Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5

Author Topic: Goblin Clan! [IC Thread]  (Read 7672 times)

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #45 on: September 22, 2014, 10:54:41 am »

Deciding that weapons training is not moving quick enough, the Chieften begins to train the warriors in the art of military organization; Following Orders, Marching in Formation, ect. Dragostov knew that he had enough talented scouts to find him a poorly guarded target, and an organized military force, now matter how unskilled, would have an upper hand against unsuspecting civilians.
Logged

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #46 on: September 23, 2014, 08:16:46 am »

Deliver the map to the Chieftain, then go on another scout flight in search of antmen hives.
Logged

JackoftheBox

  • Bay Watcher
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #47 on: September 24, 2014, 12:17:24 pm »

Take the antitoxins with me and start gathering the poisonous plants. Carefully teach the gatherers on how to handle them.
Logged
This morning I found myself looking at the numberplates of the cars on my drive in to work and seeing them as tileset characters in ASCII... a silver Renault I was behind had an interesting scene of a Human wrestling a Minotaur near a bin.

Iituem

  • Bay Watcher
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #48 on: October 07, 2014, 08:54:24 am »

Raise the bodies and limp back to the camp. Take the shield for myself.

You now have a shield!  With a shield and armour, you will be extra armoured, but now at least you aren't quite so helpless in a fight.  [4+1] You have the luxury of time, and less corpses to raise than last time, so you manage a much more stout reanimation of these two guards.  The two new Tough zombies should hold much better in a fight, and they keep their armour on them.  They can't use their maces, so you take them and head back to the hideout.  You have left your cart, mule and zombies behind.


"Tezcatlipoca unhappy with progress! Repeated Exercise Need for result!"

I will repeat my actions from last turn. I'll go out hunting with the hunting goblins, and take my two apprentices with me. When hunting, try to teach them more about Restoration, and about various hunting gods and rites to 'help' with hunting.

[6+1] Hunting is all going well to start with, and your goblins gather another 15 extra Meat on top of the usual fare when your crew is surprised by the sudden appearance of a wrathful bear!  The bear strikes first, bowling towards the huntsgoblins, who are armed only with small throwing stones and unarmoured [1+2 v 5], although the goblins are able to scatter out of its way.  Your apprentice shamans can't really use their fledgling magic to assist, so they throw rocks at the bear in hope [6-1 v 1+2] and the favour of the hunting gods apparently pays off - one of them strikes the bear hard in the eye and it howls in pain.  [3+2 v 2+1] You follow up with arrow after arrow to the creature's flank, which begins to bleed profusely.  Finally, the huntsgoblins gang up on the bear, pelting it with stones [3 v 3+1], although the bear merely shrugs most of these off.

[5+2 v 5+1] The bear charges at you, and you aren't able to roll away in time - the force of the creature's paws hurls you aside and smacks you into the trunk of a tree.  You are now Wounded.  [6-1] Seeing your injury, your initiates make an effort to use what you have taught them - they focus on your wounds and try to lay the 'pattern' of healthy flesh upon it - and it works!  You feel your flesh knit back together.  Alas, the effort has exhausted one of them and he collapses to the ground.  You are back to full health.  [5+2 v 4+1] You get your wits together and fire another handful of shots at the bear, each one making its mark.  [4 v 3+1] The gaggle of huntsgoblins try once again to stone the bear, to little effect.

[5+2 vs 1+1] The bear charges at you and smacks you twice with its paws, each time feeling as if you've been hit by a wagon.  The first strike pounds you against the tree, the second thrusts you away.  You stagger to your feet, but you can feel one of your ribs broken.  [6-1] The remaining shaman again puts his mind upon your wounds, and you feel the rib knit, but not all the damage is gone before your apprentice is rendered unconscious by the effort.  [1+2 v 4+1]  You try to fire more shot at the bear, but your shots go wide - the pain is proving distracting.  [6 vs 2+1]  As the bear lunges towards you for the kill, a heavy rock smacks into its behind, followed by another and another.  The bear slows, then falls and is too exhausted to move as huntsgoblins beat it again and again with rocks until it dies.

[6] You heal the rest of your wounds, although the effort exhausts you - fortunately you don't think you'll need to do more healing for the rest of the day.  Your shamans are exhausted and will need carrying back, but the experience should have taught them the rest of what they needed to know.  You have seen that they are able to form and hold the pattern of health in their mind, and apply it to the outside world.  With this accomplished, they are now Novice Restorers.  You can't train them any further, except to teach them the plant growth spell you know, but the experience has been useful to you too.  With more practice, you could become a more accomplished Restorer yourself.

The event has been hugely successful for the huntsgoblins, who are properly honing their craft.  If you leave them permanently on hunting duty, they should bring in even more meat in future.  In addition, the apparent aid of the hunting gods has really settled in with the goblins; it now becomes traditional to sacrifice a part of each hunt to the gods in the hope of their favour.  After butchering the bear, you gain an additional 5 Meat and a rather nice bearskin for the clan's hoard.  After a little searching, you also find the bear's lair, which she was protecting... and two baby bear cubs.


Deciding that weapons training is not moving quick enough, the Chieften begins to train the warriors in the art of military organization; Following Orders, Marching in Formation, ect. Dragostov knew that he had enough talented scouts to find him a poorly guarded target, and an organized military force, now matter how unskilled, would have an upper hand against unsuspecting civilians.

[5] Drilling of the troops proceeds at an ideal pace, and the goblins give in to their natural need for order and respond excellently to the formation training.  Within a handful of days they are marching proudly and in perfect formation.  [1] Sadly, their ordinary weapon skills do not improve at all, and you suspect some of them might be getting complacent now that you've moved onto new grounds.  [3] The training is harsh, however, and without the aid of the shamans only three of the injured five recover to full health.  The full complement of fifteen are now Formation Fighters; so long as they are part of a group of at least 6 formation fighters (total), they are more effective at both attack and defense.  [5] You didn't bother training up the lightning warriors this time round, but they diligently continued practice on their own.  Their dedication pays off, and they master (or at least, learn) the difficult trick of pressing the 'up-charge' and 'down-charge' patterns on two different locations in space - creating the targeted lightning bolt.  They are now as skilled as you, although they don't know your other spell.


Deliver the map to the Chieftain, then go on another scout flight in search of antmen hives.

[3] You scan the area for a good twenty miles in each direction over the course of several flights.  You find no signs of other hives, although all this flying practice is starting to toughen your wings up.  Keep it up, and you'll soon be a more capable flier.  During your returns to the hideout, your minion is always ready with meat and water for you, and responds to your every command.  You have yourself a henchman now.
Spoiler (click to show/hide)


Take the antitoxins with me and start gathering the poisonous plants. Carefully teach the gatherers on how to handle them.

[3+1] With your careful supervision, the gatherer goblins manage to procure 7 batches of the poisonous plant, which you eventually identify as being known as "Horsebane" due to its tendency to poison horses.  It also poisons a lot of other things, so you don't know why horses were given the choice of name.  Additionally, under your supervision the six goblins you have dedicated to gathering have become more capable at identifying different plants and their harvesting.  They are now capable of operating independently of you to gather plants.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

  • Bay Watcher
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #49 on: October 07, 2014, 08:54:48 am »

Quote from: Stats
Spoiler: Clan Resources (click to show/hide)
Spoiler: Headquarters (click to show/hide)

Spoiler: Chli-Vi-Kae (Ghazkull) (click to show/hide)
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #50 on: October 07, 2014, 12:17:15 pm »

Dragostov heads to the armory, the closest thing he had to a seat of power befitting a goblin Chief, and barks some orders to one of the soldiers he finds there. "Fetch me the human, the kobold, the birdman, and the ant. It is time for a meeting."

---

Once the other notables arrive, the goblin offers a brief speech stating his intentions. "This spot was good for a rest, and good for the weapons we found. We may even return to it someday if we need to hide or lay low. It will not, however be our home. We need to move on soon, and find a place that is easier to defend or that offers room to grow; Hopefully we do not have to search far. Perhaps we can find something in the woods, or follow the stream to a home by the water."

He then offers a dark smile. "Shortly before or after we relocate, we raid the humans. We need to take tools to build with, captive skilled laborers to teach our people basic trades crafts, and ideally some food so we may take some time off hunting and focus on establishing ourselves. I would prefer to raid an undefended target, as I doubt that our troops will be ready to fight any sort of trained military by the time we are ready to launch the attack."

"That said, I intend to spend much of my time in the near future preparing our fighters," Dragostov explains, "so I would appreciate it if some of you were to help me pick locations for both the attack and the resettlement, as well as prepare for both the move and the raid. Do I have any volunteers?"
Logged

Yourmaster

  • Bay Watcher
  • Not the weirdest on Bay12!
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #51 on: October 07, 2014, 03:12:33 pm »

Alex would walk between the goblins and he would begin to speak, still feeling the pain of his injures.
 "We have found multiple towns, but I have had one mention a larger one than the one I was in. I would assume they have resources, and likely few gaurds, due to the heavily guarded town nearby. Your plan could work if we get there. Will I be able to use corpses for undead?
Logged
10/10.
Wants to rape and enslave my innocent night faeries ;-;

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #52 on: October 07, 2014, 05:22:15 pm »

Alex would walk between the goblins and he would begin to speak, still feeling the pain of his injures.
 "We have found multiple towns, but I have had one mention a larger one than the one I was in. I would assume they have resources, and likely few guards, due to the heavily guarded town nearby. Your plan could work if we get there. Will I be able to use corpses for undead?

"Sounds like it is worth checking out. If you want to pay a visit and take some notes on where they keep the stuff we want to take, I'd appreciate it. As for the corpses, we may need the meat for food, depending on how much they have stored for us, but you can defiantly have the bones. That said, I'd ask Tez before raising an unliving, he seems to have taken over spiritual leadership, and may have some objections..."
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #53 on: October 07, 2014, 06:12:48 pm »

The bird man took a step forward.

"The undead men are made by this one? It is not for me to give or to take the souls and bodies of the dead men! Assuming he thieves their souls with the blessing of Hunahpu and Xbalanque and does not attract the attentions demons of Xibalba there is no issue with his actions! But if he does it without this he may be doom unto us all! Or just himself! Hopefully! Perhaps I should look for this answer when the time comes?"

The bird man shrugs and take a step back before continuing.

"As for your plan, it is much good! The Shaman Goblin men have finished the core of their training! Skraa! Although I may need to help them further with knowledge from time to time! They can help warrior goblin men with training now or other tasks, if you so wish! And the goblins I hunt with have learned proper obsequience to Mixcoatl! I believe that from now on he will help them, and they will bring in more food, and thus I am no longer needed to go along with their bumbling trips though the woods, and can scout if you wish!"

Tez ponders for a bit. Then shrugs and continues.

"Or! Mother Bear has blessed us with two children who will become large hairy beasts in time. I have learned that goblins enjoy having large hairy beasts in battle! Skree! Perhaps I should try to convince children bear that their proper place is to serve you?!? I can not speak their secret language, but with the blessings of the gods they may still listen to Tezcatlipoca!"

"This is better use of time yes? I am not to enter town like this one" He points to Alex "Or... No longer to search wide lands from the sky like this one..." He points somewhat dejectedly towards Chli-Vi-Kae. "So perhaps I am not the best for your plannings..."
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #54 on: October 07, 2014, 07:20:28 pm »

Dragostov scratches his chin. "I can't imagine looking after two baby bears would take much of your time, and I suspect the tops of trees hide much of what is in the forest from a vantage point in the sky, but I have no objection to leaving the scout work to somebody else. I trust you all to find useful things to do with your time."
Logged

Yourmaster

  • Bay Watcher
  • Not the weirdest on Bay12!
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #55 on: October 07, 2014, 07:24:15 pm »

"I can send one of my undead and look through their eyes.
Logged
10/10.
Wants to rape and enslave my innocent night faeries ;-;

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #56 on: October 07, 2014, 11:57:36 pm »

"I can send one of my undead and look through their eyes.

"Can you get a small one? Like a rodent, or a cat at the biggest? I'd rather them not see zombies and raise their guard."
Logged

Yourmaster

  • Bay Watcher
  • Not the weirdest on Bay12!
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #57 on: October 08, 2014, 05:55:45 am »

"sure." look for a rat to step on.
Logged
10/10.
Wants to rape and enslave my innocent night faeries ;-;

Iituem

  • Bay Watcher
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #58 on: October 08, 2014, 10:25:09 am »

You have one of the slaves catch a rat for you; he brings the struggling, squealing creature to you, and then you stamp on the middle of its body.  The creature is crushed in the middle, although the skin remains broadly intact.  It takes about half a minute to die, after which you [1+1] are barely able to make the damned thing twitch because you've damaged the body too much.

A little while later, the goblin returns with a new one, white with red eyes.  It squeaks in terror at the sight of its crushed fellow and wriggles in his hands, trying to bite him.
« Last Edit: October 08, 2014, 05:02:15 pm by Iituem »
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Goblin Clan! [IC Thread]
« Reply #59 on: October 08, 2014, 02:33:06 pm »

"Yes! I believe that little time will be taken! But often will time need to be given! So I shall attend to Children Bear! In other times I shall beseech the gods for answers to the questions! And to make sure that we do not run out of food when we fly from this nest!"

Tez then turns to Alex.

"Undead man making human man! Can I have use of your undead man for proper question asking? I will only borrow for short time, and return unharmed I assure!"
Logged
Pages: 1 2 3 [4] 5