,3,6,5,3,4,4=4 = DC:4]
[END:5+
1=6vs4]
Mark: Personal Imbuement: Steampunk, Left Arm -
[Bleeding]Aside from the bleeding, you don't feel that much different.
Flail about until I find my wordlist that I put somewhere.
You flail about.
Eeliw Oxclus
[POT:1,2,4,6=2 > DC:1. POT:6,3,5,6=5. 7vs2]
You summon a pile of wood. All of it looks splintered.
PM
[WIL:6+
1=7]
You complete forming the rods into a cuirass complete with shoulder guards. It'll be hard to put it on while you're still so spiky.
The Manipulator shows himself once again and appears in The Pit.Redz Biltubacca appears in the Forest Area.
Active CharactersName: Derm
Appearance: I put on my robe and wizard hat.
Background: Totally not an imposter
STR - 1
DEX - 3
SPD - 3
END - 1 (+2=3)
WIL - 1
POT - 10 (+2=12)
Status effects:
Personal Imbuement: Aluminum, Left Leg -
[Slightly damaged], Left Arm - ends in a clawed hand
[Blunt], Miasma Aura [6/7]
Inventory: Iron Halberd (
[Two-handed]), Rubber Full-body Suit (missing left sleeve) with a Rubber Breastplate on top.
Location: Grand Hall, Center
Name: Thrakor
Description: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Background: This is somehow familiar, yet totally different... again...
STR- 0 (+1=1)
DEX- 3
SPD- 3
END- 3
WILL- 1
POT- 9 (+2=11)
Status effects: 6 Porcelain Floating Orbs
Inventory: Fashionable sash (made out of intestines), Cloth Gambeson, Raygun Gothic Helmet, Copper Bear Mace (
[Blunt weapon]),
<3 Dispenser (4/6)Location: Grand Hall, near hallway to Cavern
Name: Beirus
Appearance: Green. Completely green.
STR - 0 (+3=3)
DEX - 3
SPD - 3
END - 6
WIL - 1 (+2=3)
POT - 6 (+1=7)
Status effects:
Personal Imbuement: Adamantine, Left hand - Adamantine Whip-sword, Entire body - very spiky
Inventory: Adamantine Cuirass with shoulder guards
Location: Grand Hall, Center
Name: endlessblaze
Description: A human with black hair and red eyes. He can be a little dramatic at times.
Background: An adequate swordsman and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 4
Status effects: Right Leg -
[Lacks a chunk]Inventory:
Location: Forest Area, near South Exit
Name: Ser Kindle
Description: A man, oh a man with a plan. (Not really, oh god halp)
Background: He comes from a village where everything is perfectly and meticulously planned. He was the town fool.
STR - 3
DEX - 3
SPD - 3
END - 1
WIL - 1
POT - 8
Status effects: Right Arm -
[Burned]Inventory:
Location: The Pit, near ladder
Name:Mark.
STR - 1
DEX - 1
SPD - 1
END - 3
WIL - 3
POT -10
Status effects:
Personal Imbuement: Steampunk, Left Arm -
[Bleeding]Inventory: Aluminum Blade 4/6
Location: The Bridge, center
Name: The Manipulator
Description: Black robes cover a figure of average height but thinner than average width. Everything inside of the robes is obscured by utter and complete darkness. He communicates with telepathy. Some say that, given the proper tools, he can dominate weak-willed people indefinitely. He is also rumored to metagame know things he should not.
STR - 0
DEX - 1
SPD - 1
END - 1
WIL - 12
POT - 4
Status effects:
Inventory:
Location: The Pit, center
Name: Redz Biltubacca
STR:1
DEX:3
SPD:1
END:3
WIL:3
POT:8
Status effects:
Inventory:
Location: Forest Area, center