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Author Topic: McFry's Minecraft Server: Vogons Inbound  (Read 104497 times)

Skyrunner

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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #300 on: January 24, 2015, 09:58:23 pm »

Generally, highly modded TiC weapons seem to be a bit unstable... I had a steel scythe with 3 thaumium parts and all three mod upgrades, then 3 necrotic bone and 6 nether quartz that crashed me every other time I tried to hit a skeleton with it.
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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #301 on: January 24, 2015, 10:05:17 pm »

Looks like me and XY have the same problem:
Code: [Select]
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!

Time: 25/01/15 02:08
Description: Unexpected error

java.lang.NullPointerException: Unexpected error
at tconstruct.weaponry.client.entity.ProjectileBaseRenderer.doRender(ProjectileBaseRenderer.java:51)
at tconstruct.weaponry.client.entity.ArrowEntityRenderer.doRender(ArrowEntityRenderer.java:21)
at tconstruct.weaponry.client.entity.ArrowEntityRenderer.doRender(ArrowEntityRenderer.java:6)
at tconstruct.weaponry.client.entity.ProjectileBaseRenderer.func_76986_a(ProjectileBaseRenderer.java:20)
at tconstruct.weaponry.client.item.CrossbowRenderer.specialAnimation(CrossbowRenderer.java:64)
at tconstruct.client.FlexibleToolRenderer.renderItem(FlexibleToolRenderer.java:99)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:232)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:80)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:486)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:736)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1361)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1015)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

looks like crossbows might be off limits until they fix this.

EDIT: Having a lookup, you CAN NOT leave the server with a crossbow in your hand. Someone used NBT edit to change the item in the hotbar the guy was holding, but I'm not sure that this server has NBT.
If it doesn't, something like InvEdit or the modern equivalent should work if you edit the player inventory delete the crossbow.

Generally, highly modded TiC weapons seem to be a bit unstable... I had a steel scythe with 3 thaumium parts and all three mod upgrades, then 3 necrotic bone and 6 nether quartz that crashed me every other time I tried to hit a skeleton with it.
For me, my FTB crashed every time I hit a hostile mob with a scythe. BTW, could someone either edit my inventory to remove the crossbow, or (as a last resort) delete my player data? It would suck a lot to lose my Thaumcraft research+items, but it would suck more to never be able to play on the server again.
« Last Edit: January 24, 2015, 10:08:23 pm by XXXXYYYY »
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Skyrunner

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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #302 on: January 24, 2015, 10:08:56 pm »

I think mcfry can look at your player .dat file and use an inventory editor to remove the offending item.
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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #303 on: January 24, 2015, 10:13:36 pm »

I think mcfry can look at your player .dat file and use an inventory editor to remove the offending item.
That would be the ideal solution. I'll make a test world to see the item id now.
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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #304 on: January 24, 2015, 10:35:30 pm »

I don't know how to do that ;-;
Do what?
There was a few things we were talking about, so I'm a bit confused, sorry.
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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #305 on: January 24, 2015, 10:53:24 pm »

Work out what the item ID is. At least, I imagine the crossbows have different IDs and it's not all metadata.
I think it's all metadata, but the item id can be seen by doing f3-h and mousing over an item.
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Skyrunner

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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #306 on: January 24, 2015, 10:54:24 pm »

It's actually probably NBT data. Anything more complex than a single number (such as durability or item subtype --think kinds of wood) is usually NBT data.
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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #307 on: January 24, 2015, 10:55:08 pm »

It's actually probably NBT data. Anything more complex than a single number (such as durability or item subtype --think kinds of wood) is usually NBT data.
Aaand that's what I actually meant (thank you). Goddammit brain. Remember yo data types.
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Lord_lemonpie

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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #308 on: January 26, 2015, 09:49:31 am »

January 24th map! There's a bunch of unknown houses now.
The house east of Miauw's factory is mine :3
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Skyrunner

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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #309 on: January 26, 2015, 10:21:56 am »

January 24th map! There's a bunch of unknown houses now.
The house east of Miauw's factory is mine :3
Ah, cool.

I am making a thing!
Spoiler (click to show/hide)

Also, I forgot to ask--McFry, is the HTTP api enabled? If yes, could you perhaps whitelist the entire web? I want to be able to save my programs, and edit them in a real editor.

edit2: even fancier!
Spoiler (click to show/hide)
(Also insert usual griping about empty chairs and empty servers)
« Last Edit: January 26, 2015, 12:43:18 pm by Skyrunner »
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Ivefan

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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #310 on: January 26, 2015, 01:13:12 pm »

Is it just me or did the server just die? I got some connection refused errors at first, but now I'm not getting any responces at all
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Lord_lemonpie

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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #311 on: January 26, 2015, 01:24:23 pm »

Can't seem to join either
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Ultimuh

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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #312 on: January 26, 2015, 01:27:20 pm »

Skyrunner: All you need now is a self-destruct system for your tower. :v
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Putnam

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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #313 on: January 26, 2015, 02:24:28 pm »

January 24th map! There's a bunch of unknown houses now.
The house east of Miauw's factory is mine :3
Ah, cool.

I am making a thing!
Spoiler (click to show/hide)

Also, I forgot to ask--McFry, is the HTTP api enabled? If yes, could you perhaps whitelist the entire web? I want to be able to save my programs, and edit them in a real editor.

edit2: even fancier!
Spoiler (click to show/hide)
(Also insert usual griping about empty chairs and empty servers)

Wow that looks a lot like mine!

Also wow that sounds like an accusation. It ain't.

Skyrunner

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Re: McFry's Minecraft Server: City of Demonton, Population: Angry
« Reply #314 on: January 26, 2015, 02:31:12 pm »

I suppose that most reactor status displays look similar. It's only once you get into some graphics that they aren't.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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