Turn 14
"Don't h8, man! <3 more!"
<3 more!
Go to Thrakor. Break his spine and throw him into the pit!
Noone disturb me !
Aajvv Enphiun fevy (8 )
Fevy ajah (5)
Aim both at the general direction of steffen.
[Thrakor SPD:3+
1=4]
[Steffen SPD:2+
2=4]
[Varee SPD:3]
[Thrakor POT:4,1,5,3,1,5,6,2,3=3 > DC:2. POT:4,2,6,6,5,6,5,5,3=10. Total: 13vs2]
[Thrakor DEX:2+
1=3]
[Steffen SPD:3+
2=5]
[Steffen DEX:5+
2=7]
[Thrakor SPD:1+
1=2]
[Steffen STR:2+
2=4]
[Thrakor END:3+
1=4]
Steffen begins to run towards Thrakor with the intent of spine-breaking, while the <3mancer speaks more arcane words. A beam of what appears to be vodka streams towards Steffen, who simply ducks under it, moves behind Thrakor and knees him in the back. Fortunately for the mage, the blow wasn't strong enough to break bones.
Thrakor: Torso -
[Pain]Varee, rightfully pissed for being assaulted begins to cast his spells.
[Varee POT:3,4,6,6,6,5,5,1=8 > DC:7. POT:1,5,2,6,1,4,3,2=3. Total: 11vs7]
He blinds himself again by covering himself with an aluminum aura. There is one difference, however - he is on fire. The aluminum covering him is slightly melted by the heat, allowing him to see, but not perfectly.
[Varee POT:6,2,2,5,1=2 = DC:2]
A blob of liquid fire falls onto the ground a small distance away from him. That'd be pretty good, but Steffen is in the middle of the hallway now. Perhaps there is a word that would launch the things he summons?
Varee -
[Semi-blind]The fire goo that was attached to Varee and Steffen finally extinguishes itself, but not before inflicting some more burns.
Varee: Left Leg -
[Burned] upgraded to
[Heavy burned], Left Arm -
[Minor burns] upgraded to
[Burned].
Steffen: Left Leg -
[Minor burns], Torso -
[Burned] upgraded to
[Heavy burned]Same word.
You say the word once again.
[POT:6,5,6,2,3,5=6 = DC:6]
You summon a small pile of what appears to be various geometric shapes formed out of some transculent, slightly glowing substance. They begin fading out of existence.
"Hm... these certainly are magic words... one of them did... barely something. Maybe I should allot more magic to certain words?"
Word learning part two: start!
Magic is confusing. How perplexing.
[POT:1,3,1,1,6,6=1 < DC:9]
Nothing happens.
YESSS!!!!
You pick up the halberd and take a closer look at it. It appears to be an ordinary halberd made out of iron.
You look at the 2 rods of aluminum and decide that they can serve you a better purpose. You hold them near your face and concentrate.
[WIL:4 vs DC:1]
The rods attach to your body and form a beard. Success!
You jump down from the platform and walk through the hallway to the forest.
((Does the cloud of fire stick around, or is it gone now?))
"Ah, there we go! ...Hey, buddy, you alright? ...Hello?"
Mots magiques!
Deciding to exploit Bert's condition you speak more words.
[POT:1,2,1,1,1,3=-4 << DC:4]
At first nothing seems to be happening, but then you suddenly burst into green flames.
[END:5+
1=6 vs DC:4]
You got burned pretty badly.
Torso -
[Minor burns], Left Leg -
[Minor burns], Right Leg -
[Burned], Left Arm -
[Minor burns]Active CharactersName: Derm
Appearance: I put on my robe and wizard hat.
Background: Totally not an imposter
STR - 1
DEX - 3
SPD - 3
END - 1
WIL - 1
POT - 10
Status effects:
Personal Imbuement: AluminumInventory: Aluminum rod in each hand (
[Light],
[Blunt weapon]), Rubber Full-body Suit with a Rubber Breastplate on top.
Location: Forest Area, Western Exit
Name: Hregar
STR - 1
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 6
Status effects: Left Hand: Bandaged, Torso -
[Minor burns], Left Leg -
[Minor burns], Right Leg -
[Burned], Left Arm -
[Minor burns]Inventory: Aluminum rod (
[Light],
[Blunt weapon])
Location: Magma Cavern, blocking exit
Name: Thrakor
Description: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Background: This is somehow familiar, yet totally different... again...
STR- 0
DEX- 3
SPD- 3
END- 3
WILL- 1
POT- 9
Status effects: Torso -
[Pain]Inventory: Fashionable sash (made out of intestines), Cloth Gambeson, Copper Bear Mace (
[Blunt weapon])
Location: Halfway through the hallway to the Pit
Name: Varee
STR - 1
DEX - 1
SPD - 1
END - 1
WIL - 1
POT - 14
Status effects: Covered in a flaming aluminum aura, Varee -
[Semi-blind], Torso -
[Minor burns], Left Arm -
[Burned], Left Leg -
[Heavy burned]Inventory: Aluminium rod.
[Blunt weapon] [Light]Location: The Pit, near North Hallway
Name: Bert
Description: Why am I here?
Background: Doesn't belong here, but kept saying random words. Like monkeys typing Shakespeare.
STR - 6
DEX - 6
SPD - 2
END - 2
WIL - 2
POT - 1
Status effects:
[Inactivity Syndrome], Right Arm -
[Minor burns]Inventory:
Location: Magma Cavern, near Hallway
Name: Stuffed Steffen
Description: Big, bulky, intimidating. Wears a really stupid looking hat.
STR - 6
DEX - 6
SPD - 6
END - 1
WIL - 0
POT - 0
Status effects: Torso -
[Burned], Right Leg -
[Minor burns]Inventory:
Location: Halfway through the hallway to the Pit
Name: Gigas
Description: Head is covered in stylized bandages except for eyes and mouth and bits of dark brown hair. Also wears a black magerobe.
Background: A man who threw away his humanity to learn and experiment with black magic... this has led him to seek out the perplexicon.
STR - 1
DEX - 1
SPD - 6
END - 2
WIL - 3
POT - 6
Status effects:
Inventory:
Location: Forest Area, North-western corner
Name: Beirus
Appearance: Green. Completely green.
STR - 0
DEX - 3
SPD - 3
END - 6
WIL - 1
POT - 6
Status effects:
Inventory:
Location: Forest Area, near Southern Exit