Turn 28
"Ah! I feel I am learning more every day! Soon I will be able to spread <3 around like so much raspberry jelly!"
Can you feel the <3 tonight?
[POT:6=2 > DC:-3]
You suddenly feel weak. The feeling quickly passes.
[POT:=-1 << DC:5]
Nothing happens.
[POT:5=1 < DC:2]
Twice.
[POT:5=1 > DC:-2]
You momentarily feel heavier.
[POT:2=0 > DC:-2]
It feels like you're smaller for a moment.
[POT:6=2 < DC:3]
Nothing.
[POT:3,6=2 > DC:1]
Feels like the air in front of you began moving in the direction you were facing towards.
[POT:2=0 < DC:2]
Nothing happens.
[POT:1=-1 << DC:3]
Nothing happens again.
Panic, hide under a rock.
Now, drop Daah. Repeat.
You beging panicking. You look for a rock you could hide under, but find none. You panic some more.
[POT:1,1,1,2,4,4,6,5=2 < DC:10]
Nothing happens. You panic even more.
That was worthwhile. I ain't even being sarcastic.
MORE SCIENCE!
More science it is!
[POT:3,3,6,5,4=4 < DC:5]
Nothing happens.
[POT:1=-1 << DC:3]
Nothing happens once more.
[POT:1=-1 << DC:5]
And again.
[POT:3=0 < DC:1]
Another fizzle!
[POT:2=0 < DC:1]
And another!
[POT:6=2 > DC:1. POT:5=1. 3vs1]
You summon a ghostly pair of slightly oversized tongs. This doesn't look useful at all. Whatever - magic finally worked!
repeat words, damn it.
[POT:3,2,3,1,1,6,2,5,5=2 < DC:5]
Nothing happens.
Say the following words together (with all pot):
Lelob Zuvryen Azna
[POT:1,4,2,6,3,2=2 < DC:5]
The spell fizzled.
Why not magic?
((Sorry for lateness))
[POT:1,1=-2 << DC:3]
Nothing happens.
[POT:5,2=1 < DC:4]
Again.
[POT:6,2=2 < DC:4]
And again.
[POT:2,2=0 < DC:3]
Magic isn't happening.
[POT:5,4=2 < DC:3]
It just isn't.
[POT:1,2=-1 > DC:-5]
A stylized mark that resembles a hangman appears on you right hand. It disappears after a moment.
[POT:1,5=0 < DC:4]
Fizzle.
[POT:3,4=1 < DC:3]
Another one.
[POT:5,4=2 = DC:2]
You momentarily see a vision of some object breaking and releasing something.
+1 Strength.
Now carve stone man.
"Damn it, hold still!"
[Beirus SPD:1+
1=2]
[Hregar SPD:4+
1=5]
[Hregar WIL:6+
1=7]
[Beirus SPD:4+
1=5]
Hregar concentrates on the cavern floor and commands it to encase Beirus in stone. Beirus notices his opponents intentions and nearly manages to jump away, but his feet are quickly caught. The stone stops when it completely encased his legs.
Beirus, being unable to move, cannot attack.
Active CharactersName: Derm
Appearance: I put on my robe and wizard hat.
Background: Totally not an imposter
STR - 1
DEX - 3
SPD - 3
END - 1 (+2=3)
WIL - 1
POT - 10
Status effects:
Personal Imbuement: AluminumInventory: Iron Halberd (
[Two-handed]), Rubber Full-body Suit with a Rubber Breastplate on top.
Location: Grand Hall, Eastern Exit
Name: Hregar
STR - 1
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 6 (+1=7)
Status effects:
Personal Imbuement: StoneInventory: Aluminum rod (
[Light],
[Blunt weapon]), a few pieces of coal
Location: Magma Cavern, near Exit
Name: Thrakor
Description: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Background: This is somehow familiar, yet totally different... again...
STR- 0
DEX- 3
SPD- 3
END- 3
WILL- 1
POT- 9 (+1=10)
Status effects:
Inventory: Fashionable sash (made out of intestines), Cloth Gambeson, Copper Bear Mace (
[Blunt weapon]), Steampunk Revolver (6/6)
Location: The Pit, level 2
Name: Beirus
Appearance: Green. Completely green.
STR - 0 (+1=1)
DEX - 3
SPD - 3
END - 6
WIL - 1
POT - 6
Status effects:
Personal Imbuement: Adamantine, Left hand - Adamantine Blade, Both legs - encased in stone, cannot move
Inventory:
Location: Magma Cavern, near Exit
Name: Mask
Appearance: That guy in the corner
Background: I'm not thinking this hard
Str: 3
Dex: 2
Spd: 1
End: 1
Wil: 3
Pot: 9
Status effects:
Inventory:
Location: Forest Area, South Exit
Name: Scintillant
Description: Average looking guy wearing average clothes, of average height and build.
Backgound: He lived an average life. Now he's here.
STR - 3
DEX - 3
SPD - 3
END - 1
WIL - 3
POT - 6
Status effects:
Inventory:
Location: Grand Hall, Platform
Name: Coward MacGannigan
STR - 1
DEX - 1
SPD - 7
END - 1
WIL - 1
POT - 8
Status effects:
Inventory:
Location: Grand Hall, Center
Name: Werty
Description: A bad idea
Background: Was generally useless. Until now
STR - 0
DEX - 0
SPD - 0
END - 0
WIL - 0
POT -19
Status effects:
Inventory:
Location: The Pit, Center
GM NoteSorry for being late with this turn.