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Author Topic: Goblin Clan! [IC Thread]  (Read 7685 times)

Weirdsound

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Re: Goblin Clan! [IC Thread]
« Reply #15 on: September 09, 2014, 09:33:34 am »

Dragostov grabs a sword and shield from the armory, mounts his Beak Dog, attempts to help the Kobold mount his Beak Dog, and sets out on the scouting trip. Dragostov first searches the forest for game, also giving the alchemist a chance to look for plants. If he spots any prey that he thinks he can carry back, he tries to kill it with a lightning bolt.

After the woods, Dragostov attempts to find some high ground, and get a general feel for the surrounding area. Perhaps spotting lakes or human settlements.
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Iituem

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Re: Goblin Clan! [IC Thread]
« Reply #16 on: September 09, 2014, 06:04:28 pm »

Observe the Goblins closely, try to find out who might be possibly suited for what. Order them in a caste system, Warriors, Breeders and Workers. Castrate the Workers and Warriors, they are not supposed to breed. Turn the sick and weak ones into proviant for the warriors, they need proteins. Overfeed the breeders they need to be started producing GOblins at a rate of at least One Million Goblins a year. Be suprised when i inevitably learn that this is impossible. Lower the expectation to a only slightly ridiciulous number about roughly double of what they can normally reproduce...[/i]

The first thing you find out upon your investigation of the goblins is that apparently goblins don't breed.  You find this utterly baffling, given that goblins have the right 'equipment', but it seems that they have never even heard of goblins giving birth.  According to those you question, you need something called a "spawning pit", but they don't actually know how to get or make one.  [4+1] Actually, know that you think about it, a lot of the goblins look alike, barring minor differences.  You hadn't noticed it before because you are very used to large, identical populations of drones, but apparently this is odd amongst other races.

[?][3+1] You are able to ascertain the qualities of the goblin slaves before you.  This batch of slaves is actually alarmingly healthy; it seems the rough trek from the tower culled all of the weak.  Any one of these goblins would be suited to fighting work, or heavy labour.  Of the thirty, as many as 18 seem to be smart enough for more complex tasks, with about 5 of notable intelligence.  You are somewhat disappointed to find that none of them are weak enough to fit your design to cut them up for fodder (although you estimate a single goblin might feed as many as ten for a few days).

Search for any nearby villages, if it's possible to sneak up on them and observe them, do so. Specially take note for building material. But don't take anything! Unless I can do it without anyone noticing me of course.

[2] You are only able to find one village this far out on the borders of the Plains of Cleansing.  You try to approach and spy on the humans [1] but are spotted by a handful of the villagers.  They take offence at your arrival, believing you here to steal their food, [3] and throw rocks at you until you go away.  [2-1] You are chased off before you can study anything about the village in detail, [4] but from a distance you judge it to have perhaps eighty residents.  The local farmland is mostly based around [2] grain and root vegetables, although some of those inside the village seem to have chickens (based on the clucking).  [1] The village has an unusually well built stone wall around it, with small wooden platforms for an archer to stand on - apparently the humans take their border defense seriously.  You can't tell if there is any building material, except for tearing the village apart for resources.

[5] In a stroke of luck, you pass a solitary, feral cow in the rough grasslands between the village and the lair.  [3+1+1] You don't have enough people with you to rustle it effectively, so you kill it cleanly with a shot from your bow and drag the carcass back to the lair.  [+15 Meat!]

Try to cut the spear into suitable size, then wait for the scouting mission with Dragostov to start. While scouting take special notes on different types of plants and their locations.

Dragostov grabs a sword and shield from the armory, mounts his Beak Dog, attempts to help the Kobold mount his Beak Dog, and sets out on the scouting trip. Dragostov first searches the forest for game, also giving the alchemist a chance to look for plants. If he spots any prey that he thinks he can carry back, he tries to kill it with a lightning bolt.

After the woods, Dragostov attempts to find some high ground, and get a general feel for the surrounding area. Perhaps spotting lakes or human settlements.


[1]Jeeris, you break the spear and actually cut yourself by accident while trying to shorten it.  You are able to salvage the end as a crude knife, and count as Armed.  Dragostov similarly counts as Armed and gets a bonus to defence from his shield.   The pair of you mount the beak dog and head off to the woods, searching for resources.  [3] The woods have a small, but manageable amount of game.  You reckon a party of five goblins could catch perhaps 20 Meat's worth of game every few days here, assuming an average hunting trip.  [1] Unfortunately, you don't think that the forest (at least the part you have scouted) can support more than one hunting party.  [3] You don't spot anything especially exciting prey-wise, [5] but you do electrocute several rabbits and small mammals and carry them back with you [+10 Meat!].

[6+1] Jeeris, you scavenge for useful herbs and plants and actually find a wide variety you could make use of; there are herbs for remedies, herbs to bring sleep, bright dyes, cooking herbs and even several poisonous plants.  Regrettably, you find out the plant that poisons you by touch as you brush against it.  [1] You immediately go into desperate convulsions and start frothing at the mouth, [5+1-1] but you are able to stuff a fistful of herbs in your mouth and swallow them, crushing more into the place the poisonous plant brushed you, and the tremors abate until you are left occasionally quivering.  You are now Sick, but not dead.  Thank the gods for small mercies.  You also have detailed notes on the locations of these various plants for future use and gathering.

Dragostyov, [2] you find a small hill outside the forest and ride up it to try and get an overview of this otherwise largely flat terrain.  [2] You can see miles and miles of open semi-wild grassland, and a handful of fields near a stone-walled village in the distance.  There appears to be little other sign of civilisation beyond a dirt track that runs over the horizon.  [2] There are no large bodies of water either, but a small stream runs from the forest through the village and further along the plains.  Annoyingly, you can't make out much more detail; you assume there is more civilisation beyond the horizon, and that stream must join a river somewhere, but this hillock is too short to see it.

Grab my staff of decay and go looking for sentiments or animals

[3] You are able to find a number of small animals, badgers and the like, out in the grasslands.  [2+1+1] It is a minor matter to slay them with blasts from your Staff of Decay, but the spell itself is counterproductive to hunting and much of the meat spoils as you kill it.  You gain 5 Meat's worth of edible carcasses from the kills.  [5] Hunting for men is much more successful; as you stride across the plains and into more settled lands, you skirt around the stone village you encounter and follow the dirt road.  You are rewarded with the sight of a small wagon being pulled by a mule, alongside which walks a family of four; a husband, wife and two children (teens, you would say).  The father of the family raises his hand to greet you as you thrust your staff towards him.  [Surprise Attack: 6+1+1 vs 5-1] You mercilessly wither the man's chest and heart, then proceed to blacken and rot the flesh of his screaming family.  One child tries to escape, but you blast her leg until it explodes in blackened gore.  The mule tries to flee, so you cause its blood to spoil in its veins and rot away its throat.  It drops dead.

Well, you certainly aren't carrying this back yourself.  [2+1] You reanimate the mule and the corpses of the family, who shamble rather ineffectually towards you, awaiting orders.  You frown; not your best work.  These minions will be good for labour, but you doubt their ability to hold up in combat.  Especially with the decay caused by your staff (fresher bodies will hold together better).  Nevertheless, you command  the mule to ride and the zombies to follow, and take a circuitous route back to the lair.  Along the way you examine the wagon, [1] but all it contains are bolts and bolts of rough-spun wool.  Great, maybe you'll start a dressmaker's.


The goblin slaves of the clan, not otherwise employed, engage in a small amount of hunting and foraging in the surroundings, [2] but are largely unsuccessful and only bring in 5 Meat's worth of small game and worms.  They could be better deployed elsewhere.  The Herder also collects chicken eggs, milks cows in the livestock herd etc - another 5 Meat's worth of edible byproducts.


Clan Statistics

Spoiler: Clan Resources (click to show/hide)
Spoiler: Headquarters (click to show/hide)

Spoiler: Chli-Vi-Kae (Ghazkull) (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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Yourmaster

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Re: Goblin Clan! [IC Thread]
« Reply #17 on: September 09, 2014, 06:48:23 pm »

bring my undead along with me to scout out a town. If we find one, send them away to hide and walk into the town as a wandering mage.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Criptfeind

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Re: Goblin Clan! [IC Thread]
« Reply #18 on: September 09, 2014, 07:11:38 pm »

Tez walks in on Dragostov with his chest feathers puffed out proudly and his hands hidden behind his back.

"Skree! Skree! Skree!" He laughs "I have found the nest of soft ones! Hidden in 'village' behind 'wall'! Nothing that a few of your slaves sacrificed to Maximon can't get us past! With greater loins to boot no bet! Not seen any work weapons like 'shovel', but plenty of good to take!" At this point the bird man takes his hands out from behind his back, revealing two terribly squished cow eyes. "I have struck the first blow! And those silly humans think I only thief. The eyes of their watching and eating beast, for Chief who is goblins pleasure! Without it watching walls we will take many goods!"

"So then, when will we raid?"
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Weirdsound

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Re: Goblin Clan! [IC Thread]
« Reply #19 on: September 09, 2014, 11:02:37 pm »

Dragostov smiles. "That is good news. Very good news. The woods were not as thick with game as I would have liked, we will have to be raiding soon."

He shakes his head, "But there are things that must be done first. We only have a handfull of fighters; I can fight, you can fight, and I suspect the soft one might be able to as well, but none of these goblins I found would know how to handle themselves on a raid. We have to get them ready, unless you think these humans are weak enough to be raided by two or three of us."

He pauses in consideration before continuing. "I had the ant sort out the goblins, and find out which ones are clever. If you wish, you may ask her who the smart ones are, and you may try to teach some of them the basics of your art, so that we have more healers for the raiding. I will teach most of the rest how to fight with the weapons we have found here."
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Ghazkull

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Re: Goblin Clan! [IC Thread]
« Reply #20 on: September 10, 2014, 01:46:33 am »

Curious, curious a spawning pool. How that is supposed to work is beyond the Antqueen. Although the efficiency of such a creation is undebatable.
She returns to the Goblin Chief.
I have done as you asked. 13 Are worthwile enough to be turned into warriors. 5 are intelligent for higher caste works. The rest can serve as herders or be turned into proviant.
Now you will answer my questions: What is a spawning pool and how is one erected. How does it work?


Kae tilts her head in curiosity. If she could integrate a Spawning Pool into Antman society her future hive would indeed be mighty...
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JackoftheBox

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Re: Goblin Clan! [IC Thread]
« Reply #21 on: September 10, 2014, 07:16:48 am »

Jeeris, felt sick. Very, very sick. Maybe he should just take a short rest, to see if the sickness would go away or get worse. Oh wait! The birdman was a healer. Maybe he could help Jeeris recover.
 
"Hey Birdman! I was patrolling with our Boss and saw some interesting plants, and when I touched one it hurt me and I ate all the herbs and survived, but it still hurts. I heard that you are a healer so I thought you could help me, so I could get back to my work and gather these hurting plants so they could be used to help us when we attack the soft ones."
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This morning I found myself looking at the numberplates of the cars on my drive in to work and seeing them as tileset characters in ASCII... a silver Renault I was behind had an interesting scene of a Human wrestling a Minotaur near a bin.

Criptfeind

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Re: Goblin Clan! [IC Thread]
« Reply #22 on: September 10, 2014, 07:32:42 am »

Tez first considers the proposition of teaching his magic to goblins. "Teach Sacred secret method tribe secret which are passed down with sacred master student bond to group of goblin slave? Secret rite of flight entrance for deep secret teaching not possible! Skree! Skree! Skree! On ether side! Skree! Skree! Skree! On other hand and also other wing who will say no to Tezcatlipoca? Dead high shamans?!? Skree! Skree! Skree! Tezcatlipoca high shaman now!"

At this point Tez starts flapping his wings and hopping from foot to foot.

"Tezcatlipoca will do it if Tezcatlipoca is leader of all Shamans in tribe! Yes Goblin chieftain man?"

He calms down a bit and turns to the kobold.

"Sick yes? I see much time! Is not 'plant'. Is curse of Xibalba! Will cure with rite of Ahau Chamahez!"

He then considers the kobold further.

"You are plant man creature yes? Can you make the plant colors? Would help with training of new shaman and rite!"
« Last Edit: September 10, 2014, 07:52:28 am by Criptfeind »
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Weirdsound

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Re: Goblin Clan! [IC Thread]
« Reply #23 on: September 10, 2014, 09:07:33 am »

Curious, curious a spawning pool. How that is supposed to work is beyond the Antqueen. Although the efficiency of such a creation is undebatable.
She returns to the Goblin Chief.
I have done as you asked. 13 Are worthwile enough to be turned into warriors. 5 are intelligent for higher caste works. The rest can serve as herders or be turned into proviant.
Now you will answer my questions: What is a spawning pool and how is one erected. How does it work?


The Chief offers a sad smile. "A spawning pool is where new goblins are grown from the pieces of shredded old or useless goblins. Sadly, I am not a trained breeder, so I do not know how they are erected. If none of the slaves are aware of the construction method, that means our best hope to have one is to find or rescue a trained breeder somewhere, or to raid a large human city with an academy or library, and hope that their academics have stolen and recorded the technique..."

Tez first considers the proposition of teaching his magic to goblins. "Teach Sacred secret method tribe secret which are passed down with sacred master student bond to group of goblin slave? Secret rite of flight entrance for deep secret teaching not possible! Skree! Skree! Skree! On ether side! Skree! Skree! Skree! On other hand and also other wing who will say no to Tezcatlipoca? Dead high shamans?!? Skree! Skree! Skree! Tezcatlipoca high shaman now!"

At this point Tez starts flapping his wings and hopping from foot to foot.

"Tezcatlipoca will do it if Tezcatlipoca is leader of all Shamans in tribe! Yes Goblin chieftain man?"

"If you want their unquestionable loyalty, I will give you two to make Shamen out of for now." He turns back to Kae, "would you be so kind as to show him the slaves you found intelligent, so that he may pick two to train?"
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Criptfeind

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Re: Goblin Clan! [IC Thread]
« Reply #24 on: September 10, 2014, 03:45:43 pm »

"Unquestionable? Skree! But two will do!"

First I'll try to use my healing spell on Jeeris/Reelis. No idea if it will work. Then I will go select two goblins from the smartest group, screening process is giving them all a brief overview of my religion and picking the two that seem to think it's the least bullshit. Then start training my two apprentices in the ways of my religion and in being a Restorist.
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JackoftheBox

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Re: Goblin Clan! [IC Thread]
« Reply #25 on: September 11, 2014, 07:47:22 am »

He calms down a bit and turns to the kobold.

"Sick yes? I see much time! Is not 'plant'. Is curse of Xibalba! Will cure with rite of Ahau Chamahez!"

He then considers the kobold further.

"You are plant man creature yes? Can you make the plant colors? Would help with training of new shaman and rite!"

"Yippee! Thank you birdman." Says Jeeris, jumping with joy. The birdman is so nice. "Yes I know plants, I usually don't do colors but I think I saw plants that could be used to make some bright ones, so I will gather and do them for birdman."

"If you want their unquestionable loyalty, I will give you two to make Shamen out of for now." He turns back to Kae, "would you be so kind as to show him the slaves you found intelligent, so that he may pick two to train?"

"If Boss is giving out smart ones, I want one too! My job can be very dangerous and it would be very helpful if I could get an assistant, so I can teach him all that I know in case something bad happens to me. Also gathering plants alone takes so much time and I feel so lonely when out there alone. So, please Boss can I have smart one too?"
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This morning I found myself looking at the numberplates of the cars on my drive in to work and seeing them as tileset characters in ASCII... a silver Renault I was behind had an interesting scene of a Human wrestling a Minotaur near a bin.

Weirdsound

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Re: Goblin Clan! [IC Thread]
« Reply #26 on: September 11, 2014, 09:36:32 am »

"Fine. You may have one." Dragostov answers, "in fact, you may also take as many of the dumb, useless ones as you wish to help gather plants."

The Chief takes the 13 the Kae recomends become warriors, and the 2 remaining smart ones out to the stream. He also takes some wool and spears. He alternates between drilling the soldiers with the spears, and attempting to teach the smart ones the basics of Elementalism for several days. He encourages the goblins with him to experiment with useing the wool, and other locally scavenged materials, to try and fish while they are not actively training.
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JackoftheBox

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Re: Goblin Clan! [IC Thread]
« Reply #27 on: September 11, 2014, 12:45:43 pm »

"Sir, yes sir!"

Get one of the smart ones and 6 others to help with plant gathering. Show the task force which ones are potential healing herbs or plants used in the making of dyes. Tell them to gather those, while warning them to not touch the poisonous ones.
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This morning I found myself looking at the numberplates of the cars on my drive in to work and seeing them as tileset characters in ASCII... a silver Renault I was behind had an interesting scene of a Human wrestling a Minotaur near a bin.

Ghazkull

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Re: Goblin Clan! [IC Thread]
« Reply #28 on: September 12, 2014, 08:04:26 am »

Get the dumb goblins to herding. Keep one with me to try and make a spawning pool by letting himg ather up all excretions he finds and piling them together.
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Iituem

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Re: Goblin Clan! [IC Thread]
« Reply #29 on: September 13, 2014, 02:23:17 am »

bring my undead along with me to scout out a town. If we find one, send them away to hide and walk into the town as a wandering mage.

You get in the cart and take a ride in search of a town, giving the local stonewalled village a good berth.  [4] After several hours of travel, you spot more villages, keeping to the road where you can and straying off it to avoid passing through settlements.  After about a full day of travelling you spot a larger settlement notably absent from any obvious bodies of water; [3] the town has a low stone wall similar to that of the village near the lair, [2] and even from a distance you can see that it is well manned; the humans must get nervous this near the border.  [6] You look for somewhere to stash the mule and bodies and find an excellent spot; a dilapidated old barn about a mile out from town, apparently abandoned to the ravages of time.  You get them into the barn and effectively order them to play dead; they will lie completely still until you order otherwise.

You sleep rough in the barn and head into the town in the morning.  [2] While well defended, you judge that the town is not particularly rich (as towns go) based on the size of its rather meagre market.  Apart from collecting taxes and serving as a grain market for the surrounding villages, the town possesses expected amenities such as a blacksmith, joiners and a textile merchant (who is notably short-handed at the moment).  There is a local tavern, although you are presently lacking any money.  There is also a small well, overburdened with people queuing to draw water from it.  Those who are interested learn that you are a passing mage; you decline to do any tricks.  [2+1] You are able to scrape a night at the tavern by convincing the taverner to permit you a spot by the hearth in exchange for doing the inn's dishes for an evening.  You spend some more time in the town the following day when a cheerful-looking (and slightly obese) burgher catches you in the street - judging by his slightly better clothing choice you peg him as an official.  He turns out to be none other than the mayor, who heard of a mage in town.

At his behest (well, constant badgering) you follow him to the town fountain, which is currently not working.  He points to what appears to be a sapphire at the very top of the fountain, explaining to you that the town's enchanted water crystal has not been working for some months.  He suggests that there might be a reward in it for you if you can fix it.

Whether or not you try is up to you, but you can be sure of this much; it certainly isn't necromancy.  You won't be able to fix it with any of the spells at your command.


First I'll try to use my healing spell on Jeeris/Reelis. No idea if it will work. Then I will go select two goblins from the smartest group, screening process is giving them all a brief overview of my religion and picking the two that seem to think it's the least bullshit. Then start training my two apprentices in the ways of my religion and in being a Restorist.

[?] You have no idea whether or not your prayer, chanting and rite actually cures Jeeris, but after a day or so he does seem to get better!  He is up and about and rearing to get himself in danger all over again in no time. 

[6] Apparently the entire group of goblins fall in love with your insane religion.  You've started a cult.  Great job, Tezcatlipoca.  You are certain this will have no unintended side effects.  On the bright side, you get your pick of the intelligent ones.  [4] You are able to induct them in the basics of Restoration.  The very, very basics.  They aren't really even grasping full spells yet, but if you lead them by the hand you can get them to cast a lesser version of the healing spell.  Occasionally.  They'll need more training to develop proficiency even to your level.

Your two initiate shamans also start appointing themselves sub-priests of your batshit cult and insist on sacrificing perfectly good food to the gods to placate them.  Nice.


The Chief takes the 13 the Kae recomends become warriors, and the 2 remaining smart ones out to the stream. He also takes some wool and spears. He alternates between drilling the soldiers with the spears, and attempting to teach the smart ones the basics of Elementalism for several days. He encourages the goblins with him to experiment with useing the wool, and other locally scavenged materials, to try and fish while they are not actively training.

[3] You set about basic drilling with the spearmen.  They take to the training, but it's early days yet.  You'll need to train them for longer to make them anything more than incompetent fools in combat.  [2] The lightning warriors prove awful at spear training; they may take even longer to train.  [6] Fortunately, both of them seem to have an innate grasp of the basic principles of Elementalism.  Things seem to be going very well under your guidance until one of them electrocutes the other with a bolt of lightning.  Fortunately, at their level of ability the effects are non-lethal, but this will probably set back training a little while the other heals.  [5] Or not, actually - the Kea-faith shamans take the lightning warrior's injuries as a challenge and, teaming up, heal the poor beggar back to full health and ready for another exhausting regime of training over the next few days.  Huzzah!

[3] Fishing training is moderately successful, and the fighters double up as rather poor fishermen.  [6] You rigorous training regime, however, leaves almost no time to fish.  Each of them gathers enough fish to feed themselves alone, but it's better than nothing.  [+13 Meat!  (Fish!)]


Get one of the smart ones and 6 others to help with plant gathering. Show the task force which ones are potential healing herbs or plants used in the making of dyes. Tell them to gather those, while warning them to not touch the poisonous ones.

[4+1] With your guidance, the goblins in your task force are able to identify the correct plants to gather and even manage to stay away from the deadly ones.  [1] You had perhaps hoped that the smart one would follow in your footsteps and learn some herbalism.  He doesn't.  He just coasts along on his brilliance and only performs as well as the other minions.  Lazy f***.

[3] You gain 7 Alchemical Herbs from your gathering effort.  If you can train up a reasonable supervisor, or even just a band of gatherers, you can send minions out to do this without your supervision in the future.  Either way, you now have resources to conduct alchemy with!


Get the dumb goblins to herding. Keep one with me to try and make a spawning pool by letting himg ather up all excretions he finds and piling them together.

It turns out it only needs the one goblin to herd.  Of the five left, the remaining four [4] actually take some uncharacteristic initiative and go hunting in the nearby woods, returning with a respectable 16 Meat in catches.  The goblin you take as your minion spends several days gathering feces and piling it all together.

You have created... a pile of sh*t!  The goblin assisting you isn't entirely sure what you were intending with this, although after a certain amount of 'incentive' he does yield up the nugget that spawning pools involved "the chanty goblins" to make them work.  It looks like you might need to get the help of wizards (or priests?) to make this spawning pit work.

On the bright side, if you decide you want to grow any plants in the near future, you have now prepared a fantastic bed of manure.  Well done.


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Clan Statistics

Spoiler: Clan Resources (click to show/hide)
Spoiler: Headquarters (click to show/hide)

Spoiler: Chli-Vi-Kae (Ghazkull) (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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