Turn 20
ASSUMING DIRECT CONTROL
Suddenly Varee's eyes begin glowing yellow.
[POT:3,6,4,3,1,4,4,6,5,6=9 > DC:8. POT:5,5,4,1,2,5,6,6,5,6=10. Total: 19vs8]
A stylized mark resembling a hangman surrounded by a number of dots appears on his forehead. The dots glow with a very strong blue light.
[POT:5,4,5,3,3=3 = DC:3]
He then proceeds to summon an iron dagger and pick it up.
And I know a spell I'm sure will be deadly if used right.
GM, New action! Go to where the two pyramid makers are... or the closest one atleast. And if possible, do what I was gonna do to berius to the closest one of them.
Same thijg as this guy. Try to bring the log if I can do that and still cast magic.
Then perhaps I should repay "Derm" for the nuke earlier. After showing Gigas how much I prefer my soul inside my body.
Whisper these words at my stone, all pot and at once. Throw the rock at the poor sod afterwards.
Ksirkttsye
Moak
Apv
Iyfiv
Be very afraid of said rock. That rock is probably going to be a psychotic teddy bear.
THERE CAN ONLY BE ONE MAGIC GLASS CANNON!
[Fake!Derm SPD:6+
1=7]
[Gigas SPD:4+
2=6]
[YAMStD SPD:5]
[Werty SPD:5-
1=4]
While Beirus runs off, Fake!Derm and Gigas quickly rush into the Grand Hall, Fake!Derm being the first to launch a spell.
[Fake!Derm POT:5,2,3,4,4,5,5,5,4,2=6 > DC:5. POT:2,4,6,1,6,5,4,3,4,4=8. Total: 14vs5]
[Fake!Derm DEX:5+
1=6]
He adjusts his aim perfectly at [5=YAMStD] and says the arcane words.
Nothing happens.
Then he looks behind him as he heard some noise and notices that he fired a large amount of obsidian into the ground.
As Gigas runs up the stairs, Yet Another Mook Sent to Death whispers some words to his only friend - a stone.
[YAMStD POT:4,5,5,3,2,5,5,3,6,3,3,6,6,6=13 > DC:10. POT:5,4,2,5,5,1,2,3,6,4,5,2,3,3=7. Total: 20vs10]
He summons a large pen adorned with a bee motif. The pen then loses form and drops onto the ground. The fluid the pen was made out of quickly dissolves the only friend YAMStD ever had and rushes towards the two men standing on the platform.
[YAMStd SPD:1]
[Werty SPD:2-
1=1]
Both of them react way too slowly and the acid manages to melt parts of their feet before it drops down to the ground floor.
[YAMStD END:1]
[Werty END:3-
1=2]
Yet Another Mook Sent to Death loses consciousness almost immediately and Werty finds himself in a LOT of pain, way too much to cast his spells right now.
Werty: Left Leg, Right Leg -
[Bleeding],
[Heavy Pain]YAMStD: Left Leg, Right Leg -
[Bleeding],
[Heavy Pain]; Unconscious.
Attempt to pick up whip. If it is solid, do a bit of experimental whipping (at the ground); how much force does it seem to hit with?
Ignore smoke weaponry if intangible.
Either way, continue to use magic.
You attempt to pick up the whip. Surprisingly you are able to do so. You whip the ground a few times and it strikes with as much force as one would expect solid smoke to hit. It will probably hurt anyone you whip.
Looks like the spear dispersed while you were testing out the whip.
[POT:5,4,1=1 < DC:2. Dropping word]
You summon a small pile of coal.
[Common sense roll: 4] ((I should make that a stat))
You are about to retry your spell, but you stop yourself and slide one of the pieces along the ground. Leaves a mark.
[POT:4,5,1=1 < DC:2. Dropping word]
You summon some smoke.
You then walk up to the eastern wall and attempt some earthbending.
[WIL:1+
1=2]
You try to force your will upon the stone. It doesn't budge.
The <3 is strong in this magic.
You attempt to see more (possibly psychedelic) visions.
[POT:4,5,4,4,6,6,2,2,5=9 > DC:4. POT:4,6,1,5,1,6,2,2,6=6. Total: 15vs4]
You see a vision of a battlefield. One side is clearly losing, getting slaughtered by their more numerous opponents. They also seem to be better equipped and supported by tanks. They all look oddly archaic - the tanks seem to be powered by big steam engines, for example.
When the vision stops you see Varee looking very weird - eyes glowing and a mark on his forehead. And the fact that he appears to be holding a dagger very closely to his neck, while grinning like a psycho is quite unnerving.
"Run." Maybe it's time to get out of this place.
Active CharactersName: Derm
Appearance: I put on my robe and wizard hat.
Background: Totally not an imposter
STR - 1
DEX - 3
SPD - 3
END - 1
WIL - 1
POT - 10
Status effects:
Personal Imbuement: AluminumInventory: Iron Halberd (
[Two-handed]), Rubber Full-body Suit with a Rubber Breastplate on top.
Location: Grand Hall, East Hallway
Name: Hregar
STR - 1
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 6
Status effects:
Personal Imbuement: Stone, Left Hand: 2 fingers gone
Inventory: Aluminum rod (
[Light],
[Blunt weapon]), Smoke Whip (
[Timed Spell])
Location: Magma Cavern, near exit
Name: Thrakor
Description: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Background: This is somehow familiar, yet totally different... again...
STR- 0
DEX- 3
SPD- 3
END- 3
WILL- 1
POT- 9
Status effects:
Inventory: Fashionable sash (made out of intestines), Cloth Gambeson, Copper Bear Mace (
[Blunt weapon])
Location: Forest Area, Southern Exit
Name: Varee
STR - 1
DEX - 1
SPD - 1
END - 1
WIL - 1
POT - 14 (+1=15)
Status effects:
ASSUMING DIRECT CONTROL, Left Arm -
[Burned], Left Leg -
[Burned]Inventory: Aluminium rod (
[Blunt weapon] [Light]), Feathery Goo Alcohol Fire Blade (
[Timed Spell])
Location: Forest Area, Southern Exit.
Name: Gigas
Description: Head is covered in stylized bandages except for eyes and mouth and bits of dark brown hair. Also wears a black magerobe.
Background: A man who threw away his humanity to learn and experiment with black magic... this has led him to seek out the perplexicon.
STR - 1
DEX - 1
SPD - 6
END - 2
WIL - 3
POT - 6
Status effects:
Inventory:
Location: Grand Hall, Stairs
Name: Beirus
Appearance: Green. Completely green.
STR - 0
DEX - 3
SPD - 3
END - 6
WIL - 1
POT - 6
Status effects:
Personal Imbuement: Adamantine, Left hand - Adamantine Blade
Inventory:
Location: The Pit, North Exit
Name: Werty
Description: A bad idea
Background: Was generally useless. Until now
STR - 0
DEX - 0
SPD - 0
END - 0
WIL - 0
POT -19
Status effects: Left Leg, Right Leg -
[Bleeding],
[Heavy Pain]Inventory:
Location: Grand Hall, on Platform
Name: Yet Another Mook sent to Death
STR - 1
DEX - 1
SPD - 1
END - 1
WIL - 1
POT - 14
Status effects: Left Leg, Right Leg -
[Bleeding],
[Heavy Pain]; Unconscious.
Inventory:
Location: Grand Hall, on Platform