Turn 29
Yaaaaaay update!
"I feel unusually full of <3! The <3 has blessed me with an idea!"
Idea!
Exploiting game mechanics go!
[POT:5,1=0 > DC:-1. POT:5,3=1. 1vs-1]
A very small block of a whitish-yellow substance is summoned and fired forwards at a wall. Upon hitting the surface it breaks into few pieces. They seem to be slightly glowing.
[POT:2,5,2,6,5,1,3,1=2 < DC:5]
Nothing happens. Well, except for the thing you summoned earlier suddenly setting itself aflame.
Roll down and cry.
Drop another word and repeat!
You roll on the floor and cast a spell while crying.
[POT:2,5,4,1,6,1,1,5=2 < DC:3. Dropping word]
You summon some grey metal bars. Probably lead.
try agoddamngain
You try agoddamngain.
[POT:1,3,5,5,5,5,4,2,6=6 > DC:5. POT:3,3,6,6,2,3,5,4,3=6. 12vs5]
You summon a pile of concrete blocks and a pile of rubber chunks.
Science train full speed ahead!
[POT:6=2 > DC:1. POT:4=1. 3vs1]
You summon a pile of coal.
[POT:1=-1 << DC:1]
Nothing happens.
[POT:6=2 > DC:1. POT:3=0. 2vs1]
You summon a pile of various kinds of candy.
[POT:5=1 < DC:2]
The spell fizzled.
[POT:3=0 < DC:1]
So did this one.
[POT:3=0 < DC:1]
And this one.
[POT:3=0 < DC:3]
This one too.
[POT:2=0 < DC:3]
And this.
[POT:6=2 = DC:2]
You summon a lump of pulsating flesh.
[POT:2=0 < DC:3]
Fizzle.
Pick up the largest and bulkiest piece of wood from the pile that I summoned earlier and head downstairs to the first floor of the Hall. Once there, discern location of SaberToothTiger.
You pick up a 2x4 and look around for a
victim friend. You walk downstairs and find someone who was standing below the platform you were on previously. He's rolling on the floor and crying. Looks like he needs
to be bludgeoned to death a hug.
Finally.
This stone cannot hold me.
[Hregar SPD:4+
1=5]
[Beirus SPD:1+
1=2]
Hregar quickly grabs a piece of coal and attempts to write a word on Beirus.
[Hregar DEX:6+
1=7]
[Beirus SPD:6+
1=7]
He manages to begin writing, but Beirus moves in such a way that he just makes some scraggly lines.
[Beirus WIL:6 > DC:5]
Beirus attempts to break the stone by extending spikes throughout his whole body. The rock that immobilized him breaks.
Werty looks a bit pale. [Inactivity Syndrome]
Active CharactersName: Derm
Appearance: I put on my robe and wizard hat.
Background: Totally not an imposter
STR - 1
DEX - 3
SPD - 3
END - 1 (+2=3)
WIL - 1
POT - 10
Status effects:
Personal Imbuement: AluminumInventory: Iron Halberd (
[Two-handed]), Rubber Full-body Suit with a Rubber Breastplate on top.
Location: Grand Hall, Eastern Exit
Name: Hregar
STR - 1
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 6 (+1=7)
Status effects:
Personal Imbuement: StoneInventory: Aluminum rod (
[Light],
[Blunt weapon]), a few pieces of coal
Location: Magma Cavern, near Exit
Name: Thrakor
Description: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Background: This is somehow familiar, yet totally different... again...
STR- 0
DEX- 3
SPD- 3
END- 3
WILL- 1
POT- 9 (+1=10)
Status effects:
Inventory: Fashionable sash (made out of intestines), Cloth Gambeson, Copper Bear Mace (
[Blunt weapon]), Steampunk Revolver (6/6)
Location: The Pit, level 2
Name: Beirus
Appearance: Green. Completely green.
STR - 0 (+1=1)
DEX - 3
SPD - 3
END - 6
WIL - 1
POT - 6
Status effects:
Personal Imbuement: Adamantine, Left hand - Adamantine Blade, Entire body - very spiky
Inventory:
Location: Magma Cavern, near Exit
Name: Mask
Appearance: That guy in the corner
Background: I'm not thinking this hard
Str: 3
Dex: 2
Spd: 1
End: 1
Wil: 3
Pot: 9
Status effects:
Inventory:
Location: Forest Area, South Exit
Name: Scintillant
Description: Average looking guy wearing average clothes, of average height and build.
Backgound: He lived an average life. Now he's here.
STR - 3
DEX - 3
SPD - 3
END - 1
WIL - 3
POT - 6
Status effects:
Inventory:
Location: Grand Hall, near Stairs
Name: Coward MacGannigan
STR - 1
DEX - 1
SPD - 7
END - 1
WIL - 1
POT - 8
Status effects:
Inventory:
Location: Grand Hall, Center
Name: Werty
Description: A bad idea
Background: Was generally useless. Until now
STR - 0
DEX - 0
SPD - 0
END - 0
WIL - 0
POT -19
Status effects:
[Inactivity Syndrome]Inventory:
Location: The Pit, Center