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Who would be interested in a forum game which has the same mechanics as this, but is set in Mengalir's past (before the golden age of walled off monsters and etcera.) And has a wider choice for races and has a class system?

You just want to get out out of the mess you made with airships, but I am interested.
- 2 (66.7%)
You just want to get out out of the mess you made with airships, and I am not interested.
- 1 (33.3%)
I am interested.
- 0 (0%)
I am not interested.
- 0 (0%)
I am willing to have airship combat skipped for the most part, and only handle situations such as boarding.
- 0 (0%)

Total Members Voted: 2


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Author Topic: The sky cities of Mengalir (6/8) Two slots open.  (Read 19733 times)

Lyeos

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Re: The sky cities of Mengalir (4/8)
« Reply #30 on: September 11, 2014, 09:04:50 pm »

((Ptw.

My brain is fried right now.
Also I need to do a thing for English.
Character done tomorrow, maybe.
Being introduced later' be cool.
Yay! Steampunk setting!))

((Edit: So, what's the overall tone gonna be? Dark? Goofy? What? Asking to know whether I should make a character for whom the idea I have I got from a discussion about a campaign for PTU someone I know jokingly suggested.))
« Last Edit: September 11, 2014, 09:07:51 pm by Lyeos »
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Take a closer look at this text!

blazing glory

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Re: The sky cities of Mengalir (4/8)
« Reply #31 on: September 11, 2014, 10:06:17 pm »


((Edit: So, what's the overall tone gonna be? Dark? Goofy? What? Asking to know whether I should make a character for whom the idea I have I got from a discussion about a campaign for PTU someone I know jokingly suggested.))

((Hrm,didn't think of that.))

((Dark I guess.))

((EDIT why must I only spot my spelling mistakes 5+ hours after I post them?!))
« Last Edit: September 12, 2014, 12:50:48 am by blazing glory »
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Wwolin

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Re: The sky cities of Mengalir (4/8)
« Reply #32 on: September 12, 2014, 12:21:43 am »

((I'll hop in, if there's still room.))
Spoiler: Sheet (click to show/hide)

Liliana shows up just as the group disperses, her labcoat flapping in the wind behind her as she frantically runs towards the docks. Practically skidding to a stop in front of the dockmaster, she swears under her breath and looks around.
Dammit, they all went in different directions! Let's see, he's headed towards the guilds, she's going to... nah, that's the prison, she must be lost. Oh, I think this one's going to the library...
With that, she runs after Louis, her slightly too-big safety goggles sliding down over her eyes as she dashes across the docks.
"Hey, you there in the trenchcoat! Wait up a sec, will ya?"
« Last Edit: September 14, 2014, 05:16:27 pm by Wwolin »
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I meant we'd start stabbing the walls and floor for points and not just for science.

blazing glory

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Re: The sky cities of Mengalir (4/8)
« Reply #33 on: September 14, 2014, 06:55:24 am »

My only excuse for leaving the update to the last second is that things were a bit noisy here, making it impossible to concentrate, also I was having trouble coming up with how to describe the Guild House.

"Well, first things first. We'll need a new hangout, and a job. I'd say we earn a day's work first and then sample the pubs 'round here. The guild will have work, they always do."
Without waiting for an answer, Thorgrim starts walking.

Go to the guild house and ask to speak with the guild master.
Thorgrim and Harvey go over to the Guild House, immediately upon entering they are greeted by the noise of Dwarves noisily assigning hunters to various locations and making speculations, and bets, as to where the next monster attack will be and how large it will be.

The Guild master is in a corner with large amounts of paperwork, he appears to be sleep deprived and is mumbling to himself, as you draw near he sets aside his quill. Ah, what can I do for you my friends?

...
Louis blatantly ignores what Thorgrim said, before walking off in search of a library.
You go over to the library, your as you go inside your greeted by a rather young Elf, at least you think he's young, it's hard to tell with Elves. Hello, what particular section are you looking for? History? Works of fiction? You see a young woman in scientist get up, telling you to wait up.

"Well, I'll be at the prison, for personal reasons of course."
Ashala quickly darts off to the prison.
You go off to the prison, it's less of a prison and more of a insane asylum, though there's the occasional criminal, the only real criminal's get shipped off to the capital where they can be put in a higher security prison, there's also only one guard, a fat Dwarf sleeping on a chair at the entrance, everything else is guarded by clockwork Golem's, one such Golem blocks your way. What is your business here?

Spoiler: Sheet (click to show/hide)

*Blazing Glory adds it up in his head, get's 18, does it again, gets 18,uses calculator twice, makes sure to take into account racial bonuses, gets 18, Blazing Glory finishes up update, uses calculator one last time, gets 18.*

Unless I somehow got it wrong again, you are 3 points over the limit, I request you modify your sheet, other then that, your in.
« Last Edit: September 14, 2014, 07:02:17 am by blazing glory »
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Patrick Hunt

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Re: The sky cities of Mengalir (5/8)
« Reply #34 on: September 14, 2014, 08:56:56 am »

Tell him that I want to create a special kind of hunting force to go after the pirates and would like the assistance of the worlds best hunters.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Wwolin

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Re: The sky cities of Mengalir (5/8)
« Reply #35 on: September 14, 2014, 12:45:20 pm »

((Humans get +1 to Cha, Str, and Dex. So I think it works out, unless those bonuses are included in the 15 points.))
((EDIT: Ah, sorry, looks like I forgot to take skills into account. Lemme just fix that real quick.))
« Last Edit: September 14, 2014, 05:15:53 pm by Wwolin »
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I meant we'd start stabbing the walls and floor for points and not just for science.

blazing glory

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Re: The sky cities of Mengalir (5/8)
« Reply #36 on: September 14, 2014, 06:25:59 pm »

Tell him that I want to create a special kind of hunting force to go after the pirates and would like the assistance of the worlds best hunters.

No no no...
A:I don't let random people walk up to me and walk away with my hunters to go after pirates.
B:The worlds best hunters aren't going to be around here.
C:My hunters fight Dragons and monsters, not pirates, there's a big difference on how to fight them, and finally...
D:Heavier monster traffic keeps pirates away from here anyway.
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blazing glory

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Re: The sky cities of Mengalir (5/8)
« Reply #37 on: September 14, 2014, 06:28:46 pm »

((Humans get +1 to Cha, Str, and Dex. So I think it works out, unless those bonuses are included in the 15 points.))
((EDIT: Ah, sorry, looks like I forgot to take skills into account. Lemme just fix that real quick.))

((Changes implemented.))
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Cptn Kaladin Anrizlokum

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Re: The sky cities of Mengalir (5/8)
« Reply #38 on: September 14, 2014, 08:36:16 pm »

Hey, could I please join?
Spoiler (click to show/hide)

Also, I feel like the humans should get a minus to something. Why don't they?
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blazing glory

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Re: The sky cities of Mengalir (5/8)
« Reply #39 on: September 14, 2014, 08:46:48 pm »

Hey, could I please join?
Spoiler (click to show/hide)

Also, I feel like the humans should get a minus to something. Why don't they?

Because they don't have a 2+ to anything.

Anyway the sheet checks out.

You are in the Guild house trying to figure out which part of the city is attacked the most by Dragons, in order to figure out the general direction of their origin when two figures enter who look like they are going to be leaving sometime soon, they start talking to the Guild master.
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Cptn Kaladin Anrizlokum

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Re: The sky cities of Mengalir (6/8)
« Reply #40 on: September 14, 2014, 09:05:34 pm »

Walk over to the guild master and his new guests.
You look like you're travelers, you wouldn't happen to know anything about the origin of mosters, would you? Do you know how often do other cities get attacked?
« Last Edit: September 15, 2014, 12:03:19 am by Cptn Kaladin Anrizlokum »
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BlitzDungeoneer

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Re: The sky cities of Mengalir (6/8)
« Reply #41 on: September 14, 2014, 11:57:52 pm »

...history, please.
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blazing glory

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Re: The sky cities of Mengalir (6/8)
« Reply #42 on: September 15, 2014, 05:45:41 am »

Walk over to the guild master and his new guests.
You look like you're travelers, you wouldn't happen to know anything about the origin of mosters, would you? Do you know how often do other cities get attacked?

The Guild master rolls his eyes.

Look Melek, no one knows where their origin is, and there's a good reason for that, it's because there is no origin! They simply just roam around forever! And no amount of wishful thinking will change that!

"I'm here to talk to my fiance before he gets shipped off somewhere, so could you please stand aside so that I can say goodbye to him?"
Hope that the emotionless bag of walking metal will buy the act and let me through.
(17+1) Do you have authorization? The Dwarf who apparently was not asleep then speaks. Just let her through. Affirmative. the Golem steps aside.

...history, please.
Right this way. He leads you over to the history section, it's pretty large, it's divided between before and after the Destruction.
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blazing glory

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Re: The sky cities of Mengalir (6/8)
« Reply #43 on: September 15, 2014, 06:14:55 am »

Modified how the stats on everyone's sheets were laid out to make it harder for me to mess it up.
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EagleV

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Re: The sky cities of Mengalir (6/8)
« Reply #44 on: September 15, 2014, 07:07:07 am »

Thorgrim frowns at Harvey's request, then decides to ignore it.
"Me and the lad are looking for some honest work. I'd prefer a spot in the grease pits, no idea what the kid does for a living."
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.
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