Turn 41
((Ok, now I see how it works. Thanks.))
Say the third word with 2 POT, the fourth with 1 POT, and the fifth with 1 POT.
You continue trying to make sense of this book.
[POT:2,1=-1 << DC:2]
Nothing happens.
[POT:4=1 < DC:2]
Still nothing.
[POT:4=1 = DC:1]
You finally succeed and summon a puddle of water. Most impressive.
Enter the magma caverns.
You limp away from the crazy people lobbing spells at each other and enter the caverns. It's pretty hot in here.
Drop this piece of shit cloth and RUN AWAAAAY.
Crush Coward. See him driven before me. Hear the lamentations of his women.
It's official. Do that. With the sword.
[Coward SPD:6+
2=8]
[Beirus SPD:1+
1=2]
Coward throws the heavy cloth off him and immediately bolts into the hallway before Beirus can even react. Eh, he won't live long with that kind of wound anyway.
The cowardly man sees that a being made out of aluminum is also in the hallway. It's lacking an arm just like he is. Just not bleeding all over the place.
Coward McGannigan: [Losing Blood]Oops. Forgot my bold text.
"Maybe you have to know what it actually does? How'd Reg find out, then..."
You continue eyeing the FNG and read out more words.
[POT:3=0 < DC:2]
The first one fizzles.
[POT:1=-1 << DC:2]
And so does the second one.
[POT:5=1 < DC:2]
And the third one.
[POT:1=-1 << DC:3]
And the fourth one, predictably, also fails. This new guy is totally disturbing your magic mojo.
Your bone blade suddenly ceases to be.
"Wah hah! I see the <3 is spreading! Have some moooooore!"
So much <3!
PM
[Thrakor SPD:3+
1=4]
[Fake!Derm SPD:2+
1=3]
Thrakor once again seizes the initiative and lets loose another spell.
[Thrakor POT:6,1,1,1,1,6,6,3,1,2=1 < DC:6]
At least, he attempts to. Seeing his opponents failure, Fake!Derm turns away from him and starts running away. While running he speaks some words. Oh, and he also flips off Thrakor with his remaining arm.
[Fake!Derm POT:1,4,1,5,6,2,4,2,6,2,4,1=5 = DC:5]
[Fake!Derm DEX:5+
1-
1-
1-
1=3]
[Thrakor SPD:2+
1=3]
A wall made out of some kind of metal materializes behind Fake!Derm and launches itself at the <3mancer, who barely manages to dive away from it.
In the meantime, the aluminum man manages to run into the hallway leading to the Forest. He notices that a very cowardly looking man without an arm is also in the hallway. Paying him no heed for now, he tries to repair the damage he sustained. He finds himself unable to do so. It's probably the lack of magic juice preventing him from creating aluminum.
((Sorry for the wait))
"sotzo!
Yet another random word is spoken!
[POT:4,6,4,6=6 > DC:2. POT:3,3,4,5=2. 8vs2]
You summon a large pile of glass sheets. Some of them shatter upon hitting the ground. Also, there is a walking corpse next to you. It lunges at you, hands outstretched.
[Zombie!Gertrude DEX:2]
[endlessblaze SPD:3+
1=4]
You take a step to the side and the cadaver ends up throwing itself at the ground.
Active CharactersName: Derm
Appearance: I put on my robe and wizard hat.
Background: Totally not an imposter
STR - 1
DEX - 3
SPD - 3
END - 1 (+2=3)
WIL - 1
POT - 10 (+2=12)
Status effects:
Personal Imbuement: Aluminum, Left Leg -
[Slightly damaged], Torso -
[Slightly damaged], Left Arm -
[Gone]Inventory: Iron Halberd (
[Two-handed]), Rubber Full-body Suit (missing left sleeve) with a Rubber Breastplate on top.
Location: Grand Hall, halfway through Hall-Forest hallway
Name: Thrakor
Description: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Background: This is somehow familiar, yet totally different... again...
STR- 0 (+1=1)
DEX- 3
SPD- 3
END- 3
WILL- 1
POT- 9 (+1=10)
Status effects:
Inventory: Fashionable sash (made out of intestines), Cloth Gambeson, Raygun Gothic Helmet, Copper Bear Mace (
[Blunt weapon]),
<3 Dispenser (5/6)Location: Grand Hall, Near Bridge exit
Name: Beirus
Appearance: Green. Completely green.
STR - 0 (+1=1)
DEX - 3
SPD - 3
END - 6
WIL - 1 (+2=3)
POT - 6
Status effects:
Personal Imbuement: Adamantine, Left hand - Adamantine Whip-sword, Entire body - very spiky
Inventory:
Location: Grand Hall, center
Name: Coward MacGannigan
STR - 1
DEX - 1
SPD - 7
END - 1
WIL - 1
POT - 8
Status effects: Gravestone Mark, covered in red, honey-like liquid, Right Arm -
[Gone],
[Losing Blood]Inventory:
Location: Grand Hall, halfway through Hall-Forest hallway
Name:Starn Gundar.
Background:A mechanic, he doesn't know anything about special magic's but he knows that anyone will fold over eventually if you hit them enough.
STR - 6
DEX - 3
SPD - 3
END - 4
WIL - 3
POT - 0
Status effects: Arms -
[Burned], Torso -
[Burned], Right Leg -
[Pain]Inventory:
Location: Magma Cavern, center
Name: endlessblaze
Description: A human with black hair and red eyes. He can be a little dramatic at times.
Background: An adequate swordsman and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 4
Status effects:
Inventory:
Location: Forest Area, near South Exit
Name: Larnik
Description: He looks like Hregar. A relative, perhaps?
Background: Hregar's older brother. Neither had much in the way of money, so they shared an apartment. Larnik came home one day to find Hregar gone and a big glowing portal in the middle of the main room.
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 4
Status effects:
Inventory:
Location: The Pit, center
Name: Lupus
Description: Young-looking dude with a mage robe
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 4
Status effects:
Inventory:
Location: The Pit, near ladder to 2nd level
Active NPC'sName: undead Gertrude the edible
STR - 3
DEX - 3 (
-2=1)
SPD - 3 (
-2=1)
END - 3
WIL - 3 (
-3=0)
POT - 4 (
-4=0)
Status effects: Undead
Inventory:
Location: Forest Area, near South Exit