Hey, it's alive!
Head to my quarters and lay out my mapping equipment and other belongings before finding the navigator. Ask him where we are heading, and if he keeps records of dragon attacks.
Your quarters could be less described as a room and more of a large closet, but you imagine the sailors only get a exposed bed, you lay things out the best you can and look for the navigator, (INT 8+2) you find him on deck talking with the captain, (CHR 10) you manage to get him to talk to you but both him and the captain are quite annoyed, (CHR 1) before you can even get the first word out the captain flies into a rage for wasting his time and forces you to a wall and draws his fist back to punch you, defend yourself or just take the hit and go back to your quarters?
"I could do with some, yes."
Quickly circle the golem to confuse it further and then stab it as fast as I can.
(16+1) It turns to follow your movement but it's swaying violently, addition 1- to avoiding strikes, (STR 2+1+3) the sword bounces again and is slightly bent, you doubt it'll take another botched strike, the Golem takes a clumsy strike while still off balance, (DEX 5+3 due to off balance enemy) (END 5+1, 2+ for glancing blow.) it's a glancing blow but your pretty sure it cracked one of your ribs, the Golem re-balances itself.
Tiles replaced with # due to . shaping rather awkwardly.
#####
##G%#S#
##%Y###
#######
######
%:Debris.
G:Jailmaster Golem:Too slow to react to very swift movement, very damaged, hardened: 3- to cutting and piercing.
#:open space.
Y:You, cracked rib: 1- to STR, DEX, and END.
S: Scovel.
See whats in the armory.
Rifles, pistols, crossbows, bows, spears, a couple pikes, swords, some long axes, even a few throwing axes, it also has steel mail, there's also a steel door with two differently shaped key holes on it, when asking someone nearby what's in it he says no one knows except the captain and first mate.
Guess you lot are paying for those 20's a while back.