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Who would be interested in a forum game which has the same mechanics as this, but is set in Mengalir's past (before the golden age of walled off monsters and etcera.) And has a wider choice for races and has a class system?

You just want to get out out of the mess you made with airships, but I am interested.
- 2 (66.7%)
You just want to get out out of the mess you made with airships, and I am not interested.
- 1 (33.3%)
I am interested.
- 0 (0%)
I am not interested.
- 0 (0%)
I am willing to have airship combat skipped for the most part, and only handle situations such as boarding.
- 0 (0%)

Total Members Voted: 2


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Author Topic: The sky cities of Mengalir (6/8) Two slots open.  (Read 19696 times)

hops

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Re: The sky cities of Mengalir (7/8) New slot open.
« Reply #135 on: January 23, 2015, 11:22:38 am »

Can Nemo be retconned out of existence while I work on a new character?
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

blazing glory

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Re: The sky cities of Mengalir (7/8) New slot open.
« Reply #136 on: January 23, 2015, 06:31:32 pm »

I'm afraid I'll have to drop out.

Alright.

Can Nemo be retconned out of existence while I work on a new character?
Okay.

"Captain! I can't find Alvarez." "I found him, he was right next to the engine when it exploded, ugh, not much of him in one piece."
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blazing glory

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Re: The sky cities of Mengalir (6/8) Two slots open.
« Reply #137 on: January 27, 2015, 06:58:01 am »

...

Hey look, rubbish I'm working on.

Classes:

Fighters:
Shield user.
Duelist.
Horseman.
Archer/Crossbowman.
Gun wielder.
Shield breaker.
Assassin.

Mages and warlocks:
Mage. (Choose a sub class.)
Rune master.
Alchemist.
Necromancer. (Choose a sub class.)
Priest.

Just 'cause I'm not ditching this before it's finished doesn't mean I gave up on working on the next one.

Probably going to make some kind of perk system for it.

I know assassins aren't fighters but I can't think of anything for "Assassins and rogues" right now.
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