Turn 40
Run, to the forest area, or magma caverns, whichever one is closest.
"Time for some group <3!"
<3 for everyone!
Burrow into the gelatinous nebula and wiggle happily.
[Starn SPD:1+
1-
1=1]
[Thrakor SPD:3+
1=4]
[Fake!Derm SPD:2+
1-
1=2]
The battle in the Grand Hall continues with Thrakor gaining the initiative and turning to face Fake!Derm, while invoking a spell.
[Thrakor POT:4,4,2,5,1,4,6,4,6,3=8 > DC:3. POT:5,4,3,5,3,1,3,4,3,6=5. 13vs3]
[Thrakor DEX:4+
1=5]
[Fake!Derm SPD:3+
1-
1=3]
The <3mancer creates a glowing, white ball that is immediately launched at the aluminum man. With much better aim this time - it hits its target in the left shoulder and rips it apart into hundreds of miniscule fragments, then rearranging them into various geometrical shapes that fall onto the ground. Along with Fake!Derm's left arm.
Fake!Derm: Left Arm -
[Gone]He's understandably not amused by that and attempts to retaliate with a spell of his own.
[Fake!Derm POT:2,3,3,6,2,3,6,3,4,5,5,4=8 > DC:6. POT:3,1,6,3,1,4,5,5,1,5,2,1=2. 10vs6]
[Fake!Derm DEX:3+
1-
1=3]
[Thrakor SPD:3+
1=4]
A small wall of crystal rises out of the ground and moves in Thrakor's direction, who is on a different floor. Suprisingly enough, the wall doesn't stop upon hitting the Grand Hall's wall and begins scaling it. Thrakor, however, notices it pretty quickly and dives out of its way.
Starn, having had enough of getting burned and possible death, decides to leg it to [2] the Magma Cavern. Seeing that the stairs are quite far away and being in a hurry, he attempts to simply drop down to the lower floor.
[Starn DEX:4+
1-
1-
1=3]
[Starn END:2+
1=3]
The burns he sustained cause him to let go of the ledge in a less controlled fashion than he'd like and lands awkwardly, hurting his leg a little. Then he hurries into the hallway leading to the cavern.
Starn Gundar: Right Leg -
[Pain]Say the first five words on the first page on the book, pausing a bit each time to observe the results. ((Am I doing it right?))
You look at the first page and begin reciting the first words you see. Oh, and you're pretty sure you just heard someone say something along the lines of "Assign POT to your spells next time. Also you have 4 POT, not 5. So 4 spells max. Didn't notice that earlier.".
[POT:6=2 = DC:2]
You summon a pool of some foul-smelling clear liquid.
[POT:6=2 > DC:1. POT:3=9. 2vs1]
You summon a small pile of sand.
[POT:5=1 < DC:2]
Nothing happens.
[POT:3=0 < DC:2]
Also nothing. You try to cast another spell, but can't. Looks like you're out of magic juice for now.
Repeat, goddamnit. RUN AWAY/
Did I send a thing? If not, Try again. Third time's the charm, right?
[Coward SPD:1+
2-
1-
1=1]
[Beirus SPD:3+
1=4]
The adamantine man executes yet another slash, the whip-like sword flying through the air once more.
[Beirus DEX:5+
1[Coward SPD:4+
2-
1-
1=4]
[Beirus STR:5]
[Coward END:5]
The blade hits Coward in the right arm and easily slices through the cloth covering it. The sharp edge swiftly passes through the flesh, cleanly severing the appendage.
Coward McGannigan: Right Arm -
[Gone],
[Losing Blood]Coward continues running away, adrenaline helping with the pain, and tries to cast that one spell again.
[Coward POT:1,4,2,3,1,5,5,6=3 < DC:8]
And he fails once again.
PM
You eye the newly arrived guy for a while. He didn't anything dangerous looking yet.
[POT:4=1 < DC:4]
Your spell fizzled.
[POT:2=0 < DC:5]
So did this one.
[POT:6=2 < DC:5]
And this one.
[POT:1=-1 << DC:5]
You're having no luck with spells for some reason. Maybe it's the new arrival's fault?
((grrr...ipad is dead))
say random word
You open the Perplexicon at a random page and say a random word.
[whatwasthesiteiusedforthisagain?=76]
[POT:1,1,4,6=1 < DC:10]
Nothing happens.
The newly created zombie begins shambling towards
endlessblaze.
Active CharactersName: Derm
Appearance: I put on my robe and wizard hat.
Background: Totally not an imposter
STR - 1
DEX - 3
SPD - 3
END - 1 (+2=3)
WIL - 1
POT - 10 (+2=12)
Status effects:
Personal Imbuement: Aluminum, Left Leg -
[Slightly damaged], Torso -
[Slightly damaged], Left Arm -
[Gone]Inventory: Iron Halberd (
[Two-handed]), Rubber Full-body Suit (missing left sleeve) with a Rubber Breastplate on top.
Location: Grand Hall, near East Exit
Name: Thrakor
Description: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Background: This is somehow familiar, yet totally different... again...
STR- 0 (+1=1)
DEX- 3
SPD- 3
END- 3
WILL- 1
POT- 9 (+1=10)
Status effects:
Inventory: Fashionable sash (made out of intestines), Cloth Gambeson, Raygun Gothic Helmet, Copper Bear Mace (
[Blunt weapon]),
<3 Dispenser (5/6)Location: Grand Hall, Near Bridge exit
Name: Beirus
Appearance: Green. Completely green.
STR - 0 (+1=1)
DEX - 3
SPD - 3
END - 6
WIL - 1 (+2=3)
POT - 6
Status effects:
Personal Imbuement: Adamantine, Left hand - Adamantine Whip-sword, Entire body - very spiky
Inventory:
Location: Grand Hall, center
Name: Coward MacGannigan
STR - 1
DEX - 1
SPD - 7
END - 1
WIL - 1
POT - 8
Status effects: Gravestone Mark, covered in red, honey-like liquid, Right Arm -
[Gone],
[Losing Blood]Inventory: Lead-studded cloth (thrown around body) (
[Hard to wear],
[Heavy])
Location: Grand Hall, near Forest hallway
Name:Starn Gundar.
Background:A mechanic, he doesn't know anything about special magic's but he knows that anyone will fold over eventually if you hit them enough.
STR - 6
DEX - 3
SPD - 3
END - 4
WIL - 3
POT - 0
Status effects: Arms -
[Burned], Torso -
[Burned], Right Leg -
[Pain]Inventory:
Location: Grand Hall, Near Magma Cavern hallway
Name: endlessblaze
Description: A human with black hair and red eyes. He can be a little dramatic at times.
Background: An adequate swordsman and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 4
Status effects:
Inventory:
Location: Forest Area, near South Exit
Name: Larnik
Description: He looks like Hregar. A relative, perhaps?
Background: Hregar's older brother. Neither had much in the way of money, so they shared an apartment. Larnik came home one day to find Hregar gone and a big glowing portal in the middle of the main room.
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 4
Status effects:
Inventory:
[Bone Blade]Location: The Pit, center
Name: Lupus
Description: Young-looking dude with a mage robe
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 4
Status effects:
Inventory:
Location: The Pit, near ladder to 2nd level
Active NPC'sName: undead Gertrude the edible
STR - 3
DEX - 3 (
-2=1)
SPD - 3 (
-2=1)
END - 3
WIL - 3 (
-3=0)
POT - 4 (
-4=0)
Status effects: Undead
Inventory:
Location: Forest Area, near West Exit
Fun fact: I have lost 4 out of 14 dice ever since I started this RTD.
PROTIP: Don't play with your dice. Especially when it's dark. Gravity's unpredictable.
I was thinking about changing the combat rules to allow physical attacking while still casting spells. Perhaps even multiple spells during combat. Y/N?
Also, pretty sure that I'm going to adjust some DCs. Namely, changing all negative and neutral DCs to 1.