Been playing a lot lately.
One thing i miss from my vanilla modded game is Stalls armory pack...
any plans for future to mix things up for armor and weapons ?
Vanilla armor and weapons are imo bad in therms of stats and uses where Stalls Armory pack not only adds ton of fun interesting weapons but fixes things like wearing stacks of chainmail.
Stalls armory pack mod:
http://www.bay12forums.com/smf/index.php?topic=142993.0
also here is nice and fun and easy to implement mod More Leather (as per animal depending on size):
http://www.bay12forums.com/smf/index.php?topic=122003.0
Also i found this when i tried to add humans as playable civ:
[ENTITY:PLAINS]
[INDIV_CONTROLLABLE]
[CREATURE:HUMAN]
[CREATURE:HUMAN_CLERIC
[CREATURE:HUMAN_ROGUE
[TRANSLATION:HUMAN]
[DIGGER:ITEM_WEAPON_PICK]
is this:
[CREATURE:HUMAN_CLERIC
[CREATURE:HUMAN_ROGUE
is how it should be ? Shouldn't there be ] at the end ?
If Stall is agreeable, I will try to add Stalls Armory Pack for the next update. As far as the the missing brackets go, if I recall correctly, Rogues and Cleric civs still appear without them, but they should have been included.
As fair warning, the next update will be sometime after the next release of DF, unless some game breaking problem presents itself.
Is there any way to slow down skill experience progress ?
Not that I am aware of. What is the reason you would like to slow xp gains?
1. Awesome. Stalls armory pack really handles well armors and weapons. Vanilla weapons are kind of good for non dwarf nations (like humans) but armors are poss in therm of stats and design.
I would add it personally but i fear some of other raws i would miss added by DA and there could be some hidden dependencies which would be hard to find for me (as i didn't make DA mod)
2. You can get legendary dwarf in less than 2 years. Same goes as well for military. 2 years of training and you have axelords without problems. IMO that cheapens whole aspect of learning in DF.
Especially since dwarfs can get strange mood which gives them huuuuge bonus to their skills. Getting 2-3 legendary dwarfes in 2-3 years means producing ton of masterwork wares which inflate instantly wealth which isn't good for people who like to create small villages
Generally i get that some people don't like to wait for best but imo from design standpoint it cheapens game a lot. What is point of veteran when you can get veteran just training in 1,5 year ?
It sounds kind of awesome when you have 3 axelords and each of them has 5-6 years of experience (and still things to improve).
I tried to fiddle with SLOW_LEARNER (-50% to exp) but if you make creature this way be it humans or any other playable race you can no longer choose any nobles in nobles screen.
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I think i found a bug.
I have Dire Wolves added by DA in cages but they won't show up on animals screen. I checked their raws and they have [trainable] so i think they should be tamable.