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Author Topic: InfernoMOO (Post Apocalyptic Text Based MMORPG)  (Read 15809 times)

Khrom

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InfernoMOO (Post Apocalyptic Text Based MMORPG)
« on: September 10, 2014, 04:05:46 am »

I have been a longtime lurker but I have finally decided to make an account. The reason I made the account is to post about this amazing game. InfernoMOO is like HellMOO, a game some of you may be familiar with, but with some key differences. There was already a HellMOO thread, but I decided to make this thread as InfernoMOO is really becoming its own game.


-- What is InfernoMOO?

InfernoMOO is a MUD, which is basically a text-based MMORPG. You enter in commands in order to do certain actions. This may sound dull, but it's actually incredibly fun, more so than most visual MMORPGs because it's not held back by graphics, and you can do pretty much whatever you want. As a result of this, it is very NSFW.

InfernoMOO takes place in a universe that can best be described as Fallout meets GTA. You can be a blade-wielding sociopath, a brainy crafter or a horribly mutated abomination who devours corpses and bleeds acid. You can rob people of their stuff at gunpoint, blow up buildings, enter a fight club beat-down and more!

The game has mostly unrestricted PvP, which keeps a high level of tension, though there are some rules against griefing ("help griefing").

This is the description from The Mud Connect:
Quote
HellMOO is a post-apocalyptic hellscape role-playing game.

It is a very challenging role-playing environment. Imagine a city filled with people who have nothing to lose, most of whom would murder you given the chance.

Now imagine that they're starving, irradiated, and angry. Add to that hideous, unthinkable abominations that are the product of irresponsible genetics research and generations of radiation poisoning and pollution. Now imagine that multinational corporations are the only organizations cuthroat enough to have come out of the collapse of civilization with any real collective power, and that there are now no restrictions on them using that power however they like.

There are so many ways to die here, and thanks to the corp's technology, you can keep coming back and experience each and every one of them.

Not even suicide can get you out of hell.
Features:
* Deep and engaging combat system
* Mutations
* Be a chud, vampire, abomination, zombie, hideous freak or stay genetically pure
* Explore a massive, varied world
* ASCII maps
* Vehicles including skateboards, planes, motorbikes and boats
* Do a variety of jobs, from being a whore, to selling crack, to taking out hostile invaders
* A large variety of questlines to take part in


--What are the differences between HellMOO and InfernoMOO?

There are a ton of differences, but here are the main ones:
* Less grinding
* Shops are always open
* More mutations
* PvP is not restricted
* Revamped gymming (no more spamming "use weight")
* Revamped chargen (just choose your stats from a list, no more confusing tag items)
* Shorter cooldowns for most jobs
* Rerolling no longer fucks you over, you keep xp from journals and jobs, but lose xp from combat and crafting
* Demuting no longer gives massive penalties, the only penalty is that you age a permanent year
* More areas


--How do I play it?

You can load up http://inferno.optiquest.org/FMud/FMud.html to play immediately, but it's better in the long run to get a MUD client (also, the web client doesn't always work).

So get MUSHClient (http://www.gammon.com.au/mushclient/) and connect to inferno.optiquest.org, port 7777.


--What are some good corps?

CDYN, REK and EMMIE are some good major corps. There's also GOOMBA, but it mostly consists of griefers, so be warned. To join a corp, just type who, then ask someone who isn't an n-tag in the corp, and they can probably hire you or direct you to someone who can.


--How about some guides?

http://inferno.optiquest.org/mediawiki/index.php/Getting_Started_Guide_Page_One
http://inferno.optiquest.org/mediawiki/index.php/Getting_Started_Guide_Page_Two

If you have any questions, ask in this thread and I will do my best to answer. You can also page Khrom in the game, though I live in Asia, so I might not be online when you guys are. If I'm not online, just ask on newbienet ("newbie insert question here").
« Last Edit: September 10, 2014, 04:11:36 am by Khrom »
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quinnr

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #1 on: September 10, 2014, 07:34:09 am »

We had a thread for Inferno a bit ago, but I am all for a comeback. How many players are around lately?
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Khrom

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #2 on: September 10, 2014, 08:27:14 am »

Anywhere from 10 to 40+ people. I was hoping we could get more Bay12'ers on so that we could do some shenanigans together!
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genmac

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #3 on: September 10, 2014, 12:12:21 pm »

Just a quick PSA to mention that infernoMOO is using a stolen copy of the hellmoo content (one of the former inferno admins got ahold of it while adminning on original hellmoo).  The only place aside from HellMOO itself that is running a copy of hellmoo with permission is "HATE moo".

Just a heads up.
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Khrom

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #4 on: September 10, 2014, 12:39:16 pm »

Just a quick PSA to mention that infernoMOO is using a stolen copy of the hellmoo content (one of the former inferno admins got ahold of it while adminning on original hellmoo).  The only place aside from HellMOO itself that is running a copy of hellmoo with permission is "HATE moo".

Just a heads up.

Are you sure? I asked on InfernoMOO and they replied with this

[catnet] coffee table says, "Please don't spread misinformation, thx"
[catnet] coffee table says, "We got permission straight from Gilmore to run a copy when HellMOO was considered a yawn in the back of Gilmore's throat. Now we're working very hard to make it not a clone of HellMOO"
[catnet] Vendetta says, "Genmac is very sad he is not part of a game that has any playerbase whatsoever. He's been kicked off and around every iteration of these games. We have a legal (TM) copy of this game that was obtained thru legitimate sources. "
« Last Edit: September 10, 2014, 12:43:10 pm by Khrom »
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genmac

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #5 on: September 10, 2014, 12:49:19 pm »

Just a quick PSA to mention that infernoMOO is using a stolen copy of the hellmoo content (one of the former inferno admins got ahold of it while adminning on original hellmoo).  The only place aside from HellMOO itself that is running a copy of hellmoo with permission is "HATE moo".

Just a heads up.

Are you sure? I asked on InfernoMOO and they replied with this

[catnet] coffee table says, "Please don't spread misinformation, thx"
[catnet] coffee table says, "We got permission straight from Gilmore to run a copy when HellMOO was considered a yawn in the back of Gilmore's throat. Now we're working very hard to make it not a clone of HellMOO"
[catnet] Vendetta says, "Genmac is very sad he is not part of a game that has any playerbase whatsoever. He's been kicked off and around every iteration of these games. We have a legal (TM) copy of this game that was obtained thru legitimate sources. "

hahaha

Yes it's stolen, feel free to check with Hellmoo.org :)
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genmac

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #6 on: September 10, 2014, 12:55:20 pm »

Not that you shouldn't log in to this production MOO with a massive playerbase, or anything, just one of those things to note - the original hellmoo took about 9 years to make and they've been very nice in releasing their utilities and codes.  So it seems a little shitty to the jack the content, at least to me ;)
« Last Edit: September 10, 2014, 12:57:31 pm by genmac »
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Android

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #7 on: September 11, 2014, 01:30:00 am »

I am pretty sure when InfernoMOO started, they used a source of HellMOO that was given to them, if not made publicly available at the time. The claims of it being 'stolen' sound preposterous.

I would be interested in getting back into this, if there was enough other interest in general.. 10-40 players has the ring of inactivity is still plaguing this MOO incarnation.
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BlitzDungeoneer

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #8 on: September 11, 2014, 01:58:43 am »

Oooh! Seems very interesting... Might join this, actually.
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Khrom

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #9 on: September 11, 2014, 02:21:57 am »

I would be interested in getting back into this, if there was enough other interest in general.. 10-40 players has the ring of inactivity is still plaguing this MOO incarnation.

If everyone thought like that, no one would join!  :D But if everyone just jumped in, the MOO would be more and more populated. So come and join the fun!
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beorn080

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #10 on: September 11, 2014, 02:31:07 am »

No. Please dont do this. I do not need to get back into any of the Hell iterations. That would be silly and counterproductive.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

GentlemanRaptor

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #11 on: September 11, 2014, 07:31:21 am »

I hopped in yesterday. IGN is Walker. Still have no idea what I'm doing, but I've been paid for shooting innocent clones, so there's that.
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

Android

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #12 on: September 11, 2014, 01:12:07 pm »

No. Please dont do this. I do not need to get back into any of the Hell iterations. That would be silly and counterproductive.

You know you love it still.
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Rakonas

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #13 on: September 11, 2014, 03:09:16 pm »

What you've described is more or less how it should function when we're talking about a post-apocalyptic role playing game. Unless you manage to be the big guys and decide to establish some kind of fake rules then of course the strong are going to use their strength.
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beorn080

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Re: InfernoMOO (Post Apocalyptic Text Based MMORPG)
« Reply #14 on: September 11, 2014, 03:50:46 pm »

Uhh. In reverse order

Diamond locks do a pretty darn good job of keeping people out in any location with security, unless you've REALLY pissed people off. A diamond lock with a shockmaster and one of those new gun kits should keep almost anyone out, unless you're rail.

The wonderful thing about the current iteration of Hell yo have here? You can reroll at will. It's wonderful, and really changes the balance between newbie and oldbie who knows how to rig the system. They don't lose out in the time aspect because they rolled up a 14 brain 14 cool 10 senses character first.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.
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