Turn 16
Burns? What burns?
Satisified with your rock hard body and the fact that Bert is dead, you continue your research.
[POT:5,5=2 > DC:1. No need for re-roll]
You feel like the air in front of you formed something and then moved forward.
[POT:4,1=0 < DC:1]
Nothing happens this time.
[POT:5,1=0 < DC:1]
And this time.
[WIL:4+
1=5]
You manage to will the stone forming the entrance to the cavern to be smaller than before. It's still quite big.
Chop down a tree with the halberd while saying some words.
Also, maybe update my inventory?
You being saying lots of words.
[POT:1=-1 << DC:1]
Nothing happens.
[POT:5=1 = DC:1]
A ghostly scythe appears for a moment.
[POT:5=1 = DC:1]
An ethereal sword appears momentarily.
[POT:2=0 < DC:1]
Nothing this time.
[POT:1=-1 << DC:1]
And this time.
[POT:6=2 = DC:2]
An image of a chain appears for a few seconds.
[POT:3=0 < DC:1]
Nothing.
[POT:5=1 = DC:1]
Another image. This time it's a flail.
[POT:1=-1 << DC:1]
This one fizzles.
[POT:5=1 = DC:1]
An image again - a whip. Should go along nicely with all the rubber you're wearing right now. You then decide you need some wood for some reason.
[STR:3]
Using the halberd as a makeshift wood axe you begin cutting down the tree. This woodcutting thing is harder than you thought - you spent quite a bit of time on this and you're only halfway done.
Say some words, be the most glass cannon ever
You say even more words than the last guy!
[POT:5=1 < DC:2]
Nothing happens.
[POT:3=0 < DC:1]
And nothing again.
[POT:2=0 < DC:2]
And again.
[POT:1=-1 << DC:2]
And again!
[POT:1=-1 << DC:1]
Another fail.
[POT:3=0 < DC:3]
Another one.
[POT:2=0 < DC:1]
And another one.
[POT:6=2 > DC:1. POT:2=0]
You summon a pile of paper.
[POT:3=0 < DC:1]
And then you fail again.
[POT:1=-1 << DC:1]
And once more.
[POT:4=1 DC:1]
You summon a pile of stones.
[POT:2=0 < DC:2]
And then you fail.
[POT:1=-1 << DC:2]
Twice.
[POT:5=1 < DC:3]
Thrice.
[POT:6=2 DC:1. POT:5=1. Total: 3vs1]
You summon a large pile of wax in various shapes.
[POT:5=1 < DC:3]
Then you fail.
[POT:2=0 < DC:2]
Once more.
[POT:6=2 = DC:2]
You manage to summon a small pile of metal bars. Looks like iron.
[POT:5=1 < DC:2]
Fizzle.
Thrakor looks sadly at where Steffen was. "No power <3?"
<3.
Feeling a bit sad/annoyed at having your kill stolen you move back to forest.
[POT:3,2,2=0 < DC:1]
Nothing happens.
[POT:2,3,4=1 < DC:2]
Nothing again.
[POT:5,2,1=0 < DC:4]
Nothing happens again.
I leave the area with by awesome sword in hand to do more experiment.
Tyxeur (2)
Vuxpi (2)
Sivo (4)
Deif (3)
Iusica(4)
And I get more pot cuss, that more experiment right?
You move, with some trouble, into some weird forest - everything here is dead. Whatever, there's experimenting to be done!
[POT:2,3=0 < DC:2]
Nothing.
[POT:3,3=0 < DC:2]
And again.
[POT:4,4,6,2=4 = DC:4]
You summon a small pile of black stones.
[POT:1,6,6=3 = DC:3]
You summon a metal cube.
[POT:6,2,1,5=2 < DC:4]
Nothing happens. At least the burns on your chest stopped hurting.
Stuff goes here.
You say your words.
[POT:3,2,3,4=1 < DC:3. Dropping word]
You summon a few metal bars. Probably copper. They don't look sharp. Not as planned.
((I'm in?))
Ewtuml, Culaa Tii!
All pot, together. At someone.
You're pretty sure you're alone on this bridge but whatever - MAGIC!
[POT:1,1,3,3,2,2,3,3,5,6,5,2,5,3=3 DC:4. Dropping word]
You summon a pile of various internal organs made out of stone.
((Ah sorry, forgot about the forums and in extension the game here lol...))
"Gold huh? Useless.... but the information.... baby steps to power hmhmhmhmhm....."
He notices fake!Derm, and decides his presence is bothersome. So he throws the golden lock at him and says, "Your face annoys me. Stay there a sec while I figure out how to make something to stab you with."
Throw the lock at Fake!Derm and then continue expeiments.
You throw your solid gold lock at Fake!Derm.
[Gigas DEX:2]
[Gigas STR:3]
[Fake!Derm SPD:2+
1=3]
You throw the lock a bit too far to the left. Now it's stuck on a branch.
[POT:5=1 = DC:1]
You see an image of a sheet. It quickly disappears.
[POT:3=0 < DC:1]
Nothing happens.
[POT:4=1 DC:1]
A ghostly axe appears for a moment.
[POT:2=0 < DC:1]
Nothing.
[POT:2=0 < DC:3]
This time as well.
[POT:5=1 DC:5]
And this one.
Active CharactersName: Derm
Appearance: I put on my robe and wizard hat.
Background: Totally not an imposter
STR - 1
DEX - 3
SPD - 3
END - 1
WIL - 1
POT - 10
Status effects:
Personal Imbuement: AluminumInventory: Iron Halberd (
[Two-handed]), Rubber Full-body Suit with a Rubber Breastplate on top.
Location: Forest Area, Western Exit
Name: Hregar
STR - 1
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 6
Status effects:
Personal Imbuement: Stone, Left Hand: Bandaged
Inventory: Aluminum rod (
[Light],
[Blunt weapon])
Location: Magma Cavern, near exit
Name: Thrakor
Description: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Background: This is somehow familiar, yet totally different... again...
STR- 0
DEX- 3
SPD- 3
END- 3
WILL- 1
POT- 9
Status effects: Torso -
[Pain]Inventory: Fashionable sash (made out of intestines), Cloth Gambeson, Copper Bear Mace (
[Blunt weapon])
Location: Forest Area, Southern Exit
Name: Varee
STR - 1
DEX - 1
SPD - 1
END - 1
WIL - 1
POT - 14 (+1=15)
Status effects: Left Arm -
[Burned], Left Leg -
[Heavy burned]Inventory: Aluminium rod (
[Blunt weapon] [Light]), Feathery Goo Alcohol Fire Blade (
[Timed Spell]}
Location: Forest Area, Southern Exit.
Name: Gigas
Description: Head is covered in stylized bandages except for eyes and mouth and bits of dark brown hair. Also wears a black magerobe.
Background: A man who threw away his humanity to learn and experiment with black magic... this has led him to seek out the perplexicon.
STR - 1
DEX - 1
SPD - 6
END - 2
WIL - 3
POT - 6
Status effects:
Inventory:
Location: Forest Area, North-western corner
Name: Beirus
Appearance: Green. Completely green.
STR - 0
DEX - 3
SPD - 3
END - 6
WIL - 1
POT - 6
Status effects:
Inventory:
Location: Forest Area, near Southern Exit
Name: Werty
Description: A bad idea
Background: Was generally useless. Until now
STR - 0
DEX - 0
SPD - 0
END - 0
WIL - 0
POT -19
Status effects:
Inventory:
Location: Grand Hall, on Platform
Name: Yet Another Mook sent to Death
STR - 1
DEX - 1
SPD - 1
END - 1
WIL - 1
POT - 14
Status effects:
Inventory:
Location: The Bridge