Turn 31
Disappointing. More science.
Disappointed with your fleshy kind-of-bird you kick it away and walk over to Scintillant, who seems to not register your presence.
[POT:6=2 = DC:2]
The ground near your
hapless victim brave test subject cracks slightly. Huh.
[POT:1=-1 << DC:1]
Nothing happens.
[POT:5=1 = DC:1]
It feels like the air near your feet started moving into the direction you were facing towards. In this case, at Scintillant. Nothing happens to him.
[POT:4=1 = DC:1]
Seems like the air formed something in front of you and began traveling where you faced towards. Again, at Scintillant. Still no effect.
[POT:5=1 < DC:2]
Seems that your spell fizzled.
[POT:1=-1 << DC:4]
Looks like this one fizzled as well.
[POT:3=0 < DC:2]
So did this one.
[POT:3=0 < DC:2]
And this one.
[POT:4=1 < DC:2]
Yeah, another fizzle.
[POT:5=1 = DC:1]
Feels like the air moved where you faced towards. Didn't have any effect on Scintillant though.
"HAPPY PANTS UPDATE DANCE!"
Spread the <3ful gospel of update!
Updates for everyone!
You get down the ladder and walk up to Werty, who seems to not notice you. You decide to borrow his face for science.
[STR:6-
1=5]
You take a magnificent swing at your test subject, which easily connects since he doesn't even bother to dodge. Your punch breaks his nose and drops him to the ground. Looks like he's still conscious. Still, you feel like there is something to this plating. Maybe you have to will it, whatever it might be, to happen?
Your musing on the properties of those bones took much more time than you expected.
Werty: Head -
[Bleeding],
[Pain]Repeat.
You try again. Maybe this time the great Random Number God will have mercy on you.
[POT:3,6,6,5,5,6,4,5,1=9 > DC:5. POT:6,2,1,6,4,4,3,6,3=7. 16vs5]
You summon a big roll of cloth that seems to be studded with lead studs. They are accompanied by a great gust of wind that nearly topples you over.
"Careful with those spikes, you could poke someone's eye out!"
Why do you fear the hug?
[Beirus SPD:6+
1=7]
[Hregar SPD:1+
1=2]
Beirus once again attempts to give Hregar a hug. A deadly one.
[Beirus DEX:4+
1=5]
[Hregar SPD:2+
1=3]
[Beirus STR:4]
[Hregar END:1+
1=2]
Beirus finally manages to grab his opponent and gives him a nice bear hug. Well, maybe not nice, since the adamantine spikes quite easily pierce Hregar's stone and form cracks in his body.
Hregar: Both legs and head -
[Slightly cracked], Torso and both arms -
[Cracked][Hregar STR:3]
[Beirus STR:5]
Hregar attempts to free himself from the lethal show of affection, but ends up failing as Beirus's strong grip doesn't allow him to escape.
SUICIDE BY GM
Mask's eyes begin to glow yellow as he is possessed by some entity.
"Another one gave up? Might as well make his death a little amusing."[POT:4,4,6=4 = DC:4]
He summons a rubber nail.
[POT:4,5=2 = DC:2]
He then proceeds to summon a bone pen.
[POT:6=2 > DC:1. POT:3=0. 2vs1]
And some ink.
[POT:6,6,3=4 = DC:4]
And then another nail. This one made out of solid lightning.
"Oh, out of power already? The last guy was much better than this one. Oh well, I'll just wait for a while."
Werty looks VERY pale. [Inactivity Syndrome]Scintillant seems to be getting sicker. [Inactivity Syndrome]Maniacal laughter can be heard from the Forest Area. In other words, Wolfkit, you're up.
Active CharactersName: Derm
Appearance: I put on my robe and wizard hat.
Background: Totally not an imposter
STR - 1
DEX - 3
SPD - 3
END - 1 (+2=3)
WIL - 1
POT - 10
Status effects:
Personal Imbuement: AluminumInventory: Iron Halberd (
[Two-handed]), Rubber Full-body Suit with a Rubber Breastplate on top.
Location: Grand Hall, Eastern Exit
Name: Hregar
STR - 1
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 6 (+1=7)
Status effects:
Personal Imbuement: Stone, Both legs and head -
[Slightly cracked], Torso and both arms -
[Cracked]Inventory: Aluminum rod (
[Light],
[Blunt weapon]), a few pieces of coal
Location: Magma Cavern, near Exit
Name: Thrakor
Description: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Background: This is somehow familiar, yet totally different... again...
STR- 0
DEX- 3
SPD- 3
END- 3
WILL- 1
POT- 9 (+1=10)
Status effects:
Ghostly bone fist auraInventory: Fashionable sash (made out of intestines), Cloth Gambeson, Copper Bear Mace (
[Blunt weapon]), Steampunk Revolver (6/6)
Location: The Pit, level 2
Name: Beirus
Appearance: Green. Completely green.
STR - 0 (+1=1)
DEX - 3
SPD - 3
END - 6
WIL - 1
POT - 6
Status effects:
Personal Imbuement: Adamantine, Left hand - Adamantine Blade, Entire body - very spiky
Inventory:
Location: Magma Cavern, near Exit
Name: Scintillant
Description: Average looking guy wearing average clothes, of average height and build.
Backgound: He lived an average life. Now he's here.
STR - 3
DEX - 3
SPD - 3
END - 1
WIL - 3
POT - 6
Status effects:
[Inactivity Syndrome]Inventory:
Location: Grand Hall, near Stairs
Name: Coward MacGannigan
STR - 1
DEX - 1
SPD - 7
END - 1
WIL - 1
POT - 8
Status effects:
Inventory:
Location: Forest Area, Near West Exit
Name: Werty
Description: A bad idea
Background: Was generally useless. Until now
STR - 0
DEX - 0
SPD - 0
END - 0
WIL - 0
POT -19
Status effects:
[Inactivity Syndrome], Head -
[Bleeding],
[Pain]Inventory:
Location: The Pit, Center
Name: [maniacal laughter]
Description: [maniacal laughter continues]
Background: [maniacal laughter intensifies]
STR-1
DEX-1
SPD-1
END-1
WIL-1
POT-14
Status effects:
Inventory:
Location: The Forest, Center
Decided that from the next turn onwards anyone with the Inactivity Syndrome can be attacked in a way that would normally break some of the combat rules (the "either spell or attack, or attack with a spell's effect (summoning a sword or commanding an animal you just summoned)" part). I mean, if someone isn't taking any action then at least you guys should be able to experiment on them without restrictions, right?
Also, might expand the map a little and increase the player cap. Not sure yet.