Turn 6
*taps foot*
You loudly tap your foot and cast more magics.
[POT:6=2 vs DC:2.]
You summon a pile of octopi and squids. How is that supposed to be useful?
[POT:2=0 vs DC:2.]
Nothin'
[POT:4=1 vs DC:2.]
Here too.
[POT:1=-1 vs DC:3.]
Nope.
[POT:6=2 vs DC:2.]
You summon a coin. Some queen seems to be embossed on it.
[POT:4=1 vs DC:3.]
Nothing here.
Experiment pays off
"YURIF-YUE"
All pot push me up air!
Instead of attempting to climb up like a normal person, you decide to do this in the only way a real magician would do. THROUGH MAGIC!
[POT:6,1,5,4,2,6,3,5,6,3,4,6,6,5=13 vs 2. Re-roll. POT:6,2,1,1,4,6,6,4,5,1,6,3,1,1=6. Total:19vs2.]
[WIL:6]
You feel air moving in your direction. It doesn't help you get up from the ledge in any way.
((I'm assuming "Fevy Ajah" was processed as "Fevy Aiah"? DC matches up, as opposed to Ayeh, which would be DC:3 with Fevy, I think.))
Put the candies and chocolate in one of my pockets. Have a bit of chocolate now, because somehow I doubt I'll get a chance later.
Then words.
Oh, and see if robe bandage can stop my bleeding, too.
You put some of the candies and chocolate it your robe's pockets. Then you eat one of the chocolates. It's pretty good. Hopefully you'll still be able to enjoy this taste later.
[POT:2=0 vs DC:1]
Perhaps the chocolate distracted you.
[POT:5=1 vs DC:1]
You summon some yellow crystals that shatter into dust when they hit the ground. They smell bad.
[POT:2=0 vs DC:2]
Yeah, that chocolate is pretty distracting. You grab another bite.
[POT:5=1 vs DC:1]
You summon a pile of packing peanuts.
[POT:5=1 vs DC:1]
You summon a small pile of coal.
[POT:3=0 vs DC:1]
You are distracted by the sweet, sweet chocolate once more.
Oh, right! You were bleeding all this time. Time to do something about it.
[DEX:1+
1=2]
You rip off one of your sleeves and attempt to bandage your hand with it. A few moments later you realize you have no idea what you're doing right now. How does one bandage things!?
That's what I thought. Bingo.
Also, bears. Bears are cool.
Don the armor. Do some SCIENCE!
You put on the gambeson and return to SCIENCE!
[POT:3=0 vs DC:1.]
Nothing appears.
[POT:6=2 vs DC:1. Re-roll. POT:3=0. Total: 2vs1]
You see an image of a slightly larger than average halberd.
[POT:1=-1 vs DC:1.]
This one fizzles.
[POT:1=-1 vs DC:1.]
So does this one.
[POT:4=1 vs DC:1.]
You see an ethereal mask.
[POT:6=2 vs DC:1. Re-roll. POT:4=1. Total:3vs1]
You see a ghostly ring.
[POT:5=1 vs DC:1.]
You see an image of a spring.
[POT:3=0 vs DC:1.]
Nothing happens.
[POT:5=1 vs DC:1.]
You see an image of a nail.
Try that word again. All pool.
Another word thinks it can defeat you. You're about to prove it wrong.
[POT:3,4,3,5,6,6=6 vs DC:5. Re-roll. POT:3,2,1,3,5,5=1. Total:7vs5]
You summon a pile of some sort of black powder.
PM
You put on the breastplate and begin casting more spells.
[POT:5,4,6,4,5,6,2,4,1,2=8 vs DC:7. Re-roll. POT:1,2,1,2,1,4,2,2,6,6=2. Total:9vs7]
You summon a full-body rubber suit. Might be able to absorb some damage.
Somro
Shaxug
Nabr!
All at once, in the general direction of Simon. All pool.
Stab. Stab.
Finally - the first real fight!
[Stanislauss SPD:2]
[Simon SPD:6+
1=7]
Simon launches himself in his opponents direction with near-lightning speed and attempts to deliver a stab!
[Simon DEX:6+
1+
1=8]
[Stanislauss DEX:4]
[Simon STR:5+
1-
1=5]
And he does! With lightning speed he stabs Stanislauss's torso! The aluminum spike pierces the skin and embeds itself deep inside its victim's flesh!
[Stanislauss END:3+
1=4]
[Bandage roll:3]
Stanislauss feels quite a lot of pain right now, but is still able to fight! Another stab might end him though. The sleeve he wrapped around his wound looks like it might fall off any second now.
[Pain],
[Heavy Bleeding][Stanislauss POT:6,4,1,1,4,4=3 vs DC:4. Dropping word.]
Stanislauss, in retaliation, summons a small pile of dark glass shards. He's not sure how that helped him here. Maybe he can grab one of these shards he magicked up and slice this guy's throat?
Active CharactersName: Derm
Appearance: I put on my robe and wizard hat.
Background: Totally not an imposter
STR - 1
DEX - 3
SPD - 3
END - 1
WIL - 1
POT - 10
Status effects:
Inventory: Dead branch (
[Brittle]), Rubber Breastplate.
Location: Forest Area, near Western Hallway
Name: Derm
Appearance: I put on my robe and wizard hat.
STR - 0
DEX - 6
SPD - 3
END - 3
WIL - 1
POT - 6
Status effects:
Inventory:
Location: Grand Hall, near East Hallway
Name: Beirus
Appearance: Green. Completely green.
STR - 0
DEX - 3
SPD - 3
END - 6
WIL - 1
POT - 6
Status effects:
Inventory:
Location:Grand Hall, near Southern Hallway
Name: Hregar
STR - 1
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 6
Status effects: Left Hand: Missing 2 fingers,
[Bleeding]Inventory:
Location: Magma Cavern, East Side
Name: Thrakor
Description: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Background: This is somehow familiar, yet totally different... again...
STR- 0
DEX- 3
SPD- 3
END- 3
WILL- 1
POT- 9
Status effects:
Inventory: Fashionable sash (made out of intestines), Cloth Gambeson.
Location: Forest Area, near West Hallway
Name: Varee
STR - 1
DEX - 1
SPD - 1
END - 1
WIL - 1
POT - 14
Status effects:
[Cliffhanger]Inventory: Aluminium rod.
[Blunt weapon] [Light]Location: The Pit, near North Hallway
Name: Stanislauss Y. Hurt
Description: The face of this fella bears the mark of a cruel and evil individual. He is an albino, so incredibly pale and has very light, blonde hair.
STR - 1
DEX - 1
SPD - 2
END - 3
WIL - 6
POT - 6
Status effects: Right foot:
[Bleeding]. Torso:
[Pain],
[Heavy Bleeding]. Right hand: Crappily bandaged
Inventory:
Location: The Bridge, Center
Name: Simon
Description: Stereotypical teen with massive acne on his face. Has red and gold mage robes and a red wizard hat with MAGGUS written on it.
Background: He found a magical book in his late grandfathers belongings and started reading it, what happened after is history (to be written).
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 1
POT - 6
Status effects:
Inventory: Handful of sulfur, Aluminum spike (
[Light])
Location: The Bridge, Center
GM NoteFinally, some combat. Not sure if I'm deadly enough though.