Turn 42
"Hmph."
kick the zombie if the face
[Larnik SPD:6+
1=7]
[endlessblaze SPD:1+
1=2]
[Zombie!gertrude SPD:3]
Suddenly, Larnik comes out of the hallway leading to The Pit, notices the zombie on the ground, punctuates his discovery with a "Holy shit!" and immediately attempts to launch a spell at the walking dead.
[Larnik POT:2,6,4,5=4 > DC:2. POT:3,5,2,1=0. 4vs2]
[Larnik DEX:1+
1=2]
[Zombie!gertrude SPD:1-
2=-1]
He summons a sizable ball of stone and fires it at the lying cadaver and the rock lands on the zombie's legs, crushing them completely.
[Zombie!gertrude STR:4+
1=5]
Gertrude's corpse doesn't even notice that its legs are useless and attempts to bite at the ankles of endlessblaze, ripping the rotten legs away from its body as it tries to get closer to its prey.
[Zombie!gertrude DEX:5-
2=3]
[endlessblaze SPD:1+
1=2]
[Zombie!gertrude STR:3+
1=4]
[endlessblaze END:3+
1=4]
And it succeeds, biting into endlessblaze's (who was distracted by a random guy suddenly appearing and shooting big rocks at the thing he was just fighting) sweet flesh and ripping away a small chunk of it.
endlessblaze: Right Leg -
[Bleeding/Lacks a chunk],
[Pain][endlessblaze STR:4+
1=5]
Endlessblaze swiftly responds to the aggression with a stomp to the head, making quite a dent in it. Still, it isn't enough to finish it off - it's still trying to bite the leg he just stomped it with.
None shall escape my adamantine wrath!
Say a RANDOM word at my wounded arm. Run away.
[Coward SPD:4+
2=6]
[Beirus SPD:2+
1=3]
Taking advantage of his short respite Coward attempts to fix his wounded arm. Or rather, his nonexistent arm.
[randomorghelppls:174]
[Coward POT:3,3,4,2,2,1,3,5=1 = DC:1]
He summons an image of a screwdriver for a moment. Salvation!
Or not. Beirus has just entered the hallway.
[Beirus DEX:6+
1=7]
[Coward SPD:4+
2=6]
[Beirus STR:6]
He swings his arm yet again causing the whipsword to sail through the air once more. The sharp blade makes a clean, diagonal cut running from shoulder to opposite hip. After a few moments the two pieces separate and fall apart onto the ground. Coward McGannigan spends the last few seconds of his life in intense agony. As he passes away the gravestone mark on his hand flashes brightly and an image of a weird cross between an ant and a boar appears for a moment. A while after that white mist lifts itself from Coward's body and is quickly absorbed by its new owner.
Coward McGannigan is dead. Beirus gains a soul point!Why do people keep seeing me as an aluminum man? I'm wearing a full body rubber suit!
You ignore the fact that someone just got bisected before your eyes and focus on creating aluminum. As the metal forming what was left out of your shoulder expands you begin willing it to a specific shape.
[WIL:3]
After a few moments your shoulder is back, and with it your arm. It's bigger than your other one and in place of your forearm and hand is a large, long claw. It's blunt though. And a bit too large.
Fake!Derm: Left Arm is back and ends in a large, blunt claw. Torso is fixed.
You then set out to do some magic while walking to the Forest, dragging your claw behind you.
[POT:4=1 < DC:6]
Nothing happens on your first spell.
[POT:1=-1 << DC:6]
On your second spell - nothing as well.
[POT:3=0 < DC:6]
Third one? Also nothing.
[POT:2=0 < DC:4]
Fourth one succeeds in failure.
[POT:5=1 < DC:5]
Fifth one fails at success.
[POT:5=1 < DC:6]
Sixth one is just a failure.
I say the two words I failed to say with 2 POT each.
You try the words you've failed again.
[POT:3,6=2 = DC:2]
You summon a few rods of what appears to be aluminum.
[POT:6,2=2 = DC:2]
You summon a small pile of 2x4's.
Alright...
Skip turn.
You skip some time by throwing small rocks into lava.
What a slacker.
"Why do people run from <3? <3 is love! <3 is life!"
More <3 is in order here.
You do some experimenting while walking to the stairs.
[POT:2,2,5,1,6,6,6,5,2,3=7 = DC:5. POT:1,2,3,3,5,6,1,4,5,5=4. 11vs5]]
You focus your attention on a nearby spot on the wall and say your words. Nothing is launched. You are surprised for a brief moment until you notice 7 translucent white balls slowly floating in circles slightly above your head. As you continue walking, they appear to be following you around.
Active CharactersName: Derm
Appearance: I put on my robe and wizard hat.
Background: Totally not an imposter
STR - 1
DEX - 3
SPD - 3
END - 1 (+2=3)
WIL - 1
POT - 10 (+2=12)
Status effects:
Personal Imbuement: Aluminum, Left Leg -
[Slightly damaged], Left Arm - ends in a large claw
[Blunt],
[Large]Inventory: Iron Halberd (
[Two-handed]), Rubber Full-body Suit (missing left sleeve) with a Rubber Breastplate on top.
Location: Forest Area, near hallway to Grand Hall
Name: Thrakor
Description: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Background: This is somehow familiar, yet totally different... again...
STR- 0 (+1=1)
DEX- 3
SPD- 3
END- 3
WILL- 1
POT- 9 (+1=10)
Status effects: 7 Porcelain Floating Orbs
Inventory: Fashionable sash (made out of intestines), Cloth Gambeson, Raygun Gothic Helmet, Copper Bear Mace (
[Blunt weapon]),
<3 Dispenser (5/6)Location: Grand Hall, near stairs to 2nd floor
Name: Beirus
Appearance: Green. Completely green.
STR - 0 (+1=1)
DEX - 3
SPD - 3
END - 6
WIL - 1 (+2=3)
POT - 6
Status effects:
Personal Imbuement: Adamantine, Left hand - Adamantine Whip-sword, Entire body - very spiky
Inventory:
Location: Hall-Forest hallway
Name:Starn Gundar.
Background:A mechanic, he doesn't know anything about special magic's but he knows that anyone will fold over eventually if you hit them enough.
STR - 6
DEX - 3
SPD - 3
END - 4
WIL - 3
POT - 0
Status effects: Arms -
[Burned], Torso -
[Burned], Right Leg -
[Pain]Inventory:
Location: Magma Cavern, center
Name: endlessblaze
Description: A human with black hair and red eyes. He can be a little dramatic at times.
Background: An adequate swordsman and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 4
Status effects: Right Leg -
[Bleeding/Lacks a chunk],
[Pain]Inventory:
Location: Forest Area, near South Exit
Name: Larnik
Description: He looks like Hregar. A relative, perhaps?
Background: Hregar's older brother. Neither had much in the way of money, so they shared an apartment. Larnik came home one day to find Hregar gone and a big glowing portal in the middle of the main room.
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 4
Status effects:
Inventory:
Location: Forest Area, near South Exit
Name: Lupus
Description: Young-looking dude with a mage robe
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 4
Status effects:
Inventory:
Location: The Pit, near ladder to 2nd level
Active NPC'sName: undead Gertrude the edible
STR - 3
DEX - 3 (
-2=1)
SPD - 3 (
-2=1)
END - 3
WIL - 3 (
-3=0)
POT - 4 (
-4=0)
Status effects: Undead, Legs -
[Gone], Head - Nearly caved in
Inventory:
Location: Forest Area, near South Exit